Feat: save room even if llm failed to properly guess; fix prompt

This commit is contained in:
Grail Finder
2025-06-26 11:36:27 +03:00
parent 661a320fb5
commit 12fe92b261
7 changed files with 134 additions and 117 deletions

View File

@ -50,7 +50,7 @@
{{template "teamlist" .Room.RedTeam}}
</div>
<hr />
<div id="systembox">
<div id="systembox" style="overflow-y: auto; max-height: 100px;">
Server says: <br>
<ul>
{{range .Room.LogJournal}}

View File

@ -248,7 +248,6 @@ func listRooms(allRooms bool) []*models.Room {
log.Warn("failed to unmarshal room", "error", err)
continue
}
log.Debug("consider room for list", "room", room, "key", key)
if room.IsPublic || allRooms {
publicRooms = append(publicRooms, room)
}

View File

@ -79,11 +79,11 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
return
}
http.SetCookie(w, cookie)
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
// tmpl, err := template.ParseGlob("components/*.html")
// if err != nil {
// abortWithError(w, err.Error())
// return
// }
// check if that user was already in db
userstate, err := loadState(cleanName)
if err != nil || userstate == nil {
@ -120,9 +120,10 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
return
}
}
if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
log.Error("failed to execute base template", "error", err)
}
// if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
// log.Error("failed to execute base template", "error", err)
// }
http.Redirect(w, r, "/", 302)
}
func makeCookie(username string, remote string) (*http.Cookie, error) {

View File

@ -78,7 +78,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
Actor: fi.State.Username,
ActorColor: string(fi.State.Team),
WordColor: string(color),
Action: "guessed",
Action: models.ActionTypeGuess,
Word: word,
}
fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
@ -103,8 +103,8 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
action := models.Action{
Actor: fi.State.Username,
ActorColor: string(fi.State.Team),
WordColor: "black",
Action: "game over",
WordColor: models.WordColorBlack,
Action: models.ActionTypeGameOver,
}
fi.Room.OpenedThisTurn = 0
fi.Room.ThisTurnLimit = 0
@ -124,8 +124,8 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
action := models.Action{
Actor: fi.State.Username,
ActorColor: string(fi.State.Team),
WordColor: "blue",
Action: "game over",
WordColor: models.WordColorBlue,
Action: models.ActionTypeGameOver,
}
fi.Room.OpenedThisTurn = 0
fi.Room.ThisTurnLimit = 0
@ -139,8 +139,8 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
action := models.Action{
Actor: fi.State.Username,
ActorColor: string(fi.State.Team),
WordColor: "red",
Action: "game over",
WordColor: models.WordColorRed,
Action: models.ActionTypeGameOver,
}
fi.Room.OpenedThisTurn = 0
fi.Room.ThisTurnLimit = 0

View File

@ -153,9 +153,7 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
Actor: fi.State.Username,
ActorColor: string(fi.State.Team),
WordColor: string(fi.State.Team),
Action: "game started",
// Word: clue,
// Number: num,
Action: models.ActionTypeGameStarted,
}
fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
if err := saveFullInfo(fi); err != nil {

