Enha: player update method
This commit is contained in:
		| @@ -80,7 +80,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) { | ||||
| 	} | ||||
| 	http.SetCookie(w, cookie) | ||||
| 	// check if that user was already in db | ||||
| 	userstate, err := loadState(cleanName) | ||||
| 	// userstate, err := loadState(cleanName) | ||||
| 	userstate, err := repo.PlayerGetByName(cleanName) | ||||
| 	if err != nil || userstate == nil { | ||||
| 		userstate = models.InitPlayer(cleanName) | ||||
| 	} | ||||
| @@ -108,7 +109,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) { | ||||
| 		log.Debug("no room_id in login") | ||||
| 		fi.List = listRooms(false) | ||||
| 		// save state to cache | ||||
| 		if err := saveState(cleanName, userstate); err != nil { | ||||
| 		// if err := saveState(cleanName, userstate); err != nil { | ||||
| 		if err := repo.PlayerUpdate(userstate); err != nil { | ||||
| 			// if err := saveFullInfo(fi); err != nil { | ||||
| 			log.Error("failed to save state", "error", err) | ||||
| 			abortWithError(w, err.Error()) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Grail Finder
					Grail Finder