Feat: ru words; make last clue more prominent

This commit is contained in:
Grail Finder
2025-06-30 15:29:50 +03:00
parent 42c1f461b0
commit 288e74c95b
7 changed files with 3378 additions and 37 deletions

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@ -200,7 +200,6 @@ work
cooperative cooperative
practice practice
executive executive
woodruff
ultraviolet ultraviolet
dream dream
contradiction contradiction
@ -448,9 +447,7 @@ feminine
blonde blonde
goodness goodness
intellectual intellectual
eve
client client
why
vent vent
vector vector
lit lit
@ -461,7 +458,6 @@ gold
trail trail
proprietor proprietor
questionnaire questionnaire
bob
pencil pencil
consultant consultant
envelope envelope
@ -858,7 +854,6 @@ threshold
upset upset
bone bone
billion billion
peter
narrow narrow
interest interest
violation violation
@ -1087,7 +1082,6 @@ future
patch patch
conformity conformity
mystery mystery
100
luncheon luncheon
statesman statesman
stability stability
@ -1549,7 +1543,6 @@ rebel
development development
pro pro
raise raise
1000
sink sink
value value
discovery discovery
@ -1906,7 +1899,6 @@ slate
accuracy accuracy
dilemma dilemma
truck truck
hart
capitol capitol
husband husband
now now
@ -1916,7 +1908,6 @@ matter
success success
streetcar streetcar
concentrate concentrate
meantime
abuse abuse
barrel barrel
positive positive
@ -2077,7 +2068,6 @@ sanction
sail sail
squeeze squeeze
repeat repeat
wally
store store
yesterday yesterday
killer killer
@ -2826,7 +2816,6 @@ slip
battle battle
list list
ethnic ethnic
oersted
camera camera
regular regular
prospect prospect
@ -2881,7 +2870,6 @@ transition
portion portion
counsel counsel
complexity complexity
rico
dough dough
life life
dose dose
@ -3347,4 +3335,4 @@ accelerometer
latest latest
tore tore
tumor tumor
flow flow

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@ -15,10 +15,13 @@
{{end}} {{end}}
</div> </div>
<script> <script>
// Scroll to the bottom of the action history container if (!window.actionHistoryScrollSet) {
const container = document.getElementById('actionHistoryContainer'); htmx.onLoad(function(target) {
if (container) { if (target.id === 'actionHistoryContainer') {
container.scrollTop = container.scrollHeight; target.scrollTop = target.scrollHeight;
}
});
window.actionHistoryScrollSet = true;
} }
</script> </script>
{{end}} {{end}}

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@ -26,9 +26,10 @@
{{if .Room.IsRunning}} {{if .Room.IsRunning}}
<p>Turn of the <span class="text-{{.Room.TeamTurn}}-500">{{.Room.TeamTurn}}</span> team</p> <p>Turn of the <span class="text-{{.Room.TeamTurn}}-500">{{.Room.TeamTurn}}</span> team</p>
{{if .Room.MimeDone}} {{if .Room.MimeDone}}
<p class="text-{{.Room.TeamTurn}}-500">Waiting for guessers</p> <p class="text-{{.Room.TeamTurn}}-500 text-xl">Waiting for guessers</p>
<p class="text-{{.Room.TeamTurn}}-500 text-xl">Given Clue: "{{.Room.FetchLastClueWord}}"</p>
{{else}} {{else}}
<p class="text-{{.Room.TeamTurn}}-500">Waiting for mime</p> <p class="text-{{.Room.TeamTurn}}-500 text-xl">Waiting for mime</p>
{{end}} {{end}}
{{template "cardcounter" .Room}} {{template "cardcounter" .Room}}
{{end}} {{end}}

