import 'package:flutter/material.dart'; import 'dart:math'; int randomInRange(int min, int max) { final random = Random(); return min + random.nextInt(max - min + 1); } class GainRoom extends StatefulWidget { const GainRoom({super.key}); @override State createState() => _GainRoomState(); } class _GainRoomState extends State{ //vars int _mass = randomInRange(40, 80); //methods void _gainMass(){ setState(() { _mass += randomInRange(1, 3); }); } //ui @override Widget build(BuildContext context){ return Scaffold( appBar: AppBar(title: Text("Gain Room")), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text("Current mass:"), Text(_mass.toString()), ], ), ), ); } }