View File

@ -120,105 +120,100 @@ func (b *Bot) StartBot() {
for {
select {
case <-SignalChanMap[b.BotName]:
botJournalName := models.NotifyJournalPrefix + b.RoomID
b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
// get room cards and actions
room, err := getRoomByID(b.RoomID)
if err != nil {
b.log.Error("bot loop", "error", err)
continue
}
// form prompt
prompt := b.BuildPrompt(room)
b.log.Debug("got prompt", "prompt", prompt)
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: prompt,
}
// call llm
llmResp, err := b.CallLLM(prompt)
if err != nil {
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: "failed to get bot resp",
}
b.log.Error("bot loop", "error", err)
continue
}
tempMap, err := b.LLMParser.ParseBytes(llmResp)
if err != nil {
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: "failed to parse bot resp",
}
b.log.Error("bot loop", "error", err, "resp", string(llmResp))
continue
}
eventName := models.NotifyBacklogPrefix + room.ID
eventPayload := ""
switch b.Role {
case models.UserRoleMime:
mimeResp := MimeResp{}
b.log.Info("mime resp log", "mimeResp", tempMap)
mimeResp.Clue = tempMap["clue"].(string)
mimeResp.Number = tempMap["number"].(string)
action := models.Action{
Actor: b.BotName,
ActorColor: b.Team,
WordColor: b.Team,
Action: "gave clue",
Word: mimeResp.Clue,
Number: mimeResp.Number,
}
room.ActionHistory = append(room.ActionHistory, action)
room.MimeDone = true
eventPayload = mimeResp.Clue + mimeResp.Number
guessLimitU64, err := strconv.ParseUint(mimeResp.Number, 10, 8)
func() {
// botJournalName := models.NotifyJournalPrefix + b.RoomID
b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
// get room cards and actions
room, err := getRoomByID(b.RoomID)
if err != nil {
b.log.Warn("failed to parse bot given limit", "mimeResp", mimeResp, "bot_name", b.BotName)
b.log.Error("bot loop", "error", err)
return
}
room.ThisTurnLimit = uint8(guessLimitU64)
case models.UserRoleGuesser:
// // deprecated
// if err := b.checkGuesses(tempMap, room); err != nil {
// b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName)
// continue
// }
guess, ok := tempMap["guess"].(string)
if !ok || guess == "" {
b.log.Warn("failed to parse guess", "mimeResp", tempMap, "bot_name", b.BotName)
}
if err := b.checkGuess(guess, room); err != nil {
b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", guess)
}
b.log.Info("mime resp log", "guesserResp", tempMap)
couldBe, err := convertToSliceOfStrings(tempMap["could_be"])
eventName := models.NotifyBacklogPrefix + room.ID
eventPayload := ""
defer func() { // save room
if err := saveRoom(room); err != nil {
b.log.Error("failed to save room", "error", err)
return
}
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: eventName,
Payload: eventPayload,
}
}()
// form prompt
prompt := b.BuildPrompt(room)
b.log.Debug("got prompt", "prompt", prompt)
room.LogJournal = append(room.LogJournal, b.BotName+" got prompt: "+prompt)
// call llm
llmResp, err := b.CallLLM(prompt)
if err != nil {
b.log.Warn("failed to parse could_be", "bot_resp", tempMap, "bot_name", b.BotName)
room.LogJournal = append(room.LogJournal, b.BotName+" send call got error: "+err.Error())
b.log.Error("bot loop", "error", err)
return
}
room.LogJournal = append(room.LogJournal, fmt.Sprintf("%s also considered this: %v", b.BotName, couldBe))
eventName = models.NotifyRoomUpdatePrefix + room.ID
eventPayload = ""
// TODO: needs to decide if it wants to open the next cardword or end turn
// or end turn on limit
default:
b.log.Error("unexpected role", "role", b.Role, "resp-map", tempMap)
continue
}
// save room
if err := saveRoom(room); err != nil {
b.log.Error("failed to save room", "error", err)
continue
}
if botName := room.WhichBotToMove(); botName != "" {
b.log.Debug("notifying bot", "name", botName)
SignalChanMap[botName] <- true
}
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: eventName,
