Enha: simplier guesser prompt; player team-role recovery

This commit is contained in:
Grail Finder
2025-06-23 07:48:13 +03:00
parent 07c4d9295d
commit 23cbde0f7a
9 changed files with 188 additions and 65 deletions

View File

@ -58,6 +58,9 @@
{{end}}
</ul>
</div>
<div sse-swap="journal_{{.Room.ID}}">
sse div
<div>
<div id="cardtable">
{{template "cardtable" .Room}}
</div>

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@ -275,6 +275,24 @@ func listBots() map[string]map[string]string {
return resp
}
// get players
func listPlayers() map[string]map[string]string {
cacheMap := memcache.GetAll()
resp := make(map[string]map[string]string)
// no way to know if room is public until unmarshal -_-;
for key, value := range cacheMap {
if strings.HasPrefix(key, models.CacheStatePrefix) {
playerMap := make(map[string]string)
if err := json.Unmarshal(value, &playerMap); err != nil {
log.Warn("failed to unmarshal player", "error", err)
continue
}
resp[playerMap["Username"]] = playerMap
}
}
return resp
}
func notify(event, msg string) {
Notifier.Notifier <- broker.NotificationEvent{
EventName: event,
@ -317,3 +335,34 @@ func recoverBot(bm map[string]string) error {
}
return nil
}
func recoverPlayers() {
players := listPlayers()
for playerName, playerMap := range players {
if err := recoverPlayer(playerMap); err != nil {
log.Warn("failed to recover player", "playerName", playerName, "error", err)
}
}
}
func recoverPlayer(pm map[string]string) error {
// check if room still exists
room, err := getRoomByID(pm["RoomID"])
if err != nil {
return fmt.Errorf("no such room: %s; err: %w", pm["RoomID"], err)
}
log.Debug("recovering player", "player", pm)
role, team, ok := room.GetPlayerByName(pm["Username"])
if !ok {
return fmt.Errorf("failed to find player %s in the room %v", pm["Username"], room)
}
// pm["Role"] = string(role)
// pm["Team"] = string(team)
us := &models.UserState{
Username: pm["Username"],
RoomID: pm["RoomID"],
Team: team,
Role: role,
}
return saveState(pm["Username"], us)
}

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@ -96,7 +96,7 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
abortWithError(w, err.Error())
return
}
room.PlayerList = append(room.PlayerList, fi.State.Username)
// room.PlayerList = append(room.PlayerList, fi.State.Username)
fi.State.RoomID = room.ID
fi.Room = room
fi.List = nil

View File

@ -204,7 +204,7 @@ func HandleJoinRoom(w http.ResponseWriter, r *http.Request) {
// abortWithError(w, err.Error())
return
}
room.PlayerList = append(room.PlayerList, fi.State.Username)
// room.PlayerList = append(room.PlayerList, fi.State.Username)
fi.State.RoomID = room.ID
fi.Room = room
fi.List = nil

View File

@ -31,6 +31,8 @@ func init() {
// bot loader
// check the rooms if it has bot_{digits} in them, create bots if have
recoverBots()
// if player has a roomID, but no team and role, try to recover
recoverPlayers()
}
func HandlePing(w http.ResponseWriter, r *http.Request) {
@ -85,7 +87,7 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
abortWithError(w, err.Error())
return
}
if len(exitedRoom.PlayerList) == 0 || creatorLeft {
if creatorLeft {
removeRoom(exitedRoom.ID)
// TODO: notify users if creator left
// and throw them away

