Enha: simplier guesser prompt; player team-role recovery
This commit is contained in:
@ -58,6 +58,9 @@
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{{end}}
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{{end}}
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</ul>
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</ul>
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</div>
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</div>
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<div sse-swap="journal_{{.Room.ID}}">
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sse div
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<div>
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<div id="cardtable">
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<div id="cardtable">
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{{template "cardtable" .Room}}
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{{template "cardtable" .Room}}
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</div>
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</div>
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@ -275,6 +275,24 @@ func listBots() map[string]map[string]string {
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return resp
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return resp
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}
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}
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// get players
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func listPlayers() map[string]map[string]string {
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cacheMap := memcache.GetAll()
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resp := make(map[string]map[string]string)
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// no way to know if room is public until unmarshal -_-;
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for key, value := range cacheMap {
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if strings.HasPrefix(key, models.CacheStatePrefix) {
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playerMap := make(map[string]string)
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if err := json.Unmarshal(value, &playerMap); err != nil {
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log.Warn("failed to unmarshal player", "error", err)
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continue
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}
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resp[playerMap["Username"]] = playerMap
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}
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}
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return resp
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}
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func notify(event, msg string) {
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func notify(event, msg string) {
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Notifier.Notifier <- broker.NotificationEvent{
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Notifier.Notifier <- broker.NotificationEvent{
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EventName: event,
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EventName: event,
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@ -317,3 +335,34 @@ func recoverBot(bm map[string]string) error {
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}
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}
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return nil
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return nil
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}
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}
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func recoverPlayers() {
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players := listPlayers()
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for playerName, playerMap := range players {
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if err := recoverPlayer(playerMap); err != nil {
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log.Warn("failed to recover player", "playerName", playerName, "error", err)
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}
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}
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}
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func recoverPlayer(pm map[string]string) error {
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// check if room still exists
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room, err := getRoomByID(pm["RoomID"])
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if err != nil {
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return fmt.Errorf("no such room: %s; err: %w", pm["RoomID"], err)
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}
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log.Debug("recovering player", "player", pm)
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role, team, ok := room.GetPlayerByName(pm["Username"])
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if !ok {
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return fmt.Errorf("failed to find player %s in the room %v", pm["Username"], room)
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}
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// pm["Role"] = string(role)
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// pm["Team"] = string(team)
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us := &models.UserState{
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Username: pm["Username"],
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RoomID: pm["RoomID"],
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Team: team,
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Role: role,
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}
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return saveState(pm["Username"], us)
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}
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@ -96,7 +96,7 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, err.Error())
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abortWithError(w, err.Error())
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return
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return
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}
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}
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room.PlayerList = append(room.PlayerList, fi.State.Username)
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// room.PlayerList = append(room.PlayerList, fi.State.Username)
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fi.State.RoomID = room.ID
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fi.State.RoomID = room.ID
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fi.Room = room
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fi.Room = room
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fi.List = nil
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fi.List = nil
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@ -204,7 +204,7 @@ func HandleJoinRoom(w http.ResponseWriter, r *http.Request) {
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// abortWithError(w, err.Error())
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// abortWithError(w, err.Error())
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return
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return
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}
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}
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room.PlayerList = append(room.PlayerList, fi.State.Username)
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// room.PlayerList = append(room.PlayerList, fi.State.Username)
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fi.State.RoomID = room.ID
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fi.State.RoomID = room.ID
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fi.Room = room
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fi.Room = room
