Chore: refactor; mark words [WIP]
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@ -63,6 +63,11 @@ type BotPlayer struct {
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Team UserTeam
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}
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type CardMark struct {
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Username string
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Active bool
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}
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type Room struct {
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ID string `json:"id" db:"id"`
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CreatedAt time.Time `json:"created_at" db:"created_at"` // limit?
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@ -89,11 +94,24 @@ type Room struct {
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RoundTime int32 `json:"round_time"`
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IsOver bool
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TeamWon UserTeam // blue | red
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//
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Mark CardMark // card is marked
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// needed for debug
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LogJournal []string
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LastActionTS time.Time
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}
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func (r *Room) RemovePlayer(username string) {
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r.RedTeam.Guessers = utils.RemoveFromSlice(username, r.RedTeam.Guessers)
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r.BlueTeam.Guessers = utils.RemoveFromSlice(username, r.BlueTeam.Guessers)
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if r.RedTeam.Mime == username {
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r.RedTeam.Mime = ""
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}
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if r.BlueTeam.Mime == username {
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r.BlueTeam.Mime = ""
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}
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}
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// FindBotByTeamRole returns bot name if found; otherwise empty string
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func (r *Room) FindBotByTeamRole(team, role string) string {
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for bn, b := range r.BotMap {
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@ -249,9 +267,10 @@ func (r *Room) RevealSpecificWord(word string) {
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}
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type WordCard struct {
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Word string `json:"word"`
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Color WordColor `json:"color"`
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Revealed bool `json:"revealed"`
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Word string `json:"word"`
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Color WordColor `json:"color"`
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Revealed bool `json:"revealed"`
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Mark []CardMark `json:"marks"`
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}
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type GameSettings struct {
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