Enha: nullable roomID for player [WIP]
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@ -135,14 +135,22 @@ func getFullInfoByCtx(ctx context.Context) (*models.FullInfo, error) {
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return nil, err
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return nil, err
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}
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}
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resp.State = state
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resp.State = state
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if state.RoomID == "" {
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if state.RoomID == nil {
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return resp, nil
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return resp, nil
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}
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}
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// room, err := getRoomByID(state.RoomID)
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// room, err := getRoomByID(state.RoomID)
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room, err := repo.RoomGetByID(ctx, state.RoomID)
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room, err := repo.RoomGetByID(ctx, *state.RoomID)
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if err != nil {
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if err != nil {
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// room was deleted; remove it from player;
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log.Warn("failed to find room despite knowing room_id;",
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log.Warn("failed to find room despite knowing room_id;",
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"room_id", state.RoomID)
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"room_id", state.RoomID)
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state.Team = models.UserTeamNone
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state.Role = models.UserRoleNone
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if err := repo.PlayerExitRoom(ctx, state.Username); err != nil {
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log.Warn("failed to exit room",
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"room_id", state.RoomID, "username", state.Username)
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return resp, err
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}
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return nil, err
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return nil, err
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}
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}
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resp.Room = room
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resp.Room = room
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@ -1,7 +1,6 @@
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package handlers
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package handlers
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import (
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import (
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"context"
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"errors"
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"errors"
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"fmt"
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"fmt"
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"gralias/models"
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"gralias/models"
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@ -32,8 +31,7 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, msg)
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abortWithError(w, msg)
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return
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return
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}
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}
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ctx := context.WithValue(r.Context(), "current_room", room.ID)
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fi, err := getFullInfoByCtx(r.Context())
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fi, err := getFullInfoByCtx(ctx)
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if err != nil {
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if err != nil {
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msg := "failed to get full info from ctx"
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msg := "failed to get full info from ctx"
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log.Error(msg, "error", err)
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log.Error(msg, "error", err)
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@ -43,10 +41,12 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
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fi.State.RoomID = room.ID
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fi.State.RoomID = room.ID
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fi.Room = room
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fi.Room = room
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if err := repo.RoomCreate(r.Context(), room); err != nil {
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if err := repo.RoomCreate(r.Context(), room); err != nil {
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log.Error("failed to create a room", "error", err)
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abortWithError(w, err.Error())
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abortWithError(w, err.Error())
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return
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return
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}
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}
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if err := repo.PlayerSetRoomID(r.Context(), fi.State.Username, room.ID); err != nil {
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if err := repo.PlayerSetRoomID(r.Context(), fi.State.Username, room.ID); err != nil {
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log.Error("failed to set room id", "error", err)
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abortWithError(w, err.Error())
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abortWithError(w, err.Error())
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return
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return
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}
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}
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@ -104,7 +104,7 @@ type Action struct {
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type Player struct {
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type Player struct {
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ID uint32 `json:"id" db:"id"`
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ID uint32 `json:"id" db:"id"`
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RoomID string `json:"room_id" db:"room_id"`
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RoomID *string `json:"room_id" db:"room_id"`
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Username string `json:"username" db:"username"`
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Username string `json:"username" db:"username"`
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Team UserTeam `json:"team" db:"team"`
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Team UserTeam `json:"team" db:"team"`
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Role UserRole `json:"role" db:"role"`
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Role UserRole `json:"role" db:"role"`
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@ -386,12 +386,12 @@ type WordCard struct {
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// table: settings
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// table: settings
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type GameSettings struct {
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type GameSettings struct {
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ID uint32 `json:"id" db:"id"`
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ID uint32 `json:"id" db:"id"`
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RoomID string `db:"room_id"`
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RoomID string `db:"room_id"`
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Language string `json:"language" example:"en" form:"language" db:"language"`
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Language string `json:"language" example:"en" form:"language" db:"language"`
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RoomPass string `json:"room_pass" db:"room_pass"`
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RoomPass string `json:"room_pass" db:"room_pass"`
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TurnSecondsLeft uint32 `db:"-"`
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TurnSecondsLeft uint32 `db:"-"`
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RoundTime uint32 `json:"round_time" db:"turn_time"`
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RoundTime uint32 `json:"round_time" db:"turn_time"`
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CreatedAt time.Time `db:"created_at"`
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CreatedAt time.Time `db:"created_at"`
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}
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}
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@ -64,7 +64,7 @@ func (p *RepoProvider) PlayerSetRoomID(ctx context.Context, username, roomID str
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func (p *RepoProvider) PlayerExitRoom(ctx context.Context, username string) error {
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func (p *RepoProvider) PlayerExitRoom(ctx context.Context, username string) error {
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db := getDB(ctx, p.DB)
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db := getDB(ctx, p.DB)
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_, err := db.ExecContext(ctx, "UPDATE players SET room_id = null WHERE username = ?", username)
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_, err := db.ExecContext(ctx, "UPDATE players SET room_id='', team='', role='' WHERE username = ?", username)
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return err
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return err
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}
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}
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