Chore: refactor; mark words [WIP]
This commit is contained in:
@ -10,10 +10,16 @@
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</div>
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{{end}}
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{{else}}
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<div id="card-{{.Word}}" class="bg-stone-400 border border-gray-500 p-4 rounded-lg min-w-[100px] text-center text-white cursor-pointer"
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<div id="card-{{.Word}}" class="bg-stone-400 border border-gray-500 rounded-lg min-w-[100px] cursor-pointer flex flex-col h-full">
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<div class="flex-grow text-center p-4 flex items-center justify-center text-white"
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style="text-shadow: 0 2px 4px rgba(0,0,0,0.8);"
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hx-get="/word/show-color?word={{.Word}}" hx-trigger="click" hx-swap="outerHTML transition:true swap:.05s">
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{{.Word}}
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</div>
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<div class="h-6 bg-stone-600 rounded-b flex items-center justify-center text-white text-sm cursor-pointer"
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onclick="this.innerHTML = 'X';">
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</div>
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</div>
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{{end}}
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{{end}}
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@ -8,7 +8,6 @@ import (
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"gralias/broker"
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"gralias/llmapi"
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"gralias/models"
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"gralias/utils"
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"gralias/wordloader"
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"strings"
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)
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@ -173,22 +172,22 @@ func getFullInfoByCtx(ctx context.Context) (*models.FullInfo, error) {
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return resp, nil
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}
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func leaveRole(fi *models.FullInfo) {
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fi.Room.RedTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.RedTeam.Guessers)
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fi.Room.BlueTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.BlueTeam.Guessers)
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if fi.Room.RedTeam.Mime == fi.State.Username {
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fi.Room.RedTeam.Mime = ""
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}
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if fi.Room.BlueTeam.Mime == fi.State.Username {
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fi.Room.BlueTeam.Mime = ""
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}
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}
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// // DEPRECATED
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// func leaveRole(fi *models.FullInfo) {
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// fi.Room.RedTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.RedTeam.Guessers)
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// fi.Room.BlueTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.BlueTeam.Guessers)
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// if fi.Room.RedTeam.Mime == fi.State.Username {
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// fi.Room.RedTeam.Mime = ""
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// }
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// if fi.Room.BlueTeam.Mime == fi.State.Username {
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// fi.Room.BlueTeam.Mime = ""
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// }
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// }
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func joinTeam(ctx context.Context, role, team string) (*models.FullInfo, error) {
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// get username
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fi, _ := getFullInfoByCtx(ctx)
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// leave gueesers if present
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leaveRole(fi)
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fi.Room.RemovePlayer(fi.State.Username)
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// get room
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if role == "mime" {
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if team == "blue" {
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@ -367,3 +366,31 @@ func recoverPlayer(pm map[string]string) error {
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}
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return saveState(pm["Username"], us)
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}
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// validateMove checks if it is players turn
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func validateMove(fi *models.FullInfo, ur models.UserRole) error {
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if fi.State.Role != ur {
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err := fmt.Errorf("need to be %s to make that action", ur)
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return err
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}
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// whos move it is?
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if fi.State.Team != models.UserTeam(fi.Room.TeamTurn) {
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err := errors.New("not your team's move")
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return err
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}
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switch ur {
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case models.UserRoleGuesser:
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if !fi.Room.MimeDone {
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err := errors.New("wait for the mime to give a clue")
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return err
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}
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case models.UserRoleMime:
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if fi.Room.MimeDone {
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err := errors.New("clue was already given")
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return err
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}
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default:
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return fmt.Errorf("uknown user role: %s", ur)
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}
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return nil
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}
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@ -1,12 +1,12 @@
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package handlers
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import (
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"errors"
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"fmt"
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"gralias/llmapi"
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"gralias/models"
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"html/template"
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"net/http"
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"strings"
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)
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func HandleShowCreateForm(w http.ResponseWriter, r *http.Request) {
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@ -46,21 +46,10 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, err.Error())
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return
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}
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if fi.State.Role != "guesser" {
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err = errors.New("need to be guesser to open the card")
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if err := validateMove(fi, models.UserRoleGuesser); err != nil {
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abortWithError(w, err.Error())
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return
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}
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// whos move it is?
