Feat: add password for player
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@ -94,19 +94,16 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
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}
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notify(models.NotifyRoomListUpdate, "")
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}
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// scary to update the whole room
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fiToSave := &models.FullInfo{
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Room: exitedRoom,
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}
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if err := repo.PlayerExitRoom(r.Context(), fi.State.Username); err != nil {
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log.Error("failed to exit room", "error", err)
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abortWithError(w, err.Error())
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return
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}
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if err := saveFullInfo(r.Context(), fiToSave); err != nil {
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if err := repo.RoomUpdate(r.Context(), exitedRoom); err != nil {
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log.Error("failed to update room", "error", err)
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abortWithError(w, err.Error())
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return
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}
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// fi.List = listRooms(false)
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fi.List, err = repo.RoomList(r.Context())
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if err != nil {
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abortWithError(w, err.Error())
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