Feat: save room even if llm failed to properly guess; fix prompt
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@ -248,7 +248,6 @@ func listRooms(allRooms bool) []*models.Room {
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log.Warn("failed to unmarshal room", "error", err)
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continue
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}
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log.Debug("consider room for list", "room", room, "key", key)
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if room.IsPublic || allRooms {
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publicRooms = append(publicRooms, room)
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}
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@ -79,11 +79,11 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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return
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}
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http.SetCookie(w, cookie)
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tmpl, err := template.ParseGlob("components/*.html")
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if err != nil {
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abortWithError(w, err.Error())
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return
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}
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// tmpl, err := template.ParseGlob("components/*.html")
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// if err != nil {
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// abortWithError(w, err.Error())
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// return
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// }
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// check if that user was already in db
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userstate, err := loadState(cleanName)
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if err != nil || userstate == nil {
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@ -120,9 +120,10 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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return
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}
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}
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if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
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log.Error("failed to execute base template", "error", err)
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}
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// if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
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// log.Error("failed to execute base template", "error", err)
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// }
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http.Redirect(w, r, "/", 302)
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}
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func makeCookie(username string, remote string) (*http.Cookie, error) {
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@ -78,7 +78,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: string(color),
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Action: "guessed",
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Action: models.ActionTypeGuess,
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Word: word,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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@ -103,8 +103,8 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: "black",
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Action: "game over",
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WordColor: models.WordColorBlack,
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Action: models.ActionTypeGameOver,
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}
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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@ -124,8 +124,8 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: "blue",
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Action: "game over",
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WordColor: models.WordColorBlue,
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Action: models.ActionTypeGameOver,
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}
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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@ -139,8 +139,8 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: "red",
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Action: "game over",
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WordColor: models.WordColorRed,
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Action: models.ActionTypeGameOver,
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}
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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@ -153,9 +153,7 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: string(fi.State.Team),
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Action: "game started",
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// Word: clue,
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// Number: num,
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Action: models.ActionTypeGameStarted,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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if err := saveFullInfo(fi); err != nil {
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