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fi.List = nil
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fi.List = nil
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@ -31,6 +31,8 @@ func init() {
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// bot loader
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// bot loader
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// check the rooms if it has bot_{digits} in them, create bots if have
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// check the rooms if it has bot_{digits} in them, create bots if have
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recoverBots()
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recoverBots()
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// if player has a roomID, but no team and role, try to recover
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recoverPlayers()
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}
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}
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func HandlePing(w http.ResponseWriter, r *http.Request) {
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func HandlePing(w http.ResponseWriter, r *http.Request) {
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@ -85,7 +87,7 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, err.Error())
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abortWithError(w, err.Error())
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return
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return
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}
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}
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if len(exitedRoom.PlayerList) == 0 || creatorLeft {
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if creatorLeft {
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removeRoom(exitedRoom.ID)
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removeRoom(exitedRoom.ID)
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// TODO: notify users if creator left
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// TODO: notify users if creator left
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// and throw them away
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// and throw them away
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157
llmapi/main.go
157
llmapi/main.go
@ -24,7 +24,7 @@ var (
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MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
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// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
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// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
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GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
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GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
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GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nnumber of words you can open with that clue is:%s;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
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GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": "most_relevant_word_to_the_clue",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
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)
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)
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type DSResp struct {
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type DSResp struct {
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@ -103,68 +103,28 @@ func convertToSliceOfStrings(value any) ([]string, error) {
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}
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}
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}
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}
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// StartBot
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func (b *Bot) checkGuesses(tempMap map[string]any, room *models.Room) error {
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func (b *Bot) StartBot() {
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for {
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select {
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case <-SignalChanMap[b.BotName]:
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b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
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// get room cards and actions
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room, err := getRoomByID(b.RoomID)
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if err != nil {
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b.log.Error("bot loop", "error", err)
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continue
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}
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// form prompt
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prompt := b.BuildPrompt(room)
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b.log.Debug("got prompt", "prompt", prompt)
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// call llm
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llmResp, err := b.CallLLM(prompt)
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if err != nil {
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b.log.Error("bot loop", "error", err)
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continue
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}
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tempMap, err := b.LLMParser.ParseBytes(llmResp)
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if err != nil {
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b.log.Error("bot loop", "error", err, "resp", string(llmResp))
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continue
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}
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eventName := models.NotifyBacklogPrefix + room.ID
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eventPayload := ""
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switch b.Role {
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case models.UserRoleMime:
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mimeResp := MimeResp{}
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b.log.Info("mime resp log", "mimeResp", tempMap)
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mimeResp.Clue = tempMap["clue"].(string)
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mimeResp.Number = tempMap["number"].(string)
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action := models.Action{
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Actor: b.BotName,
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ActorColor: b.Team,
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WordColor: b.Team,
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Action: "gave clue",
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Word: mimeResp.Clue,
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Number: mimeResp.Number,
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}
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room.ActionHistory = append(room.ActionHistory, action)
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room.MimeDone = true
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eventPayload = mimeResp.Clue + mimeResp.Number
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guessLimitU64, err := strconv.ParseUint(mimeResp.Number, 10, 8)
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if err != nil {
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b.log.Warn("failed to parse bot given limit", "mimeResp", mimeResp, "bot_name", b.BotName)
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}
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room.ThisTurnLimit = uint8(guessLimitU64)
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case models.UserRoleGuesser:
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guesses, err := convertToSliceOfStrings(tempMap["guesses"])
