Fix: number of guesses
This commit is contained in:
		| @@ -1,7 +1,7 @@ | |||||||
| {{define "cardcounter"}} | {{define "cardcounter"}} | ||||||
| <div class="flex justify-center"> | <div class="flex justify-center space-x-2"> | ||||||
|     <p>Blue cards left: {{.BlueCounter}} </p> |     <p class="text-blue-400">Blue cards left: {{.BlueCounter}} </p> | ||||||
|     <p>Red cards left: {{.RedCounter}} </p> |     <p class="text-red-400">Red cards left: {{.RedCounter}} </p> | ||||||
|     <hr> |     <hr> | ||||||
|     <p>Limit of cards to open: {{.ThisTurnLimit}} </p> |     <p>Limit of cards to open: {{.ThisTurnLimit}} </p> | ||||||
|     <p>Opened this turn: {{.OpenedThisTurn}} </p> |     <p>Opened this turn: {{.OpenedThisTurn}} </p> | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| {{define "room"}} | {{define "room"}} | ||||||
| <div id="interier" hx-get="/" hx-trigger="sse:roomupdate_{{.State.RoomID}}"> | <div id="interier" hx-get="/" hx-trigger="sse:roomupdate_{{.State.RoomID}}" class=space-y-2> | ||||||
|   <div id="meta"> |   <div id="meta"> | ||||||
|     <p>Hello {{.State.Username}};</p> |     <p>Hello {{.State.Username}};</p> | ||||||
|     <p>Room created by {{.Room.CreatorName}};</p> |     <p>Room created by {{.Room.CreatorName}};</p> | ||||||
|   | |||||||
| @@ -51,7 +51,6 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) { | |||||||
| 		return | 		return | ||||||
| 	} | 	} | ||||||
| 	color, exists := fi.Room.WCMap[word] | 	color, exists := fi.Room.WCMap[word] | ||||||
| 	log.Debug("got show-color request", "word", word, "color", color) |  | ||||||
| 	if !exists { | 	if !exists { | ||||||
| 		abortWithError(w, "word is not found") | 		abortWithError(w, "word is not found") | ||||||
| 		return | 		return | ||||||
| @@ -74,17 +73,20 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) { | |||||||
| 	// if opened card is of color of opp team, change turn | 	// if opened card is of color of opp team, change turn | ||||||
| 	oppositeColor := fi.Room.GetOppositeTeamColor() | 	oppositeColor := fi.Room.GetOppositeTeamColor() | ||||||
| 	fi.Room.OpenedThisTurn++ | 	fi.Room.OpenedThisTurn++ | ||||||
| 	if fi.Room.ThisTurnLimit > 0 { | 	log.Debug("got show-color request", "word", word, "color", color, | ||||||
| 		if fi.Room.ThisTurnLimit >= fi.Room.OpenedThisTurn { | 		"limit", fi.Room.ThisTurnLimit, "opened", fi.Room.OpenedThisTurn, | ||||||
|  | 		"team-turn", fi.Room.TeamTurn, "opposite-color", oppositeColor) | ||||||
|  | 	if fi.Room.OpenedThisTurn >= fi.Room.ThisTurnLimit { | ||||||
|  | 		log.Debug("reached limit", "room", fi.Room) | ||||||
| 		// end turn | 		// end turn | ||||||
| 		fi.Room.TeamTurn = oppositeColor | 		fi.Room.TeamTurn = oppositeColor | ||||||
| 		fi.Room.MimeDone = false | 		fi.Room.MimeDone = false | ||||||
| 		fi.Room.OpenedThisTurn = 0 | 		fi.Room.OpenedThisTurn = 0 | ||||||
| 		fi.Room.ThisTurnLimit = 0 | 		fi.Room.ThisTurnLimit = 0 | ||||||
| 	} | 	} | ||||||
| 	} |  | ||||||
| 	switch string(color) { | 	switch string(color) { | ||||||
| 	case "black": | 	case "black": | ||||||
|  | 		log.Debug("opened black word", "room", fi.Room) | ||||||
| 		// game over | 		// game over | ||||||
| 		fi.Room.IsRunning = false | 		fi.Room.IsRunning = false | ||||||
| 		fi.Room.IsOver = true | 		fi.Room.IsOver = true | ||||||
| @@ -99,6 +101,7 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) { | |||||||
| 		fi.Room.ThisTurnLimit = 0 | 		fi.Room.ThisTurnLimit = 0 | ||||||
