Feat: styles and session
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@ -67,3 +67,12 @@ type GameSettings struct {
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ProgressPct uint32 `json:"progress_pct"`
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IsOver bool
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}
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// =====
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type RoomReq struct {
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// is not user or not unique
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RoomPass string `json:"room_pass" form:"room_pass"`
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RoomName string `json:"room_name" form:"room_name"`
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// GameSettings
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}
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