Enha: leave one room model for now
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@ -43,6 +43,9 @@ type Room struct {
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Cards []WordCard
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GameSettings *GameSettings `json:"settings"`
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Result uint8 // 0 for unknown; 1 is win for red; 2 if for blue;
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BlueCounter uint8
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RedCounter uint8
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RedTurn bool // false is blue turn
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}
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type WordCard struct {
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@ -51,34 +54,6 @@ type WordCard struct {
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Revealed bool
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}
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type RoomPublic struct {
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ID string `json:"id" db:"id"`
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CreatedAt time.Time `json:"created_at" db:"created_at"`
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PlayerList []string `json:"player_list"`
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CreatorName string `json:"creator_name"`
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GameSettings *GameSettings `json:"settings"`
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RedMime string
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TeamTurn string
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BlueMime string
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RedGuessers []string
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BlueGuessers []string
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Cards []WordCard
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}
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func (r Room) ToPublic() RoomPublic {
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return RoomPublic{
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ID: r.ID,
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CreatedAt: r.CreatedAt,
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PlayerList: r.PlayerList,
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GameSettings: r.GameSettings,
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CreatorName: r.CreatorName,
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RedMime: r.RedMime,
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BlueMime: r.BlueMime,
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RedGuessers: r.RedGuessers,
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BlueGuessers: r.BlueGuessers,
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}
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}
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type GameSettings struct {
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IsRunning bool `json:"is_running"`
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Language string `json:"language" example:"en" form:"language"`
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