| 		fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | 		fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||||
| 	case "white", string(oppositeColor): | 	case "white", string(oppositeColor): | ||||||
|  | 		log.Debug("opened opposite color word", "room", fi.Room, "opposite-color", oppositeColor) | ||||||
| 		// end turn | 		// end turn | ||||||
| 		fi.Room.TeamTurn = oppositeColor | 		fi.Room.TeamTurn = oppositeColor | ||||||
| 		fi.Room.MimeDone = false | 		fi.Room.MimeDone = false | ||||||
| @@ -116,8 +119,6 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) { | |||||||
| 				WordColor:  models.WordColorBlue, | 				WordColor:  models.WordColorBlue, | ||||||
| 				Action:     models.ActionTypeGameOver, | 				Action:     models.ActionTypeGameOver, | ||||||
| 			} | 			} | ||||||
| 			fi.Room.OpenedThisTurn = 0 |  | ||||||
| 			fi.Room.ThisTurnLimit = 0 |  | ||||||
| 			fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | 			fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||||
| 		} | 		} | ||||||
| 		if fi.Room.RedCounter == 0 { | 		if fi.Room.RedCounter == 0 { | ||||||
| @@ -131,8 +132,6 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) { | |||||||
| 				WordColor:  models.WordColorRed, | 				WordColor:  models.WordColorRed, | ||||||
| 				Action:     models.ActionTypeGameOver, | 				Action:     models.ActionTypeGameOver, | ||||||
| 			} | 			} | ||||||
| 			fi.Room.OpenedThisTurn = 0 |  | ||||||
| 			fi.Room.ThisTurnLimit = 0 |  | ||||||
| 			fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | 			fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -269,7 +269,11 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) { | |||||||
| 	fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | 	fi.Room.ActionHistory = append(fi.Room.ActionHistory, action) | ||||||
| 	fi.Room.MimeDone = true | 	fi.Room.MimeDone = true | ||||||
| 	fi.Room.ThisTurnLimit = uint8(guessLimitU64) + 1 | 	fi.Room.ThisTurnLimit = uint8(guessLimitU64) + 1 | ||||||
| 	log.Debug("given clue", "clue", clue, "limit", guessLimitU64) | 	if guessLimitU64 == 0 { | ||||||
|  | 		fi.Room.ThisTurnLimit = 9 | ||||||
|  | 	} | ||||||
|  | 	fi.Room.OpenedThisTurn = 0 | ||||||
|  | 	log.Debug("given clue", "clue", clue, "limit", fi.Room.ThisTurnLimit) | ||||||
| 	notify(models.NotifyBacklogPrefix+fi.Room.ID, clue+num) | 	notify(models.NotifyBacklogPrefix+fi.Room.ID, clue+num) | ||||||
| 	notifyBotIfNeeded(fi) | 	notifyBotIfNeeded(fi) | ||||||
| 	if err := saveFullInfo(fi); err != nil { | 	if err := saveFullInfo(fi); err != nil { | ||||||
|   | |||||||
| @@ -83,16 +83,34 @@ func (b *Bot) checkGuess(word string, room *models.Room) error { | |||||||
| 	room.ActionHistory = append(room.ActionHistory, action) | 	room.ActionHistory = append(room.ActionHistory, action) | ||||||
| 	// if opened card is of color of opp team, change turn | 	// if opened card is of color of opp team, change turn | ||||||
| 	oppositeColor := room.GetOppositeTeamColor() | 	oppositeColor := room.GetOppositeTeamColor() | ||||||
|  | 	if room.OpenedThisTurn >= room.ThisTurnLimit { | ||||||
|  | 		// end turn | ||||||
|  | 		room.TeamTurn = oppositeColor | ||||||
|  | 		room.MimeDone = false | ||||||
|  | 		room.OpenedThisTurn = 0 | ||||||
|  | 		room.ThisTurnLimit = 0 | ||||||
|  | 	} | ||||||
| 	switch string(color) { | 	switch string(color) { | ||||||
| 	case "black": | 	case "black": | ||||||
| 		// game over | 		// game over | ||||||