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guesses, err := convertToSliceOfStrings(tempMap["guesses"])
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if err != nil {
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if err != nil {
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b.log.Warn("failed to parse bot given guesses", "mimeResp", tempMap, "bot_name", b.BotName)
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b.log.Warn("failed to parse bot given guesses", "mimeResp", tempMap, "bot_name", b.BotName)
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continue
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return err
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}
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}
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for _, word := range guesses {
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for _, word := range guesses {
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if err := b.checkGuess(word, room); err != nil {
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// log error
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b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", word)
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return err
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}
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}
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return nil
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}
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func (b *Bot) checkGuess(word string, room *models.Room) error {
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color, exists := room.WCMap[word]
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color, exists := room.WCMap[word]
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b.log.Debug("bot trying to open card", "word", word, "color",
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b.log.Debug("bot trying to open card", "word", word, "color",
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color, "exists", exists)
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color, "exists", exists)
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if !exists {
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if !exists {
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continue
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return fmt.Errorf("fn: checkGuess; %s does not exists", word)
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}
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}
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room.RevealSpecificWord(word)
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room.RevealSpecificWord(word)
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room.UpdateCounter()
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room.UpdateCounter()
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@ -204,10 +164,94 @@ func (b *Bot) StartBot() {
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}
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}
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if err := saveRoom(room); err != nil {
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if err := saveRoom(room); err != nil {
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b.log.Error("failed to save room", "room", room)
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b.log.Error("failed to save room", "room", room)
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err = fmt.Errorf("fn: checkGuess, failed to save room; err: %w", err)
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return err
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}
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return nil
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}
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// StartBot
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func (b *Bot) StartBot() {
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for {
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select {
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case <-SignalChanMap[b.BotName]:
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botJournalName := models.NotifyJournalPrefix + b.RoomID
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b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
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// get room cards and actions
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room, err := getRoomByID(b.RoomID)
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if err != nil {
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b.log.Error("bot loop", "error", err)
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continue
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continue
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}
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}
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// form prompt
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prompt := b.BuildPrompt(room)
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b.log.Debug("got prompt", "prompt", prompt)
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broker.Notifier.Notifier <- broker.NotificationEvent{
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EventName: botJournalName,
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Payload: prompt,
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}
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// call llm
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llmResp, err := b.CallLLM(prompt)
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if err != nil {
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broker.Notifier.Notifier <- broker.NotificationEvent{
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EventName: botJournalName,
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Payload: "failed to get bot resp",
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}
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b.log.Error("bot loop", "error", err)
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continue
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}
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tempMap, err := b.LLMParser.ParseBytes(llmResp)
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if err != nil {
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broker.Notifier.Notifier <- broker.NotificationEvent{
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EventName: botJournalName,
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Payload: "failed to parse bot resp",
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}
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b.log.Error("bot loop", "error", err, "resp", string(llmResp))
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continue
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}
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eventName := models.NotifyBacklogPrefix + room.ID
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eventPayload := ""
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switch b.Role {
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case models.UserRoleMime:
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mimeResp := MimeResp{}
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b.log.Info("mime resp log", "mimeResp", tempMap)
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mimeResp.Clue = tempMap["clue"].(string)
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mimeResp.Number = tempMap["number"].(string)
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action := models.Action{
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Actor: b.BotName,
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ActorColor: b.Team,
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WordColor: b.Team,
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Action: "gave clue",
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Word: mimeResp.Clue,
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Number: mimeResp.Number,
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}
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room.ActionHistory = append(room.ActionHistory, action)
