Fix: buildable
This commit is contained in:
@ -2,14 +2,12 @@ package handlers
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"gralias/broker"
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"gralias/llmapi"
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"gralias/models"
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"gralias/wordloader"
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"strings"
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)
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func createRoom(ctx context.Context, req *models.RoomReq) (*models.Room, error) {
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@ -20,7 +18,7 @@ func createRoom(ctx context.Context, req *models.RoomReq) (*models.Room, error)
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}
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room := req.CreateRoom(creator)
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room.RoomLink = cfg.BaseURL + "/room-join?id=" + room.ID
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if err := repo.CreateRoom(ctx, room); err != nil {
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if err := repo.RoomCreate(ctx, room); err != nil {
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return nil, err
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}
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return room, nil
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@ -109,25 +107,24 @@ func notifyBotIfNeeded(room *models.Room) {
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// return nil
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// }
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func getAllNames() []string {
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names := []string{}
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// will not scale
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wholeMemStore := memcache.GetAll()
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session := &models.Session{}
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// filter by key size only sessions
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for k, v := range wholeMemStore {
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// xid is 20 in len
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if len(k) != 20 {
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continue
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}
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if err := json.Unmarshal(v, &session); err != nil {
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log.Error("failed to unmarshal", "error", err)
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continue
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}
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names = append(names, session.Username)
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}
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return names
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}
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// func getAllNames() []string {
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// names := []string{}
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// // will not scale
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// session := &models.Session{}
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// // filter by key size only sessions
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// for _, name := range wholeMemStore {
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// // xid is 20 in len
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// if len(k) != 20 {
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// continue
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// }
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// if err := json.Unmarshal(v, &session); err != nil {
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// log.Error("failed to unmarshal", "error", err)
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// continue
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// }
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// names = append(names, session.Username)
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// }
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// return names
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// }
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// can room exists without state? I think no
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func getFullInfoByCtx(ctx context.Context) (*models.FullInfo, error) {
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@ -142,7 +139,7 @@ func getFullInfoByCtx(ctx context.Context) (*models.FullInfo, error) {
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return resp, nil
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}
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// room, err := getRoomByID(state.RoomID)
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room, err := repo.GetRoomByID(ctx, state.RoomID)
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room, err := repo.RoomGetByID(ctx, state.RoomID)
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if err != nil {
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log.Warn("failed to find room despite knowing room_id;",
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"room_id", state.RoomID)
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@ -158,7 +155,7 @@ func getPlayerByCtx(ctx context.Context) (*models.Player, error) {
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log.Debug("no username in ctx")
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return &models.Player{}, errors.New("no username in ctx")
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}
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return repo.GetPlayerByName(username)
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return repo.PlayerGetByName(username)
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}
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// // DEPRECATED
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@ -249,41 +246,15 @@ func joinTeam(ctx context.Context, role, team string) (*models.FullInfo, error)
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// }
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// get bots
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func listBots() map[string]map[string]string {
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cacheMap := memcache.GetAll()
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resp := make(map[string]map[string]string)
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// no way to know if room is public until unmarshal -_-;
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for key, value := range cacheMap {
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if strings.HasPrefix(key, models.CacheBotPredix) {
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botMap := make(map[string]string)
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if err := json.Unmarshal(value, &botMap); err != nil {
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log.Warn("failed to unmarshal bot", "error", err)
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continue
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}
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resp[botMap["bot_name"]] = botMap
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}
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func listBots() []models.Player {
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bots, err := repo.PlayerList(true)
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if err != nil {
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log.Error("failed to fetch bots from db", "error", err)
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}
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return resp
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return bots
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}
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// get players
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func listPlayers() map[string]map[string]string {
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cacheMap := memcache.GetAll()
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resp := make(map[string]map[string]string)
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// no way to know if room is public until unmarshal -_-;
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for key, value := range cacheMap {
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if strings.HasPrefix(key, models.CacheStatePrefix) {
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playerMap := make(map[string]string)
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if err := json.Unmarshal(value, &playerMap); err != nil {
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log.Warn("failed to unmarshal player", "error", err)
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continue
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}
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resp[playerMap["Username"]] = playerMap
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}
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}
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return resp
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}
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func notify(event, msg string) {
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Notifier.Notifier <- broker.NotificationEvent{
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EventName: event,
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@ -312,54 +283,54 @@ func loadCards(room *models.Room) {
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func recoverBots() {
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bots := listBots()
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for botName, botMap := range bots {
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if err := recoverBot(botMap); err != nil {
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log.Warn("failed to recover bot", "botName", botName, "error", err)
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for _, bot := range bots {
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if err := recoverBot(bot); err != nil {
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log.Warn("failed to recover bot", "botName", bot.Username, "error", err)
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}
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}
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}
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func recoverBot(bm map[string]string) error {
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func recoverBot(bm models.Player) error {
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// check if room still exists
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if _, err := getRoomByID(bm["room_id"]); err != nil {
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return fmt.Errorf("no such room: %s; err: %w", bm["room_id"], err)
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if _, err := repo.RoomGetByID(context.Background(), bm.RoomID); err != nil {
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return fmt.Errorf("no such room: %s; err: %w", bm.RoomID, err)
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}
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log.Debug("recovering bot", "bot", bm)
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_, err := llmapi.NewBot(bm["role"], bm["team"], bm["bot_name"], bm["room_id"], cfg, true)
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_, err := llmapi.NewBot(string(bm.Role), string(bm.Team), bm.Username, bm.RoomID, cfg, true)
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if err != nil {
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return err
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}
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return nil
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}
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func recoverPlayers() {
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players := listPlayers()
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for playerName, playerMap := range players {
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if err := recoverPlayer(playerMap); err != nil {
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log.Warn("failed to recover player", "playerName", playerName, "error", err)
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}
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}
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}
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// func recoverPlayers() {
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// players := listPlayers()
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// for playerName, playerMap := range players {
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// if err := recoverPlayer(playerMap); err != nil {
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// log.Warn("failed to recover player", "playerName", playerName, "error", err)
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// }
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// }
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// }
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func recoverPlayer(pm map[string]string) error {
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// check if room still exists
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room, err := getRoomByID(pm["RoomID"])
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if err != nil {
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return fmt.Errorf("no such room: %s; err: %w", pm["RoomID"], err)
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}
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log.Debug("recovering player", "player", pm)
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role, team, ok := room.GetPlayerByName(pm["Username"])
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if !ok {
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return fmt.Errorf("failed to find player %s in the room %v", pm["Username"], room)
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}
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us := &models.UserState{
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Username: pm["Username"],
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RoomID: pm["RoomID"],
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Team: team,
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Role: role,
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}
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return saveState(pm["Username"], us)
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}
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// func recoverPlayer(pm map[string]string) error {
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// // check if room still exists
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// room, err := repo.RoomGetByID(context.Background(), pm["RoomID"])
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// if err != nil {
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// return fmt.Errorf("no such room: %s; err: %w", pm["RoomID"], err)
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// }
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// log.Debug("recovering player", "player", pm)
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// role, team, ok := room.GetPlayerByName(pm["Username"])
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// if !ok {
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// return fmt.Errorf("failed to find player %s in the room %v", pm["Username"], room)
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// }
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// us := &models.Player{
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// Username: pm["Username"],
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// RoomID: pm["RoomID"],
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// Team: team,
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// Role: role,
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// }
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// return saveState(pm["Username"], us)
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// }
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// validateMove checks if it is players turn
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func validateMove(fi *models.FullInfo, ur models.UserRole) error {
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