Chore: template update
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@ -3,7 +3,7 @@
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{{template "login"}}
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{{template "login"}}
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{{ else if ne .LinkLogin "" }}
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{{ else if ne .LinkLogin "" }}
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{{template "linklogin" .LinkLogin}}
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{{template "linklogin" .LinkLogin}}
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{{ else if eq .State.RoomID "" }}
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{{ else if not .State.RoomID }}
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<div id="hello-user">
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<div id="hello-user">
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<p>data: {{.}} {{.State}} {{.Room}}</p>
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<p>data: {{.}} {{.State}} {{.Room}}</p>
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<p>Hello {{.State.Username}}</p>
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<p>Hello {{.State.Username}}</p>
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@ -25,7 +25,7 @@
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<hr />
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<hr />
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{{if .Room.IsRunning}}
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{{if .Room.IsRunning}}
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<p>Turn of the <span class="text-{{.Room.TeamTurn}}-500">{{.Room.TeamTurn}}</span> team</p>
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<p>Turn of the <span class="text-{{.Room.TeamTurn}}-500">{{.Room.TeamTurn}}</span> team</p>
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{{template "turntimer" .Room}}
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{{template "turntimer" .Room.Settings}}
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{{if .Room.MimeDone}}
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{{if .Room.MimeDone}}
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<p class="text-{{.Room.TeamTurn}}-500 text-xl">Waiting for guessers</p>
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<p class="text-{{.Room.TeamTurn}}-500 text-xl">Waiting for guessers</p>
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<p class="text-{{.Room.TeamTurn}}-500 text-xl">Given Clue: "{{.Room.FetchLastClueWord}}"</p>
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<p class="text-{{.Room.TeamTurn}}-500 text-xl">Given Clue: "{{.Room.FetchLastClueWord}}"</p>
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@ -12,7 +12,7 @@
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<span class="font-medium text-gray-700">{{.CreatorName}}</span>
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<span class="font-medium text-gray-700">{{.CreatorName}}</span>
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</div>
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</div>
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<div class="mt-1 flex items-center gap-3">
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<div class="mt-1 flex items-center gap-3">
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<span class="px-2 py-1 text-xs font-medium rounded-full {{if .IsGameRunning}}bg-green-100 text-green-800{{else}}bg-gray-100 text-gray-600{{end}}">
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<span class="px-2 py-1 text-xs font-medium rounded-full {{if .IsRunning}}bg-green-100 text-green-800{{else}}bg-gray-100 text-gray-600{{end}}">
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{{if .IsRunning}}Game Active{{else}}Waiting Room{{end}}
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{{if .IsRunning}}Game Active{{else}}Waiting Room{{end}}
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</span>
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</span>
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</div>
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</div>
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@ -40,11 +40,11 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
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}
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}
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fi.State.RoomID = &room.ID
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fi.State.RoomID = &room.ID
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fi.Room = room
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fi.Room = room
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if err := repo.RoomCreate(r.Context(), room); err != nil {
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// if err := repo.RoomCreate(r.Context(), room); err != nil {
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log.Error("failed to create a room", "error", err)
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// log.Error("failed to create a room", "error", err)
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abortWithError(w, err.Error())
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// abortWithError(w, err.Error())
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return
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// return
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}
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// }
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if err := repo.PlayerSetRoomID(r.Context(), fi.State.Username, room.ID); err != nil {
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if err := repo.PlayerSetRoomID(r.Context(), fi.State.Username, room.ID); err != nil {
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log.Error("failed to set room id", "error", err)
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log.Error("failed to set room id", "error", err)
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abortWithError(w, err.Error())
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abortWithError(w, err.Error())
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