View File

@ -24,7 +24,7 @@ var (
MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nnumber of words you can open with that clue is:%s;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": "most_relevant_word_to_the_clue",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%s`
)
type DSResp struct {
@ -103,68 +103,28 @@ func convertToSliceOfStrings(value any) ([]string, error) {
}
}
// StartBot
func (b *Bot) StartBot() {
for {
select {
case <-SignalChanMap[b.BotName]:
b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
// get room cards and actions
room, err := getRoomByID(b.RoomID)
if err != nil {
b.log.Error("bot loop", "error", err)
continue
}
// form prompt
prompt := b.BuildPrompt(room)
b.log.Debug("got prompt", "prompt", prompt)
// call llm
llmResp, err := b.CallLLM(prompt)
if err != nil {
b.log.Error("bot loop", "error", err)
continue
}
tempMap, err := b.LLMParser.ParseBytes(llmResp)
if err != nil {
b.log.Error("bot loop", "error", err, "resp", string(llmResp))
continue
}
eventName := models.NotifyBacklogPrefix + room.ID
eventPayload := ""
switch b.Role {
case models.UserRoleMime:
mimeResp := MimeResp{}
b.log.Info("mime resp log", "mimeResp", tempMap)
mimeResp.Clue = tempMap["clue"].(string)
mimeResp.Number = tempMap["number"].(string)
action := models.Action{
Actor: b.BotName,
ActorColor: b.Team,
WordColor: b.Team,
Action: "gave clue",
Word: mimeResp.Clue,
Number: mimeResp.Number,
}
room.ActionHistory = append(room.ActionHistory, action)
room.MimeDone = true
eventPayload = mimeResp.Clue + mimeResp.Number
guessLimitU64, err := strconv.ParseUint(mimeResp.Number, 10, 8)
if err != nil {
b.log.Warn("failed to parse bot given limit", "mimeResp", mimeResp, "bot_name", b.BotName)
}
room.ThisTurnLimit = uint8(guessLimitU64)
case models.UserRoleGuesser:
func (b *Bot) checkGuesses(tempMap map[string]any, room *models.Room) error {
guesses, err := convertToSliceOfStrings(tempMap["guesses"])
if err != nil {
b.log.Warn("failed to parse bot given guesses", "mimeResp", tempMap, "bot_name", b.BotName)
continue
return err
}
for _, word := range guesses {
if err := b.checkGuess(word, room); err != nil {
// log error
b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", word)
return err
}
}
return nil
}
func (b *Bot) checkGuess(word string, room *models.Room) error {
color, exists := room.WCMap[word]
b.log.Debug("bot trying to open card", "word", word, "color",
color, "exists", exists)
if !exists {
continue
return fmt.Errorf("fn: checkGuess; %s does not exists", word)
}
room.RevealSpecificWord(word)
room.UpdateCounter()
@ -204,10 +164,94 @@ func (b *Bot) StartBot() {
}
if err := saveRoom(room); err != nil {
b.log.Error("failed to save room", "room", room)
err = fmt.Errorf("fn: checkGuess, failed to save room; err: %w", err)
return err
}
return nil
}
// StartBot
func (b *Bot) StartBot() {
for {
select {
case <-SignalChanMap[b.BotName]:
botJournalName := models.NotifyJournalPrefix + b.RoomID
b.log.Debug("got signal", "bot-team", b.Team, "bot-role", b.Role)
// get room cards and actions
room, err := getRoomByID(b.RoomID)
if err != nil {
b.log.Error("bot loop", "error", err)
continue
}
// form prompt
prompt := b.BuildPrompt(room)
b.log.Debug("got prompt", "prompt", prompt)
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: prompt,
}
// call llm
llmResp, err := b.CallLLM(prompt)
if err != nil {
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: "failed to get bot resp",
}
b.log.Error("bot loop", "error", err)
continue
}
tempMap, err := b.LLMParser.ParseBytes(llmResp)
if err != nil {
broker.Notifier.Notifier <- broker.NotificationEvent{
EventName: botJournalName,
Payload: "failed to parse bot resp",
}
b.log.Error("bot loop", "error", err, "resp", string(llmResp))
continue
}
eventName := models.NotifyBacklogPrefix + room.ID
eventPayload := ""
switch b.Role {
case models.UserRoleMime:
mimeResp := MimeResp{}
b.log.Info("mime resp log", "mimeResp", tempMap)
mimeResp.Clue = tempMap["clue"].(string)
mimeResp.Number = tempMap["number"].(string)
action := models.Action{
Actor: b.BotName,
ActorColor: b.Team,
WordColor: b.Team,
Action: "gave clue",
Word: mimeResp.Clue,
Number: mimeResp.Number,
}
room.ActionHistory = append(room.ActionHistory, action)
room.MimeDone = true
eventPayload = mimeResp.Clue + mimeResp.Number
guessLimitU64, err := strconv.ParseUint(mimeResp.Number, 10, 8)
if err != nil {
b.log.Warn("failed to parse bot given limit", "mimeResp", mimeResp, "bot_name", b.BotName)
}
room.ThisTurnLimit = uint8(guessLimitU64)
case models.UserRoleGuesser:
// // deprecated
// if err := b.checkGuesses(tempMap, room); err != nil {
// b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName)
// continue
// }
guess, ok := tempMap["guess"].(string)
if !ok || guess == "" {
b.log.Warn("failed to parse guess", "mimeResp", tempMap, "bot_name", b.BotName)
}
if err := b.checkGuess(guess, room); err != nil {
b.log.Warn("failed to check guess", "mimeResp", tempMap, "bot_name", b.BotName, "guess", guess)
}
b.log.Info("mime resp log", "guesserResp", tempMap)
couldBe, err := convertToSliceOfStrings(tempMap["could_be"])
if err != nil {
b.log.Warn("failed to parse could_be", "bot_resp", tempMap, "bot_name", b.BotName)
}
room.LogJournal = append(room.LogJournal, fmt.Sprintf("%s also considered this: %v", b.BotName, couldBe))
eventName = models.NotifyRoomUpdatePrefix + room.ID
eventPayload = ""
default:
@ -262,7 +306,7 @@ func NewBot(role, team, name, roomID string, cfg *config.Config, recovery bool)
if role == "mime" && room.IsRunning && !recovery {
return nil, errors.New("cannot join after game started")
}
room.PlayerList = append(room.PlayerList, name)
// room.PlayerList = append(room.PlayerList, name)
bp := models.BotPlayer{
Role: models.StrToUserRole(role),
Team: models.StrToUserTeam(team),
@ -343,6 +387,9 @@ func (b *Bot) BuildSimpleGuesserPrompt(room *models.Room) string {
clue := room.ActionHistory[len(room.ActionHistory)-1].Word
number := room.ActionHistory[len(room.ActionHistory)-1].Number
words := make([]string, len(room.Cards))
for i, card := range room.Cards {
words[i] = card.Word
}
return fmt.Sprintf(GuesserSimplePrompt, clue, number, words)
}

