diff --git a/components/room.html b/components/room.html
index 2613c6b..b8ef2b7 100644
--- a/components/room.html
+++ b/components/room.html
@@ -45,15 +45,17 @@
{{if and (eq .State.Role "guesser") (eq .State.Team .Room.TeamTurn)}}
- {{else if eq .State.Role "mime"}}
+ {{else if and (eq .State.Role "mime") (not .Room.MimeDone)}}
{{template "mimeclue"}}
{{end}}
{{template "actionhistory" .Room.ActionHistory}}
+ {{if not .Room.IsRunning}}
+ {{end}}
{{end}}
diff --git a/handlers/elements.go b/handlers/elements.go
index 98808c7..7c032cb 100644
--- a/handlers/elements.go
+++ b/handlers/elements.go
@@ -51,6 +51,10 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
abortWithError(w, err.Error())
return
}
+ if !fi.Room.MimeDone {
+ abortWithError(w, "wait for the clue")
+ return
+ }
color, exists := roundWords[word]
log.Debug("got show-color request", "word", word, "color", color)
if !exists {
diff --git a/handlers/game.go b/handlers/game.go
index 7740f84..bf8c33f 100644
--- a/handlers/game.go
+++ b/handlers/game.go
@@ -40,12 +40,6 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
return
}
notify(models.NotifyRoomListUpdate, "")
- // send msg of created room
- // h.Broker.Notifier <- broker.NotificationEvent{
- // EventName: models.MsgRoomListUpdate,
- // Payload: fmt.Sprintf("%s created a room named %s", r.CreatorName, r.RoomName),
- // }
- // return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
diff --git a/handlers/handlers.go b/handlers/handlers.go
index 0197b78..b8baf26 100644
--- a/handlers/handlers.go
+++ b/handlers/handlers.go
@@ -94,6 +94,10 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
abortWithError(w, err.Error())
return
}
+ if fi.Room.IsRunning {
+ abortWithError(w, "cannot leave when game is running")
+ return
+ }
var creatorLeft bool
if fi.Room.CreatorName == fi.State.Username {
creatorLeft = true
diff --git a/todos.md b/todos.md
index 9861381..f9e32ef 100644
--- a/todos.md
+++ b/todos.md
@@ -1,7 +1,9 @@
### feats
-- ability to leave room;
-- close room if creator left (or pass role to other player);
-- notify on creation of new room;
+- auto close room if nothing is going on there (hmm) for ~1h;
+- words database (file) load and form random 25 words;
+- mark cards (instead of opening them (right click?);
+- invite link;
+- login with invite link;
#### sse points
- clue sse update;