Enha: stop timer if turn ended
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@ -303,7 +303,12 @@ func notify(event, msg string) {
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}
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func loadCards(room *models.Room) {
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wl := wordloader.InitDefaultLoader("assets/words/en_nouns.txt")
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// store it somewhere
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wordMap := map[string]string{
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"en": "assets/words/en_nouns.txt",
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"ru": "assets/words/ru_nouns.txt",
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}
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wl := wordloader.InitDefaultLoader(wordMap[room.Settings.Language])
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cards, err := wl.Load()
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if err != nil {
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// no logger
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@ -84,6 +84,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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fi.Room.ClearMarks()
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StopTurnTimer(fi.Room.ID)
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}
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switch string(color) {
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case string(models.WordColorBlack):
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@ -102,6 +103,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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fi.Room.ThisTurnLimit = 0
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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fi.Room.ClearMarks()
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StopTurnTimer(fi.Room.ID)
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case string(models.WordColorWhite), string(oppositeColor):
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log.Debug("opened opposite color word", "room", fi.Room, "opposite-color", oppositeColor)
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// end turn
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@ -109,6 +111,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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fi.Room.MimeDone = false
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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StopTurnTimer(fi.Room.ID)
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// check if no cards left => game over
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if fi.Room.BlueCounter == 0 {
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// blue won
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@ -1,13 +1,19 @@
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package handlers
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import (
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"fmt"
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"gralias/models"
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"sync"
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"time"
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)
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type roomTimer struct {
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ticker *time.Ticker
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done chan bool
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}
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var (
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timers = make(map[string]*time.Ticker)
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timers = make(map[string]*roomTimer)
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mu sync.Mutex
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)
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@ -18,24 +24,31 @@ func StartTurnTimer(roomID string, duration time.Duration) {
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if _, exists := timers[roomID]; exists {
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return // Timer already running
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}
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ticker := time.NewTicker(1 * time.Second)
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timers[roomID] = ticker
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done := make(chan bool)
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timers[roomID] = &roomTimer{ticker: ticker, done: done}
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go func() {
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for range ticker.C {
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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room, err := getRoomByID(roomID)
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if err != nil {
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log.Error("failed to get room by id", "error", err)
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StopTurnTimer(roomID)
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return
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}
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if room.Settings.TurnSecondsLeft == 0 {
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if room.Settings.TurnSecondsLeft <= 0 {
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log.Info("turn time is over", "room_id", roomID)
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room.ChangeTurn()
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room.MimeDone = false
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if err := saveRoom(room); err != nil {
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log.Error("failed to save room", "error", err)
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}
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notify(models.NotifyRoomUpdatePrefix+room.ID, "")
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notify(models.NotifyTurnTimerPrefix+room.ID, fmt.Sprintf("%d", room.Settings.TurnSecondsLeft))
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notifyBotIfNeeded(room)
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StopTurnTimer(roomID)
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return
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@ -46,15 +59,17 @@ func StartTurnTimer(roomID string, duration time.Duration) {
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}
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notify(models.NotifyRoomUpdatePrefix+room.ID, "")
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}
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}
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}()
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}
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func StopTurnTimer(roomID string) {
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mu.Lock()
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defer mu.Unlock()
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if ticker, exists := timers[roomID]; exists {
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ticker.Stop()
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if timer, exists := timers[roomID]; exists {
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timer.ticker.Stop()
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close(timer.done)
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delete(timers, roomID)
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}
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}
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@ -25,7 +25,7 @@ var (
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MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
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GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": \"most_relevant_word_to_the_clue\",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%v`
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MimeSimplePrompt = `we are playing alias;\nyou are to give a clue and a number of words you mean your team to open; your team words: %v;\nhere are the words of opposite team you want to avoid: %v;\nand here is a black word that is critical not to pick: %s;\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9-as-string\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;`
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MimeSimplePrompt = `we are playing alias;\nyou are to give one word clue and a number of words you mean your team to open; your team words: %v;\nhere are the words of opposite team you want to avoid: %v;\nand here is a black word that is critical not to pick: %s;\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9-as-string\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;`
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)
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func convertToSliceOfStrings(value any) ([]string, error) {
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@ -14,4 +14,5 @@ var (
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NotifyRoomUpdatePrefix = "roomupdate_"
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NotifyBacklogPrefix = "backlog_"
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NotifyJournalPrefix = "journal_"
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NotifyTurnTimerPrefix = "turntimer_"
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)
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