Enha: player update method
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@ -80,7 +80,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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}
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http.SetCookie(w, cookie)
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// check if that user was already in db
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userstate, err := loadState(cleanName)
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// userstate, err := loadState(cleanName)
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userstate, err := repo.PlayerGetByName(cleanName)
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if err != nil || userstate == nil {
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userstate = models.InitPlayer(cleanName)
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}
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@ -108,7 +109,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
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log.Debug("no room_id in login")
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fi.List = listRooms(false)
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// save state to cache
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if err := saveState(cleanName, userstate); err != nil {
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// if err := saveState(cleanName, userstate); err != nil {
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if err := repo.PlayerUpdate(userstate); err != nil {
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// if err := saveFullInfo(fi); err != nil {
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log.Error("failed to save state", "error", err)
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abortWithError(w, err.Error())
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