Enha: simplier guesser prompt; player team-role recovery

This commit is contained in:
Grail Finder
2025-06-23 07:48:13 +03:00
parent 07c4d9295d
commit 23cbde0f7a
9 changed files with 188 additions and 65 deletions

View File

@ -24,7 +24,7 @@ var (
MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nnumber of words you can open with that clue is:%s;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": "most_relevant_word_to_the_clue",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
)
type DSResp struct {
@ -103,11 +103,79 @@ func convertToSliceOfStrings(value any) ([]string, error) {
}
}
func (b *Bot) checkGuesses(tempMap map[string]any, room *models.Room) error {
guesses, err := convertToSliceOfStrings(tempMap["guesses"])
if err != nil {
b.log.Warn("failed to parse bot given guesses", "mimeResp", tempMap, "bot_name", b.BotName)
return err
}
for _, word := range guesses {
if err := b.checkGuess(word, room); err != nil {
// log error
b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", word)
return err
}
}
return nil
}
func (b *Bot) checkGuess(word string, room *models.Room) error {
color, exists := room.WCMap[word]
b.log.Debug("bot trying to open card", "word", word, "color",
color, "exists", exists)
if !exists {
return fmt.Errorf("fn: checkGuess; %s does not exists", word)
}
room.RevealSpecificWord(word)
room.UpdateCounter()
action := models.Action{
Actor: b.BotName,
ActorColor: b.Team,
WordColor: string(color),
Action: "guessed",
Word: word,
}
room.ActionHistory = append(room.ActionHistory, action)
// if opened card is of color of opp team, change turn
oppositeColor := room.GetOppositeTeamColor()
switch string(color) {
case "black":
// game over
room.IsRunning = false
room.IsOver = true
room.TeamWon = oppositeColor
case "white", string(oppositeColor):
// end turn
room.TeamTurn = oppositeColor
room.MimeDone = false
}
// check if no cards left => game over
if room.BlueCounter == 0 {
// blue won
room.IsRunning = false
room.IsOver = true
room.TeamWon = "blue"
}
if room.RedCounter == 0 {
// red won
room.IsRunning = false
room.IsOver = true
room.TeamWon = "red"
}
if err := saveRoom(room); err != nil {
b.log.Error("failed to save room", "room", room)
err = fmt.Errorf("fn: checkGuess, failed to save room; err: %w", err)
return err
}
return nil
}
// StartBot
func (b *Bot) StartBot() {
for {
select {
case <-SignalChanMap[b.BotName]:
botJournalName := models.NotifyJournalPrefix + b.RoomID
b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
// get room cards and actions
room, err := getRoomByID(b.RoomID)
@ -118,14 +186,26 @@ func (b *Bot) StartBot() {
// form prompt
prompt := b.BuildPrompt(room)
b.log.Debug("got prompt", "prompt", prompt)
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: prompt,
}
// call llm
llmResp, err := b.CallLLM(prompt)
if err != nil {
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: "failed to get bot resp",
}
b.log.Error("bot loop", "error", err)
continue
}
tempMap, err := b.LLMParser.ParseBytes(llmResp)
if err != nil {
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: "failed to parse bot resp",
}
b.log.Error("bot loop", "error", err, "resp", string(llmResp))
continue
}
@ -154,60 +234,24 @@ func (b *Bot) StartBot() {
}
room.ThisTurnLimit = uint8(guessLimitU64)
case models.UserRoleGuesser:
guesses, err := convertToSliceOfStrings(tempMap["guesses"])
if err != nil {
b.log.Warn("failed to parse bot given guesses", "mimeResp", tempMap, "bot_name", b.BotName)
continue
// // deprecated
// if err := b.checkGuesses(tempMap, room); err != nil {
// b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName)
// continue
// }
guess, ok := tempMap["guess"].(string)
if !ok || guess == "" {
b.log.Warn("failed to parse guess", "mimeResp", tempMap, "bot_name", b.BotName)
}
for _, word := range guesses {
color, exists := room.WCMap[word]
b.log.Debug("bot trying to open card", "word", word, "color",
color, "exists", exists)
if !exists {
continue
}
room.RevealSpecificWord(word)
room.UpdateCounter()
action := models.Action{
Actor: b.BotName,
ActorColor: b.Team,
WordColor: string(color),
Action: "guessed",
Word: word,
}
room.ActionHistory = append(room.ActionHistory, action)
// if opened card is of color of opp team, change turn
oppositeColor := room.GetOppositeTeamColor()
switch string(color) {
case "black":
// game over
room.IsRunning = false
room.IsOver = true
room.TeamWon = oppositeColor
case "white", string(oppositeColor):
// end turn
room.TeamTurn = oppositeColor
room.MimeDone = false
}
// check if no cards left => game over
if room.BlueCounter == 0 {
// blue won
room.IsRunning = false
room.IsOver = true
room.TeamWon = "blue"
}
if room.RedCounter == 0 {
// red won
room.IsRunning = false
room.IsOver = true
room.TeamWon = "red"
}
if err := saveRoom(room); err != nil {
b.log.Error("failed to save room", "room", room)
continue
}
if err := b.checkGuess(guess, room); err != nil {
b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", guess)
}
b.log.Info("mime resp log", "guesserResp", tempMap)
couldBe, err := convertToSliceOfStrings(tempMap["could_be"])
if err != nil {
b.log.Warn("failed to parse could_be", "bot_resp", tempMap, "bot_name", b.BotName)
}
room.LogJournal = append(room.LogJournal, fmt.Sprintf("%s also considered this: %v", b.BotName, couldBe))
eventName = models.NotifyRoomUpdatePrefix + room.ID
eventPayload = ""
default:
@ -262,7 +306,7 @@ func NewBot(role, team, name, roomID string, cfg *config.Config, recovery bool)
if role == "mime" && room.IsRunning && !recovery {
return nil, errors.New("cannot join after game started")
}
room.PlayerList = append(room.PlayerList, name)
// room.PlayerList = append(room.PlayerList, name)
bp := models.BotPlayer{
Role: models.StrToUserRole(role),
Team: models.StrToUserTeam(team),
@ -343,6 +387,9 @@ func (b *Bot) BuildSimpleGuesserPrompt(room *models.Room) string {
clue := room.ActionHistory[len(room.ActionHistory)-1].Word
number := room.ActionHistory[len(room.ActionHistory)-1].Number
words := make([]string, len(room.Cards))
for i, card := range room.Cards {
words[i] = card.Word
}
return fmt.Sprintf(GuesserSimplePrompt, clue, number, words)
}