Feat: save room even if llm failed to properly guess; fix prompt
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@ -19,6 +19,15 @@ const (
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WordColorUknown = "stone" // beige
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)
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type ActionType string
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const (
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ActionTypeClue = "gave_clue"
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ActionTypeGuess = "guessed"
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ActionTypeGameOver = "game_over"
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ActionTypeGameStarted = "game_started"
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)
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func StrToWordColor(s string) WordColor {
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switch s {
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case "amber", "white":
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@ -88,6 +97,15 @@ type Room struct {
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LogJournal []string
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}
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func (r *Room) FetchLastClue() (*Action, error) {
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for i := len(r.ActionHistory) - 1; i >= 0; i-- {
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if r.ActionHistory[i].Action == string(ActionTypeClue) {
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return &r.ActionHistory[i], nil
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}
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}
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return nil, errors.New("no clue in history")
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}
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func (r *Room) GetPlayerByName(name string) (role UserRole, team UserTeam, found bool) {
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if r.RedTeam.Mime == name {
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return "mime", "red", true
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