Files
golias/models/main.go
2025-05-03 09:18:05 +03:00

98 lines
2.2 KiB
Go

package models
import "time"
type WordColor string
const (
WordColorWhite = "white"
WordColorBlue = "blue"
WordColorRed = "red"
WordColorBlack = "black"
WordColorUknown = "beige"
)
func StrToWordColor(s string) WordColor {
switch s {
case "white":
return WordColorWhite
case "blue":
return WordColorBlue
case "red":
return WordColorRed
case "black":
return WordColorBlack
default:
return WordColorUknown
}
}
type Room struct {
ID string `json:"id" db:"id"`
CreatedAt time.Time `json:"created_at" db:"created_at"`
RoomName string `json:"room_name"`
RoomPass string `json:"room_pass"`
RoomLink string
CreatorName string `json:"creator_name"`
PlayerList []string `json:"player_list"`
TeamTurn string
RedMime string
BlueMime string
RedGuessers []string
BlueGuessers []string
Cards []WordCard
GameSettings *GameSettings `json:"settings"`
Result uint8 // 0 for unknown; 1 is win for red; 2 if for blue;
}
type WordCard struct {
Word string
Color WordColor
Revealed bool
}
type RoomPublic struct {
ID string `json:"id" db:"id"`
CreatedAt time.Time `json:"created_at" db:"created_at"`
PlayerList []string `json:"player_list"`
CreatorName string `json:"creator_name"`
GameSettings *GameSettings `json:"settings"`
RedMime string
TeamTurn string
BlueMime string
RedGuessers []string
BlueGuessers []string
Cards []WordCard
}
func (r Room) ToPublic() RoomPublic {
return RoomPublic{
ID: r.ID,
CreatedAt: r.CreatedAt,
PlayerList: r.PlayerList,
GameSettings: r.GameSettings,
CreatorName: r.CreatorName,
RedMime: r.RedMime,
BlueMime: r.BlueMime,
RedGuessers: r.RedGuessers,
BlueGuessers: r.BlueGuessers,
}
}
type GameSettings struct {
IsRunning bool `json:"is_running"`
Language string `json:"language" example:"en" form:"language"`
RoundTime int32 `json:"round_time"`
ProgressPct uint32 `json:"progress_pct"`
IsOver bool
}
// =====
type RoomReq struct {
// is not user or not unique
RoomPass string `json:"room_pass" form:"room_pass"`
RoomName string `json:"room_name" form:"room_name"`
// GameSettings
}