Enha: player update method
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@ -98,41 +98,14 @@ func notifyBotIfNeeded(room *models.Room) {
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// cache
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func saveState(username string, state *models.UserState) error {
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key := models.CacheStatePrefix + username
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data, err := json.Marshal(state)
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if err != nil {
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return err
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}
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memcache.Set(key, data)
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return nil
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}
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func loadState(username string) (*models.UserState, error) {
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key := models.CacheStatePrefix + username
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data, err := memcache.Get(key)
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if err != nil {
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return nil, err
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}
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resp := &models.UserState{}
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if err := json.Unmarshal(data, &resp); err != nil {
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return nil, err
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}
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return resp, nil
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}
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// not used
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// func loadBot(botName, roomID string) (*llmapi.Bot, error) {
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// key := "botkey_" + roomID + botName
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// data, err := memcache.Get(key)
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// func saveState(username string, state *models.UserState) error {
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// key := models.CacheStatePrefix + username
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// data, err := json.Marshal(state)
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// if err != nil {
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// return nil, err
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// return err
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// }
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// resp := &llmapi.Bot{}
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// if err := json.Unmarshal(data, &resp); err != nil {
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// return nil, err
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// }
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// return resp, nil
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// memcache.Set(key, data)
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// return nil
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// }
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func getAllNames() []string {
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@ -80,7 +80,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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}
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http.SetCookie(w, cookie)
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// check if that user was already in db
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userstate, err := loadState(cleanName)
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// userstate, err := loadState(cleanName)
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userstate, err := repo.PlayerGetByName(cleanName)
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if err != nil || userstate == nil {
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userstate = models.InitPlayer(cleanName)
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}
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@ -108,7 +109,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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log.Debug("no room_id in login")
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fi.List = listRooms(false)
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// save state to cache
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if err := saveState(cleanName, userstate); err != nil {
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// if err := saveState(cleanName, userstate); err != nil {
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if err := repo.PlayerUpdate(userstate); err != nil {
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// if err := saveFullInfo(fi); err != nil {
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log.Error("failed to save state", "error", err)
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abortWithError(w, err.Error())
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