Enha: mime move check; start game backlog msg
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		| @@ -180,6 +180,15 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) { | ||||
| 	loadCards(fi.Room) | ||||
| 	fi.Room.UpdateCounter() | ||||
| 	fi.Room.TeamWon = "" | ||||
| 	action := models.Action{ | ||||
| 		Actor:      fi.State.Username, | ||||
| 		ActorColor: string(fi.State.Team), | ||||
| 		WordColor:  string(fi.State.Team), | ||||
| 		Action:     "game started", | ||||
| 		// Word:       clue, | ||||
| 		// Number:     num, | ||||
| 	} | ||||
| 	fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||
| 	if err := saveFullInfo(fi); err != nil { | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| @@ -196,6 +205,7 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) { | ||||
| 	} | ||||
| 	// to update only the room that should be updated | ||||
| 	notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "") | ||||
| 	// notify(models.NotifyBacklogPrefix+fi.Room.ID, "game started") | ||||
| 	tmpl.ExecuteTemplate(w, "room", fi) | ||||
| } | ||||
|  | ||||
| @@ -240,6 +250,23 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) { | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	// validations === | ||||
| 	if fi.State.Team != models.UserTeam(fi.Room.TeamTurn) { | ||||
| 		err = errors.New("not your team's move") | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	if fi.State.Role != "mime" { | ||||
| 		err = errors.New("need to be mime to open the card") | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	if fi.Room.MimeDone { | ||||
| 		// team already have a clue | ||||
| 		abortWithError(w, "your team already has a clue") | ||||
| 		return | ||||
| 	} | ||||
| 	// === | ||||
| 	action := models.Action{ | ||||
| 		Actor:      fi.State.Username, | ||||
| 		ActorColor: string(fi.State.Team), | ||||
|   | ||||
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