Enha: sse update on actions
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		| @@ -149,6 +149,7 @@ func HandleJoinTeam(w http.ResponseWriter, r *http.Request) { | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "") | ||||
| 	tmpl.ExecuteTemplate(w, "base", fi) | ||||
| } | ||||
|  | ||||
| @@ -176,6 +177,7 @@ func HandleEndTurn(w http.ResponseWriter, r *http.Request) { | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "") | ||||
| 	tmpl.ExecuteTemplate(w, "base", fi) | ||||
| } | ||||
|  | ||||
| @@ -204,6 +206,8 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) { | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	// to update only the room that should be updated | ||||
| 	notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "") | ||||
| 	tmpl.ExecuteTemplate(w, "room", fi) | ||||
| } | ||||
|  | ||||
|   | ||||
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