| 		room.IsRunning = false | 		room.IsRunning = false | ||||||
| 		room.IsOver = true | 		room.IsOver = true | ||||||
| 		room.TeamWon = oppositeColor | 		room.TeamWon = oppositeColor | ||||||
|  | 		room.OpenedThisTurn = 0 | ||||||
|  | 		room.ThisTurnLimit = 0 | ||||||
|  | 		action := models.Action{ | ||||||
|  | 			Actor:      b.BotName, | ||||||
|  | 			ActorColor: string(b.Team), | ||||||
|  | 			WordColor:  models.WordColorBlack, | ||||||
|  | 			Action:     models.ActionTypeGameOver, | ||||||
|  | 		} | ||||||
|  | 		room.ActionHistory = append(room.ActionHistory, action) | ||||||
| 	case "white", string(oppositeColor): | 	case "white", string(oppositeColor): | ||||||
| 		// end turn | 		// end turn | ||||||
| 		room.TeamTurn = oppositeColor | 		room.TeamTurn = oppositeColor | ||||||
| 		room.MimeDone = false | 		room.MimeDone = false | ||||||
|  | 		room.OpenedThisTurn = 0 | ||||||
|  | 		room.ThisTurnLimit = 0 | ||||||
| 	} | 	} | ||||||
| 	// check if no cards left => game over | 	// check if no cards left => game over | ||||||
| 	if room.BlueCounter == 0 { | 	if room.BlueCounter == 0 { | ||||||
| @@ -100,12 +118,30 @@ func (b *Bot) checkGuess(word string, room *models.Room) error { | |||||||
| 		room.IsRunning = false | 		room.IsRunning = false | ||||||
| 		room.IsOver = true | 		room.IsOver = true | ||||||
| 		room.TeamWon = "blue" | 		room.TeamWon = "blue" | ||||||
|  | 		room.OpenedThisTurn = 0 | ||||||
|  | 		room.ThisTurnLimit = 0 | ||||||
|  | 		action := models.Action{ | ||||||
|  | 			Actor:      b.BotName, | ||||||
|  | 			ActorColor: string(b.Team), | ||||||
|  | 			WordColor:  models.WordColorBlack, | ||||||
|  | 			Action:     models.ActionTypeGameOver, | ||||||
|  | 		} | ||||||
|  | 		room.ActionHistory = append(room.ActionHistory, action) | ||||||
| 	} | 	} | ||||||
| 	if room.RedCounter == 0 { | 	if room.RedCounter == 0 { | ||||||
| 		// red won | 		// red won | ||||||
| 		room.IsRunning = false | 		room.IsRunning = false | ||||||
| 		room.IsOver = true | 		room.IsOver = true | ||||||
| 		room.TeamWon = "red" | 		room.TeamWon = "red" | ||||||
|  | 		room.OpenedThisTurn = 0 | ||||||
|  | 		room.ThisTurnLimit = 0 | ||||||
|  | 		action := models.Action{ | ||||||
|  | 			Actor:      b.BotName, | ||||||
|  | 			ActorColor: string(b.Team), | ||||||
|  | 			WordColor:  models.WordColorBlack, | ||||||
|  | 			Action:     models.ActionTypeGameOver, | ||||||
|  | 		} | ||||||
|  | 		room.ActionHistory = append(room.ActionHistory, action) | ||||||
| 	} | 	} | ||||||
| 	if err := saveRoom(room); err != nil { | 	if err := saveRoom(room); err != nil { | ||||||
| 		b.log.Error("failed to save room", "room", room) | 		b.log.Error("failed to save room", "room", room) | ||||||
|   | |||||||
| @@ -83,7 +83,6 @@ type Room struct { | |||||||
| 	OpenedThisTurn uint8 // how many cards have been opened this turn | 	OpenedThisTurn uint8 // how many cards have been opened this turn | ||||||
| 	WCMap          map[string]WordColor | 	WCMap          map[string]WordColor | ||||||
| 	BotMap         map[string]BotPlayer // key is bot name | 	BotMap         map[string]BotPlayer // key is bot name | ||||||
| 	Result         uint8                // 0 for unknown; 1 is win for red; 2 if for blue; |  | ||||||
| 	BlueCounter    uint8 | 	BlueCounter    uint8 | ||||||
| 	RedCounter     uint8 | 	RedCounter     uint8 | ||||||
| 	RedTurn        bool // false is blue turn | 	RedTurn        bool // false is blue turn | ||||||