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if fi.State.Team != models.UserTeam(fi.Room.TeamTurn) {
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err = errors.New("not your team's move")
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abortWithError(w, err.Error())
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return
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}
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if !fi.Room.MimeDone {
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abortWithError(w, "wait for the clue")
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return
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}
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color, exists := fi.Room.WCMap[word]
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log.Debug("got show-color request", "word", word, "color", color)
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if !exists {
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@ -159,6 +148,135 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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}
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}
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func HandleMarkCard(w http.ResponseWriter, r *http.Request) {
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word := r.URL.Query().Get("word")
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ctx := r.Context()
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tmpl, err := template.ParseGlob("components/*.html")
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if err != nil {
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abortWithError(w, err.Error())
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return
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}
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fi, err := getFullInfoByCtx(ctx)
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if err != nil {
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abortWithError(w, err.Error())
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return
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}
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if err := validateMove(fi, models.UserRoleGuesser); err != nil {
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abortWithError(w, err.Error())
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return
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}
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color, exists := fi.Room.WCMap[word]
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log.Debug("got show-color request", "word", word, "color", color)
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if !exists {
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abortWithError(w, "word is not found")
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return
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}
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// check if card already was revealed
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for i, card := range fi.Room.Cards {
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if !strings.EqualFold(card.Word, word) {
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continue
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}
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if card.Revealed {
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abortWithError(w, "cannot mark already revealed")
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return
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}
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fi.Room.Cards[i].Mark = append(card.Mark, models.CardMark{
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Username: fi.State.Username,
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Active: true,
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})
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}
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cardword := models.WordCard{
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Word: word,
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Color: color,
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Revealed: false,
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}
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fi.Room.RevealSpecificWord(word)
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fi.Room.UpdateCounter()
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: string(color),
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Action: models.ActionTypeGuess,
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Word: word,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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// if opened card is of color of opp team, change turn
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oppositeColor := fi.Room.GetOppositeTeamColor()
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fi.Room.OpenedThisTurn++
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if fi.Room.ThisTurnLimit > 0 {
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if fi.Room.ThisTurnLimit >= fi.Room.OpenedThisTurn {
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// end turn
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fi.Room.TeamTurn = oppositeColor
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fi.Room.MimeDone = false
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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}
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}
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switch string(color) {
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case "black":
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// game over
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fi.Room.IsRunning = false
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fi.Room.IsOver = true
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fi.Room.TeamWon = oppositeColor
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: models.WordColorBlack,
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Action: models.ActionTypeGameOver,
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}
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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case "white", string(oppositeColor):
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// end turn
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fi.Room.TeamTurn = oppositeColor
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fi.Room.MimeDone = false
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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// check if no cards left => game over
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if fi.Room.BlueCounter == 0 {
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// blue won
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fi.Room.IsRunning = false
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fi.Room.IsOver = true
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fi.Room.TeamWon = "blue"
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: models.WordColorBlue,
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Action: models.ActionTypeGameOver,
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}
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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}
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if fi.Room.RedCounter == 0 {
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// red won
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fi.Room.IsRunning = false
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fi.Room.IsOver = true
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fi.Room.TeamWon = "red"
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: models.WordColorRed,
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Action: models.ActionTypeGameOver,
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}
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fi.Room.OpenedThisTurn = 0
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fi.Room.ThisTurnLimit = 0
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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}
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}
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if err := saveFullInfo(fi); err != nil {
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abortWithError(w, err.Error())
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return
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}
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// get mime bot for opp team and notify it
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notifyBotIfNeeded(fi)
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notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "")
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if err := tmpl.ExecuteTemplate(w, "cardword", cardword); err != nil {
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log.Error("failed to execute cardword template", "error", err)
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}
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}
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func HandleActionHistory(w http.ResponseWriter, r *http.Request) {
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fi, err := getFullInfoByCtx(r.Context())
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if err != nil {
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@ -232,6 +232,8 @@ func RemoveBot(botName string, room *models.Room) error {
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delete(room.BotMap, botName)
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delete(DoneChanMap, botName)
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delete(SignalChanMap, botName)
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// remove role from room
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room.RemovePlayer(botName)
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return saveRoom(room)
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}
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1
main.go
1
main.go
@ -48,6 +48,7 @@ func ListenToRequests(port string) *http.Server {
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mux.HandleFunc("POST /check/name", handlers.HandleNameCheck)
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mux.HandleFunc("GET /add-bot", handlers.HandleAddBot)
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mux.HandleFunc("GET /remove-bot", handlers.HandleRemoveBot)
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mux.HandleFunc("GET /mark-card", handlers.HandleMarkCard)
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// special
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mux.HandleFunc("GET /renotify-bot", handlers.HandleRenotifyBot)
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// sse
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@ -63,6 +63,11 @@ type BotPlayer struct {
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Team UserTeam
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}
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type CardMark struct {
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Username string
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Active bool
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}
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type Room struct {
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ID string `json:"id" db:"id"`
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CreatedAt time.Time `json:"created_at" db:"created_at"` // limit?
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@ -89,11 +94,24 @@ type Room struct {
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RoundTime int32 `json:"round_time"`
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IsOver bool
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TeamWon UserTeam // blue | red
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//
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Mark CardMark // card is marked
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// needed for debug
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LogJournal []string
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LastActionTS time.Time
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}
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func (r *Room) RemovePlayer(username string) {
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r.RedTeam.Guessers = utils.RemoveFromSlice(username, r.RedTeam.Guessers)
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r.BlueTeam.Guessers = utils.RemoveFromSlice(username, r.BlueTeam.Guessers)
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if r.RedTeam.Mime == username {
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r.RedTeam.Mime = ""
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}
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if r.BlueTeam.Mime == username {
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r.BlueTeam.Mime = ""
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}
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}
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// FindBotByTeamRole returns bot name if found; otherwise empty string
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func (r *Room) FindBotByTeamRole(team, role string) string {
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for bn, b := range r.BotMap {
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@ -252,6 +270,7 @@ type WordCard struct {
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Word string `json:"word"`
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Color WordColor `json:"color"`
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Revealed bool `json:"revealed"`
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Mark []CardMark `json:"marks"`
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}
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type GameSettings struct {
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2
todos.md
2
todos.md
@ -45,3 +45,5 @@
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- guesser bot no request after game restart;
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- if mime joins another role, he stays as mime (before game start);
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- guesser llm makes up words, likely the prompt should be more clear;
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- remove bot does not remove for player roles in the room; +
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- remove join as mime button if there is a mime already on that team;
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