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@ -13,4 +13,5 @@ var (
NotifyRoomListUpdate = "roomlistupdate"
NotifyRoomUpdatePrefix = "roomupdate_"
NotifyBacklogPrefix = "backlog_"
NotifyJournalPrefix = "journal_"
)

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@ -61,7 +61,7 @@ type Room struct {
RoomPass string `json:"room_pass"`
RoomLink string
CreatorName string `json:"creator_name"`
PlayerList []string `json:"player_list"`
// PlayerList []string `json:"player_list"`
ActionHistory []Action
TeamTurn UserTeam
RedTeam Team
@ -88,6 +88,26 @@ type Room struct {
LogJournal []string
}
func (r *Room) GetPlayerByName(name string) (role UserRole, team UserTeam, found bool) {
if r.RedTeam.Mime == name {
return "mime", "red", true
}
if r.BlueTeam.Mime == name {
return "mime", "blue", true
}
for _, guesser := range r.RedTeam.Guessers {
if guesser == name {
return "guesser", "red", true
}
}
for _, guesser := range r.BlueTeam.Guessers {
if guesser == name {
return "guesser", "blue", true
}
}
return "", "", false
}
func (r *Room) CanStart() error {
if r.IsRunning {
return errors.New("cannot start; game is already running")
@ -233,7 +253,7 @@ func (rr *RoomReq) CreateRoom(creator string) *Room {
RoomPass: rr.RoomPass,
ID: roomID,
CreatedAt: time.Now(),
PlayerList: []string{creator},
// PlayerList: []string{creator},
CreatorName: creator,
BotMap: make(map[string]BotPlayer),
}
@ -249,7 +269,7 @@ type FullInfo struct {
}
func (f *FullInfo) ExitRoom() *Room {
f.Room.PlayerList = utils.RemoveFromSlice(f.State.Username, f.Room.PlayerList)
// f.Room.PlayerList = utils.RemoveFromSlice(f.State.Username, f.Room.PlayerList)
f.Room.RedTeam.Guessers = utils.RemoveFromSlice(f.State.Username, f.Room.RedTeam.Guessers)
f.Room.BlueTeam.Guessers = utils.RemoveFromSlice(f.State.Username, f.Room.BlueTeam.Guessers)
if f.Room.RedTeam.Mime == f.State.Username {

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@ -16,6 +16,7 @@
- gameover to backlog;
- ended turn action to backlog;
- clear indication that model (llm) is thinking / answered;
- instead of guessing all words at ones, ask only for 1 word to be open.
#### sse points
- clue sse update;