Payload: eventPayload,
}
continue
tempMap, err := b.LLMParser.ParseBytes(llmResp)
if err != nil {
room.LogJournal = append(room.LogJournal, b.BotName+" parse resp got error: "+err.Error())
b.log.Error("bot loop", "error", err, "resp", string(llmResp))
return
}
switch b.Role {
case models.UserRoleMime:
mimeResp := MimeResp{}
b.log.Info("mime resp log", "mimeResp", tempMap)
mimeResp.Clue = tempMap["clue"].(string)
mimeResp.Number = tempMap["number"].(string)
action := models.Action{
Actor: b.BotName,
ActorColor: b.Team,
WordColor: b.Team,
Action: "gave clue",
Word: mimeResp.Clue,
Number: mimeResp.Number,
}
room.ActionHistory = append(room.ActionHistory, action)
room.MimeDone = true
eventPayload = mimeResp.Clue + mimeResp.Number
guessLimitU64, err := strconv.ParseUint(mimeResp.Number, 10, 8)
if err != nil {
b.log.Warn("failed to parse bot given limit", "mimeResp", mimeResp, "bot_name", b.BotName)
}
room.ThisTurnLimit = uint8(guessLimitU64)
case models.UserRoleGuesser:
// // deprecated
// if err := b.checkGuesses(tempMap, room); err != nil {
// b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName)
// continue
// }
guess, ok := tempMap["guess"].(string)
if !ok || guess == "" {
b.log.Warn("failed to parse guess", "mimeResp", tempMap, "bot_name", b.BotName)
}
if err := b.checkGuess(guess, room); err != nil {
b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", guess, "error", err)
msg := fmt.Sprintf("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", guess, "error", err)
room.LogJournal = append(room.LogJournal, msg)
}
b.log.Info("mime resp log", "guesserResp", tempMap)
couldBe, err := convertToSliceOfStrings(tempMap["could_be"])
if err != nil {
b.log.Warn("failed to parse could_be", "bot_resp", tempMap, "bot_name", b.BotName)
}
room.LogJournal = append(room.LogJournal, fmt.Sprintf("%s also considered this: %v", b.BotName, couldBe))
eventName = models.NotifyRoomUpdatePrefix + room.ID
eventPayload = ""
// TODO: needs to decide if it wants to open the next cardword or end turn
// or end turn on limit
default:
b.log.Error("unexpected role", "role", b.Role, "resp-map", tempMap)
return
}
if botName := room.WhichBotToMove(); botName != "" {
b.log.Debug("notifying bot", "name", botName)
SignalChanMap[botName] <- true
}
}()
case <-DoneChanMap[b.BotName]:
b.log.Debug("got done signal", "bot-name", b.BotName)
return
@ -335,13 +330,19 @@ func saveRoom(room *models.Room) error {
}
func (b *Bot) BuildSimpleGuesserPrompt(room *models.Room) string {
clue := room.ActionHistory[len(room.ActionHistory)-1].Word
// find not last action, but the clue
// clue := room.ActionHistory[len(room.ActionHistory)-1].Word
clueAction, err := room.FetchLastClue()
if err != nil {
b.log.Error("failed to fetch last clue", "error", err, "room", room, "bot_name", b.BotName)
return ""
}
// number := room.ActionHistory[len(room.ActionHistory)-1].Number
words := make([]string, len(room.Cards))
for i, card := range room.Cards {
words[i] = card.Word
}
return fmt.Sprintf(GuesserSimplePrompt, clue, words)
return fmt.Sprintf(GuesserSimplePrompt, clueAction.Word, words)
}
func (b *Bot) BuildPrompt(room *models.Room) string {

View File

@ -19,6 +19,15 @@ const (
WordColorUknown = "stone" // beige
)
type ActionType string
const (
ActionTypeClue = "gave_clue"
ActionTypeGuess = "guessed"
ActionTypeGameOver = "game_over"
ActionTypeGameStarted = "game_started"
)
func StrToWordColor(s string) WordColor {
switch s {
case "amber", "white":
@ -88,6 +97,15 @@ type Room struct {
LogJournal []string
}
func (r *Room) FetchLastClue() (*Action, error) {
for i := len(r.ActionHistory) - 1; i >= 0; i-- {
if r.ActionHistory[i].Action == string(ActionTypeClue) {
return &r.ActionHistory[i], nil
}
}
return nil, errors.New("no clue in history")
}
func (r *Room) GetPlayerByName(name string) (role UserRole, team UserTeam, found bool) {
if r.RedTeam.Mime == name {
return "mime", "red", true