Files
golias/handlers/game.go
2025-05-22 07:49:07 +03:00

325 lines
8.5 KiB
Go

package handlers
import (
"context"
"errors"
"fmt"
"golias/models"
"html/template"
"net/http"
)
func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
// parse payload
payload := &models.RoomReq{
RoomPass: r.PostFormValue("room_pass"),
RoomName: r.PostFormValue("room_name"),
}
// create a room
room, err := createRoom(r.Context(), payload)
if err != nil {
msg := "failed to create a room"
log.Error(msg, "error", err)
abortWithError(w, msg)
return
}
ctx := context.WithValue(r.Context(), "current_room", room.ID)
fi, err := getFullInfoByCtx(ctx)
if err != nil {
msg := "failed to get full info from ctx"
log.Error(msg, "error", err)
abortWithError(w, msg)
return
}
fi.State.RoomID = room.ID
fi.Room = room
fi.Room.IsPublic = true // hardcode for local test; move to form
if err := saveFullInfo(fi); err != nil {
msg := "failed to set current room to session"
log.Error(msg, "error", err)
abortWithError(w, msg)
return
}
notify(models.NotifyRoomListUpdate, "")
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
log.Error("failed to execute base template", "error", err)
}
}
// DEPRACATED: duplication of HandleJoinRoom
// func HandleRoomEnter(w http.ResponseWriter, r *http.Request) {
// // parse payload
// roomID := r.URL.Query().Get("id")
// if roomID == "" {
// msg := "room id not provided"
// log.Error(msg)
// abortWithError(w, msg)
// return
// }
// tmpl, err := template.ParseGlob("components/*.html")
// if err != nil {
// abortWithError(w, err.Error())
// return
// }
// // create a room
// room, err := getRoomByID(roomID)
// if err != nil {
// msg := "failed to find the room"
// log.Error(msg, "error", err, "room_id", roomID)
// abortWithError(w, msg)
// return
// }
// state, err := getStateByCtx(r.Context())
// // INFO: if non-loggined user join: prompt to login
// if err != nil {
// log.Error("failed to get state", "error", err)
// // abortWithError(w, err.Error())
// tmpl.ExecuteTemplate(w, "login", nil)
// return
// }
// state.RoomID = room.ID
// // update state
// if err := saveStateByCtx(r.Context(), state); err != nil {
// log.Error("failed to update state", "error", err)
// abortWithError(w, err.Error())
// return
// }
// // send msg of created room
// // h.Broker.Notifier <- broker.NotificationEvent{
// // EventName: models.MsgRoomListUpdate,
// // Payload: fmt.Sprintf("%s created a room named %s", r.CreatorName, r.RoomName),
// // }
// // return html
// tmpl.ExecuteTemplate(w, "base", room)
// }
func HandleJoinTeam(w http.ResponseWriter, r *http.Request) {
if err := r.ParseForm(); err != nil {
log.Error("failed to parse form", "error", err)
abortWithError(w, err.Error())
return
}
team := r.PostFormValue("team")
role := r.PostFormValue("role")
if team == "" || role == "" {
msg := "missing team or role"
log.Error(msg)
abortWithError(w, msg)
return
}
// get username
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
if fi.Room.IsRunning && role == "mime" {
err = errors.New("cannot join as mime when game is running")
abortWithError(w, err.Error())
return
}
fi, err = joinTeam(r.Context(), role, team)
if err != nil {
abortWithError(w, err.Error())
return
}
// reveal all cards
if role == "mime" {
fi.Room.RevealAllCards()
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "")
if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
log.Error("failed to execute base template", "error", err)
}
}
func HandleEndTurn(w http.ResponseWriter, r *http.Request) {
// get username
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
// check if one who pressed it is from the team who has the turn
if fi.Room.TeamTurn != fi.State.Team {
msg := fmt.Sprintln("unexpected team turn:" + fi.Room.TeamTurn)
abortWithError(w, msg)
return
}
fi.Room.ChangeTurn()
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
if botName := fi.Room.WhichBotToMove(); botName != "" {
// get bot from memcache
bot, err := loadBot(botName, fi.Room.ID)
if err != nil {
log.Error("failed to load bot", "bot_name", botName, "room_id", fi.Room.ID)
abortWithError(w, err.Error())
return
}
// send signal to bot
bot.SignalsCh <- true
}
notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "")
if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
log.Error("failed to execute base template", "error", err)
}
}
func HandleStartGame(w http.ResponseWriter, r *http.Request) {
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
// TODO: check if enough players; also button should be hidden if already running
fi.Room.IsRunning = true
fi.Room.IsOver = false
fi.Room.TeamTurn = "blue"
// fi.Room.LoadTestCards()
loadCards(fi.Room)
fi.Room.UpdateCounter()
fi.Room.TeamWon = ""
action := models.Action{
Actor: fi.State.Username,
ActorColor: string(fi.State.Team),
WordColor: string(fi.State.Team),
Action: "game started",
// Word: clue,
// Number: num,
}
fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
// reveal all cards
if fi.State.Role == "mime" {
fi.Room.RevealAllCards()
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
if botName := fi.Room.WhichBotToMove(); botName != "" {
// get bot from memcache
bot, err := loadBot(botName, fi.Room.ID)
if err != nil {
log.Error("failed to load bot", "bot_name", botName, "room_id", fi.Room.ID)
abortWithError(w, err.Error())
return
}
// send signal to bot
bot.SignalsCh <- true
}
// to update only the room that should be updated
notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "")
// notify(models.NotifyBacklogPrefix+fi.Room.ID, "game started")
if err := tmpl.ExecuteTemplate(w, "room", fi); err != nil {
log.Error("failed to execute room template", "error", err)
}
}
func HandleJoinRoom(w http.ResponseWriter, r *http.Request) {
roomID := r.URL.Query().Get("id")
room, err := getRoomByID(roomID)
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
// INFO: if non-loggined user join: prompt to login
fi = &models.FullInfo{}
fi.LinkLogin = roomID
if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
log.Error("failed to execute base template", "error", err)
}
// abortWithError(w, err.Error())
return
}
room.PlayerList = append(room.PlayerList, fi.State.Username)
fi.State.RoomID = room.ID
fi.Room = room
fi.List = nil
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
if err := tmpl.ExecuteTemplate(w, "room", fi); err != nil {
log.Error("failed to execute room template", "error", err)
}
}
func HandleGiveClue(w http.ResponseWriter, r *http.Request) {
if err := r.ParseForm(); err != nil {
abortWithError(w, err.Error())
return
}
clue := r.PostFormValue("clue")
num := r.PostFormValue("number")
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
// validations ===
if fi.State.Team != models.UserTeam(fi.Room.TeamTurn) {
err = errors.New("not your team's move")
abortWithError(w, err.Error())
return
}
if fi.State.Role != "mime" {
err = errors.New("need to be mime to open the card")
abortWithError(w, err.Error())
return
}
if fi.Room.MimeDone {
// team already have a clue
abortWithError(w, "your team already has a clue")
return
}
// ===
action := models.Action{
Actor: fi.State.Username,
ActorColor: string(fi.State.Team),
WordColor: string(fi.State.Team),
Action: "gave clue",
Word: clue,
Number: num,
}
fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
fi.Room.MimeDone = true
notify(models.NotifyBacklogPrefix+fi.Room.ID, clue+num)
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
}