diff --git a/components/room.html b/components/room.html index 257ff1f..1d73e73 100644 --- a/components/room.html +++ b/components/room.html @@ -62,11 +62,13 @@ {{template "cardtable" .Room}}
+ {{if .Room.IsRunning}} {{if and (eq .State.Role "guesser") (eq .State.Team .Room.TeamTurn)}} {{else if and (eq .State.Role "mime") (not .Room.MimeDone)}} {{template "mimeclue"}} {{end}} + {{end}}
{{if and (eq .State.Username .Room.CreatorName) (.Room.IsRunning)}} diff --git a/todos.md b/todos.md index f1b8675..26ec84f 100644 --- a/todos.md +++ b/todos.md @@ -24,6 +24,7 @@ - clear indication that model (llm) is thinking / answered; - different files for each supported lang; - possibly turn markings into parts of names of users (first three letters?); +- sse div to bot thinking #### sse points - clue sse update; @@ -48,11 +49,11 @@ - 0 should mean without limit; + - remove join as mime button if there is a mime already on that team (rewrite teampew templ); + - bot clues to lowercase; + +- guesser bot no request after game restart; (not a bug) +- openrouter 429 errors (retry); + +- retry call to llm (if 400|429|4xx); + +- there is a clue window for a mime before game started; + - sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine) (did not reoccur so far); - invite link gets cutoff; -- guesser bot no request after game restart; -- openrouter 429 errors (retry); -- there is a clue window for a mime before game started; -- retry call to llm (if 400|429|4xx); - when llm guesses the word it is not removed from a pool of words making it keep guessing it; - bot team does not loses their turn after white card (or limit);