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@ -22,11 +22,10 @@ var (
SignalChanMap = make(map[string]chan bool) SignalChanMap = make(map[string]chan bool)
DoneChanMap = make(map[string]chan bool) DoneChanMap = make(map[string]chan bool)
// got prompt: control character (\\u0000-\\u001F) found while parsing a string at line 4 column 0 // got prompt: control character (\\u0000-\\u001F) found while parsing a string at line 4 column 0
MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s` MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s`
// TODO: simplify; bot gets confused; so show it only unrevealed cards and last clue (maybe older clues as well);
GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s` GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s`
GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": \"most_relevant_word_to_the_clue\",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%v` GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": \"most_relevant_word_to_the_clue\",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that left:\n%v`
MimeSimplePrompt = `we are playing alias;\nyou are to give a clue to your team so they could open these words: %v;\nhere are the words of opposite team you should avoid: %v;\nand here is a black word that is critical not to pick: %s;\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;` MimeSimplePrompt = `we are playing alias;\nyou are to give a clue and a number of words you mean your team to open; your team words: %v;\nhere are the words of opposite team you want to avoid: %v;\nand here is a black word that is critical not to pick: %s;\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9-as-string\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;`
) )
func convertToSliceOfStrings(value any) ([]string, error) { func convertToSliceOfStrings(value any) ([]string, error) {
@ -196,7 +195,12 @@ func (b *Bot) BotMove() {
mimeResp := MimeResp{} mimeResp := MimeResp{}
b.log.Info("mime resp log", "mimeResp", tempMap) b.log.Info("mime resp log", "mimeResp", tempMap)
mimeResp.Clue = strings.ToLower(tempMap["clue"].(string)) mimeResp.Clue = strings.ToLower(tempMap["clue"].(string))
mimeResp.Number = tempMap["number"].(string) var ok bool
mimeResp.Number, ok = tempMap["number"].(string)
if !ok {
b.log.Debug("failed to convert the clue number", "tesp", tempMap, "bot_name", b.BotName)
return
}
action := models.Action{ action := models.Action{
Actor: b.BotName, Actor: b.BotName,
ActorColor: b.Team, ActorColor: b.Team,
@ -404,26 +408,56 @@ func (b *Bot) BuildSimpleGuesserPrompt(room *models.Room) string {
return fmt.Sprintf(GuesserSimplePrompt, clueAction.Word, words) return fmt.Sprintf(GuesserSimplePrompt, clueAction.Word, words)
} }
func (b *Bot) BuildSimpleMimePrompt(room *models.Room) string {
ourwords := []string{}
theirwords := []string{}
blackWord := ""
for _, card := range room.Cards {
if card.Revealed { // skipped already opened
continue
}
switch card.Color {
case models.WordColorBlack:
blackWord = card.Word
case models.WordColorBlue:
if b.Team == models.UserTeamBlue {
ourwords = append(ourwords, card.Word)
continue
}
theirwords = append(theirwords, card.Word)
case models.WordColorRed:
if b.Team == models.UserTeamRed {
ourwords = append(ourwords, card.Word)
continue
}
theirwords = append(theirwords, card.Word)
}
}
return fmt.Sprintf(MimeSimplePrompt, ourwords, theirwords, blackWord, room.BlueCounter, room.RedCounter)
}
func (b *Bot) BuildPrompt(room *models.Room) string { func (b *Bot) BuildPrompt(room *models.Room) string {
if b.Role == "" { if b.Role == "" {
return "" return ""
} }
toText := make(map[string]any) // toText := make(map[string]any)
toText["backlog"] = room.ActionHistory // toText["backlog"] = room.ActionHistory
// mime sees all colors; // // mime sees all colors;
// guesser sees only revealed ones // // guesser sees only revealed ones
if b.Role == models.UserRoleMime { // if b.Role == models.UserRoleMime {
toText["cards"] = room.Cards // toText["cards"] = room.Cards
} // }
data, err := json.Marshal(toText) // data, err := json.Marshal(toText)
if err != nil { // if err != nil {
b.log.Error("failed to marshal", "error", err) // b.log.Error("failed to marshal", "error", err)
return "" // return ""
} // }
// Escape the JSON string for inclusion in another JSON field // Escape the JSON string for inclusion in another JSON field
escapedData := strings.ReplaceAll(string(data), `"`, `\"`) // escapedData := strings.ReplaceAll(string(data), `"`, `\"`)
if b.Role == models.UserRoleMime { if b.Role == models.UserRoleMime {
return fmt.Sprintf(MimePrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData) // return fmt.Sprintf(MimeSimplePrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData)
// return fmt.Sprintf(MimePrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData)
return b.BuildSimpleMimePrompt(room)
} }
if b.Role == models.UserRoleGuesser { if b.Role == models.UserRoleGuesser {
// return fmt.Sprintf(GuesserPrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData) // return fmt.Sprintf(GuesserPrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData)

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@ -135,6 +135,15 @@ func (r *Room) FetchLastClue() (*Action, error) {
return nil, errors.New("no clue in history") return nil, errors.New("no clue in history")
} }
func (r *Room) FetchLastClueWord() string {
for i := len(r.ActionHistory) - 1; i >= 0; i-- {
if r.ActionHistory[i].Action == string(ActionTypeClue) {
return r.ActionHistory[i].Word
}
}
return ""
}
func (r *Room) GetPlayerByName(name string) (role UserRole, team UserTeam, found bool) { func (r *Room) GetPlayerByName(name string) (role UserRole, team UserTeam, found bool) {
if r.RedTeam.Mime == name { if r.RedTeam.Mime == name {
return "mime", "red", true return "mime", "red", true

3305
ru_nouns.txt Normal file

File diff suppressed because it is too large Load Diff

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@ -60,3 +60,4 @@
- when llm guesses the word it is not removed from a pool of words making it keep guessing it; - when llm guesses the word it is not removed from a pool of words making it keep guessing it;
- bot team does not loses their turn after white card (or limit); - bot team does not loses their turn after white card (or limit);
- name check does not work; - name check does not work;
- game did not end when all blue cards were open;