| @@ -98,7 +97,6 @@ type Room struct { | |||||||
| 	Mark CardMark // card is marked | 	Mark CardMark // card is marked | ||||||
| 	// needed for debug | 	// needed for debug | ||||||
| 	LogJournal []string | 	LogJournal []string | ||||||
| 	LastActionTS time.Time |  | ||||||
| } | } | ||||||
|  |  | ||||||
| func (r *Room) RemovePlayer(username string) { | func (r *Room) RemovePlayer(username string) { | ||||||
| @@ -240,9 +238,9 @@ func (r *Room) WhichBotToMove() string { | |||||||
|  |  | ||||||
| func (r *Room) GetOppositeTeamColor() UserTeam { | func (r *Room) GetOppositeTeamColor() UserTeam { | ||||||
| 	switch r.TeamTurn { | 	switch r.TeamTurn { | ||||||
| 	case "red": | 	case UserTeamRed: | ||||||
| 		return UserTeamBlue | 		return UserTeamBlue | ||||||
| 	case "blue": | 	case UserTeamBlue: | ||||||
| 		return UserTeamRed | 		return UserTeamRed | ||||||
| 	} | 	} | ||||||
| 	return UserTeamNone | 	return UserTeamNone | ||||||
|   | |||||||
							
								
								
									
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							| @@ -20,6 +20,7 @@ | |||||||
| - clear indication that model (llm) is thinking / answered; | - clear indication that model (llm) is thinking / answered; | ||||||
| - different files for each supported lang; | - different files for each supported lang; | ||||||
| - mark cards (instead of opening them (right click?); | - mark cards (instead of opening them (right click?); | ||||||
|  | - on end of turn clear all the marks; | ||||||
|  |  | ||||||
| #### sse points | #### sse points | ||||||
| - clue sse update; | - clue sse update; | ||||||
| @@ -40,11 +41,13 @@ | |||||||
| - if mime joins another role, he stays as mime (before game start); + | - if mime joins another role, he stays as mime (before game start); + | ||||||
| - guesser llm makes up words, likely the prompt should be more clear; + | - guesser llm makes up words, likely the prompt should be more clear; + | ||||||
| - remove bot does not remove for player roles in the room; + | - remove bot does not remove for player roles in the room; + | ||||||
| - 0 should mean without limit; | - guesser did not have same number of guesses (move ended after 1 guess); show how much guesses left on the page (red after blue); + | ||||||
|  | - 0 should mean without limit; + | ||||||
| - sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine) (did not reoccur so far); | - sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine) (did not reoccur so far); | ||||||
| - invite link gets cutoff; | - invite link gets cutoff; | ||||||
| - guesser did not have same number of guesses (move ended after 1 guess); show how much guesses left on the page (red after blue); |  | ||||||
| - guesser bot no request after game restart; | - guesser bot no request after game restart; | ||||||
| - remove join as mime button if there is a mime already on that team (rewrite teampew templ); | - remove join as mime button if there is a mime already on that team (rewrite teampew templ); | ||||||
| - openrouter 429 errors; | - openrouter 429 errors; | ||||||
| - there is a clue window for a mime before game started; | - there is a clue window for a mime before game started; | ||||||
|  | - retry call to llm (if 400|429|4xx); | ||||||
|  | - when llm guesses the word it is not removed from a pool of words making it keep guessing it; | ||||||
|   | |||||||
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