Enha: avoid nil panics
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10
todos.md
10
todos.md
@ -21,8 +21,8 @@
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- redo card .revealed use: it should mean that card is revealed for everybody, while mime should be able to see cards as is; +
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- better styles and fluff;
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- common auth system between sites;
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- signup vs login;
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- passwords (to room and to login);
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- signup vs login; +
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- passwords (to room and to login); +
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===
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- show in backlog (and with that in prompt to llm) how many cards are left to open, also additional comment: if guess was right;
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- gameover to backlog;
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@ -33,7 +33,7 @@
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- possibly turn markings into parts of names of users (first three letters?); +
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- at game creation list languages and support them at backend; +
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- sql ping goroutine with reconnect on fail; +
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- player stats: played games, lost, won, rating elo, opened opposite words, opened white words, opened black words.
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- player stats: played games, lost, won, rating elo, opened opposite words, opened white words, opened black words. +
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- at the end of the game, all colors should be revealed;
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- tracing;
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@ -91,5 +91,5 @@
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- mime sees the clue input out of turn; (eh)
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- there is a problem of two timers, they both could switch turn, but it is not easy to stop them from llmapi or handlers. +
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- journal still does not work; +
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- lose/win game; then exit room (while being the creator), then press to stats -> cannot find session in db, although cookie in place and session in db;
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- exit endpoints delets player from db;
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- lose/win game; then exit room (while being the creator), then press to stats -> cannot find session in db, although cookie in place and session in db; +
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- exit endpoints delets player from db; +
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