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room.MimeDone = true
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eventPayload = mimeResp.Clue + mimeResp.Number
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guessLimitU64, err := strconv.ParseUint(mimeResp.Number, 10, 8)
|
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|
if err != nil {
|
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|
b.log.Warn("failed to parse bot given limit", "mimeResp", mimeResp, "bot_name", b.BotName)
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|
}
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room.ThisTurnLimit = uint8(guessLimitU64)
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case models.UserRoleGuesser:
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// // deprecated
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// if err := b.checkGuesses(tempMap, room); err != nil {
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// b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName)
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|
// continue
|
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|
// }
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|
guess, ok := tempMap["guess"].(string)
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|
if !ok || guess == "" {
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|
b.log.Warn("failed to parse guess", "mimeResp", tempMap, "bot_name", b.BotName)
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|
}
|
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if err := b.checkGuess(guess, room); err != nil {
|
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|
b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", guess)
|
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}
|
}
|
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b.log.Info("mime resp log", "guesserResp", tempMap)
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b.log.Info("mime resp log", "guesserResp", tempMap)
|
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couldBe, err := convertToSliceOfStrings(tempMap["could_be"])
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|
if err != nil {
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|
b.log.Warn("failed to parse could_be", "bot_resp", tempMap, "bot_name", b.BotName)
|
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|
}
|
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room.LogJournal = append(room.LogJournal, fmt.Sprintf("%s also considered this: %v", b.BotName, couldBe))
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eventName = models.NotifyRoomUpdatePrefix + room.ID
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eventName = models.NotifyRoomUpdatePrefix + room.ID
|
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eventPayload = ""
|
eventPayload = ""
|
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default:
|
default:
|
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@ -262,7 +306,7 @@ func NewBot(role, team, name, roomID string, cfg *config.Config, recovery bool)
|
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if role == "mime" && room.IsRunning && !recovery {
|
if role == "mime" && room.IsRunning && !recovery {
|
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return nil, errors.New("cannot join after game started")
|
return nil, errors.New("cannot join after game started")
|
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}
|
}
|
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room.PlayerList = append(room.PlayerList, name)
|
// room.PlayerList = append(room.PlayerList, name)
|
||||||
bp := models.BotPlayer{
|
bp := models.BotPlayer{
|
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Role: models.StrToUserRole(role),
|
Role: models.StrToUserRole(role),
|
||||||
Team: models.StrToUserTeam(team),
|
Team: models.StrToUserTeam(team),
|
||||||
@ -343,6 +387,9 @@ func (b *Bot) BuildSimpleGuesserPrompt(room *models.Room) string {
|
|||||||
clue := room.ActionHistory[len(room.ActionHistory)-1].Word
|
clue := room.ActionHistory[len(room.ActionHistory)-1].Word
|
||||||
number := room.ActionHistory[len(room.ActionHistory)-1].Number
|
number := room.ActionHistory[len(room.ActionHistory)-1].Number
|
||||||
words := make([]string, len(room.Cards))
|
words := make([]string, len(room.Cards))
|
||||||
|
for i, card := range room.Cards {
|
||||||
|
words[i] = card.Word
|
||||||
|
}
|
||||||
return fmt.Sprintf(GuesserSimplePrompt, clue, number, words)
|
return fmt.Sprintf(GuesserSimplePrompt, clue, number, words)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,4 +13,5 @@ var (
|
|||||||
NotifyRoomListUpdate = "roomlistupdate"
|
NotifyRoomListUpdate = "roomlistupdate"
|
||||||
NotifyRoomUpdatePrefix = "roomupdate_"
|
NotifyRoomUpdatePrefix = "roomupdate_"
|
||||||
NotifyBacklogPrefix = "backlog_"
|
NotifyBacklogPrefix = "backlog_"
|
||||||
|
NotifyJournalPrefix = "journal_"
|
||||||
)
|
)
|
||||||
|
@ -61,7 +61,7 @@ type Room struct {
|
|||||||
RoomPass string `json:"room_pass"`
|
RoomPass string `json:"room_pass"`
|
||||||
RoomLink string
|
RoomLink string
|
||||||
CreatorName string `json:"creator_name"`
|
CreatorName string `json:"creator_name"`
|
||||||
PlayerList []string `json:"player_list"`
|
// PlayerList []string `json:"player_list"`
|
||||||
ActionHistory []Action
|
ActionHistory []Action
|
||||||
TeamTurn UserTeam
|
TeamTurn UserTeam
|
||||||
RedTeam Team
|
RedTeam Team
|
||||||
@ -88,6 +88,26 @@ type Room struct {
|
|||||||
LogJournal []string
|
LogJournal []string
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (r *Room) GetPlayerByName(name string) (role UserRole, team UserTeam, found bool) {
|
||||||
|
if r.RedTeam.Mime == name {
|
||||||
|
return "mime", "red", true
|
||||||
|
}
|
||||||
|
if r.BlueTeam.Mime == name {
|
||||||
|
return "mime", "blue", true
|
||||||
|
}
|
||||||
|
for _, guesser := range r.RedTeam.Guessers {
|
||||||
|
if guesser == name {
|
||||||
|
return "guesser", "red", true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for _, guesser := range r.BlueTeam.Guessers {
|
||||||
|
if guesser == name {
|
||||||
|
return "guesser", "blue", true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return "", "", false
|
||||||
|
}
|
||||||
|
|
||||||
func (r *Room) CanStart() error {
|
func (r *Room) CanStart() error {
|
||||||
if r.IsRunning {
|
if r.IsRunning {
|
||||||
return errors.New("cannot start; game is already running")
|
return errors.New("cannot start; game is already running")
|
||||||
@ -233,7 +253,7 @@ func (rr *RoomReq) CreateRoom(creator string) *Room {
|
|||||||
RoomPass: rr.RoomPass,
|
RoomPass: rr.RoomPass,
|
||||||
ID: roomID,
|
ID: roomID,
|
||||||
CreatedAt: time.Now(),
|
CreatedAt: time.Now(),
|
||||||
PlayerList: []string{creator},
|
// PlayerList: []string{creator},
|
||||||
CreatorName: creator,
|
CreatorName: creator,
|
||||||
BotMap: make(map[string]BotPlayer),
|
BotMap: make(map[string]BotPlayer),
|
||||||
}
|
}
|
||||||
@ -249,7 +269,7 @@ type FullInfo struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (f *FullInfo) ExitRoom() *Room {
|
func (f *FullInfo) ExitRoom() *Room {
|
||||||
f.Room.PlayerList = utils.RemoveFromSlice(f.State.Username, f.Room.PlayerList)
|
// f.Room.PlayerList = utils.RemoveFromSlice(f.State.Username, f.Room.PlayerList)
|
||||||
f.Room.RedTeam.Guessers = utils.RemoveFromSlice(f.State.Username, f.Room.RedTeam.Guessers)
|
f.Room.RedTeam.Guessers = utils.RemoveFromSlice(f.State.Username, f.Room.RedTeam.Guessers)
|
||||||
f.Room.BlueTeam.Guessers = utils.RemoveFromSlice(f.State.Username, f.Room.BlueTeam.Guessers)
|
f.Room.BlueTeam.Guessers = utils.RemoveFromSlice(f.State.Username, f.Room.BlueTeam.Guessers)
|
||||||
if f.Room.RedTeam.Mime == f.State.Username {
|
if f.Room.RedTeam.Mime == f.State.Username {
|
||||||
|
1
todos.md
1
todos.md
@ -16,6 +16,7 @@
|
|||||||
- gameover to backlog;
|
- gameover to backlog;
|
||||||
- ended turn action to backlog;
|
- ended turn action to backlog;
|
||||||
- clear indication that model (llm) is thinking / answered;
|
- clear indication that model (llm) is thinking / answered;
|
||||||
|
- instead of guessing all words at ones, ask only for 1 word to be open.
|
||||||
|
|
||||||
#### sse points
|
#### sse points
|
||||||
- clue sse update;
|
- clue sse update;
|
||||||
|
Reference in New Issue
Block a user