Enha: simplier guesser prompt; player team-role recovery
This commit is contained in:
153
llmapi/main.go
153
llmapi/main.go
@ -24,7 +24,7 @@ var (
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MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
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GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
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GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nnumber of words you can open with that clue is:%s;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
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GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": "most_relevant_word_to_the_clue",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
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)
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type DSResp struct {
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@ -103,11 +103,79 @@ func convertToSliceOfStrings(value any) ([]string, error) {
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}
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}
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func (b *Bot) checkGuesses(tempMap map[string]any, room *models.Room) error {
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guesses, err := convertToSliceOfStrings(tempMap["guesses"])
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if err != nil {
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b.log.Warn("failed to parse bot given guesses", "mimeResp", tempMap, "bot_name", b.BotName)
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return err
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}
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for _, word := range guesses {
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if err := b.checkGuess(word, room); err != nil {
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// log error
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b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", word)
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return err
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}
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}
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return nil
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}
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func (b *Bot) checkGuess(word string, room *models.Room) error {
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color, exists := room.WCMap[word]
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b.log.Debug("bot trying to open card", "word", word, "color",
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color, "exists", exists)
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if !exists {
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return fmt.Errorf("fn: checkGuess; %s does not exists", word)
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}
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room.RevealSpecificWord(word)
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room.UpdateCounter()
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action := models.Action{
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Actor: b.BotName,
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ActorColor: b.Team,
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WordColor: string(color),
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Action: "guessed",
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Word: word,
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}
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room.ActionHistory = append(room.ActionHistory, action)
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// if opened card is of color of opp team, change turn
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oppositeColor := room.GetOppositeTeamColor()
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switch string(color) {
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case "black":
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// game over
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room.IsRunning = false
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room.IsOver = true
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room.TeamWon = oppositeColor
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case "white", string(oppositeColor):
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// end turn
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room.TeamTurn = oppositeColor
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room.MimeDone = false
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}
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// check if no cards left => game over
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if room.BlueCounter == 0 {
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// blue won
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room.IsRunning = false
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room.IsOver = true
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room.TeamWon = "blue"
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}
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if room.RedCounter == 0 {
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// red won
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room.IsRunning = false
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room.IsOver = true
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room.TeamWon = "red"
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}
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if err := saveRoom(room); err != nil {
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b.log.Error("failed to save room", "room", room)
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err = fmt.Errorf("fn: checkGuess, failed to save room; err: %w", err)
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return err
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}
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return nil
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}
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// StartBot
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func (b *Bot) StartBot() {
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for {
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select {
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case <-SignalChanMap[b.BotName]:
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botJournalName := models.NotifyJournalPrefix + b.RoomID
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b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
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// get room cards and actions
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room, err := getRoomByID(b.RoomID)
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@ -118,14 +186,26 @@ func (b *Bot) StartBot() {
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// form prompt
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prompt := b.BuildPrompt(room)
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b.log.Debug("got prompt", "prompt", prompt)
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broker.Notifier.Notifier <- broker.NotificationEvent{
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EventName: botJournalName,
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Payload: prompt,
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}
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// call llm
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llmResp, err := b.CallLLM(prompt)
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if err != nil {
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broker.Notifier.Notifier <- broker.NotificationEvent{
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EventName: botJournalName,
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Payload: "failed to get bot resp",
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}
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b.log.Error("bot loop", "error", err)
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continue
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}
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tempMap, err := b.LLMParser.ParseBytes(llmResp)
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if err != nil {
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broker.Notifier.Notifier <- broker.NotificationEvent{
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EventName: botJournalName,
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Payload: "failed to parse bot resp",
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}
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b.log.Error("bot loop", "error", err, "resp", string(llmResp))
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continue
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}
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@ -154,60 +234,24 @@ func (b *Bot) StartBot() {
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}
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room.ThisTurnLimit = uint8(guessLimitU64)
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case models.UserRoleGuesser:
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guesses, err := convertToSliceOfStrings(tempMap["guesses"])
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if err != nil {
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b.log.Warn("failed to parse bot given guesses", "mimeResp", tempMap, "bot_name", b.BotName)
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continue
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// // deprecated
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// if err := b.checkGuesses(tempMap, room); err != nil {
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// b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName)
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// continue
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// }
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guess, ok := tempMap["guess"].(string)
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if !ok || guess == "" {
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b.log.Warn("failed to parse guess", "mimeResp", tempMap, "bot_name", b.BotName)
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}
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for _, word := range guesses {
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color, exists := room.WCMap[word]
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b.log.Debug("bot trying to open card", "word", word, "color",
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color, "exists", exists)
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if !exists {
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continue
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}
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room.RevealSpecificWord(word)
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room.UpdateCounter()
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action := models.Action{
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Actor: b.BotName,
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ActorColor: b.Team,
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WordColor: string(color),
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Action: "guessed",
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Word: word,
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}
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room.ActionHistory = append(room.ActionHistory, action)
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// if opened card is of color of opp team, change turn
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oppositeColor := room.GetOppositeTeamColor()
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switch string(color) {
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case "black":
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// game over
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room.IsRunning = false
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room.IsOver = true
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room.TeamWon = oppositeColor
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case "white", string(oppositeColor):
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// end turn
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room.TeamTurn = oppositeColor
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room.MimeDone = false
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}
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// check if no cards left => game over
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if room.BlueCounter == 0 {
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// blue won
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room.IsRunning = false
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room.IsOver = true
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room.TeamWon = "blue"
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}
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if room.RedCounter == 0 {
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// red won
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room.IsRunning = false
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room.IsOver = true
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room.TeamWon = "red"
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}
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if err := saveRoom(room); err != nil {
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b.log.Error("failed to save room", "room", room)
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continue
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}
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if err := b.checkGuess(guess, room); err != nil {
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b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", guess)
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}
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b.log.Info("mime resp log", "guesserResp", tempMap)
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couldBe, err := convertToSliceOfStrings(tempMap["could_be"])
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if err != nil {
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b.log.Warn("failed to parse could_be", "bot_resp", tempMap, "bot_name", b.BotName)
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}
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room.LogJournal = append(room.LogJournal, fmt.Sprintf("%s also considered this: %v", b.BotName, couldBe))
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eventName = models.NotifyRoomUpdatePrefix + room.ID
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eventPayload = ""
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default:
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@ -262,7 +306,7 @@ func NewBot(role, team, name, roomID string, cfg *config.Config, recovery bool)
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if role == "mime" && room.IsRunning && !recovery {
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return nil, errors.New("cannot join after game started")
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}
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room.PlayerList = append(room.PlayerList, name)
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// room.PlayerList = append(room.PlayerList, name)
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bp := models.BotPlayer{
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Role: models.StrToUserRole(role),
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Team: models.StrToUserTeam(team),
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@ -343,6 +387,9 @@ func (b *Bot) BuildSimpleGuesserPrompt(room *models.Room) string {
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clue := room.ActionHistory[len(room.ActionHistory)-1].Word
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number := room.ActionHistory[len(room.ActionHistory)-1].Number
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words := make([]string, len(room.Cards))
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for i, card := range room.Cards {
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words[i] = card.Word
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}
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return fmt.Sprintf(GuesserSimplePrompt, clue, number, words)
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}
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