Enha: player update method

This commit is contained in:
Grail Finder
2025-07-02 11:12:01 +03:00
parent 8bf719ae4c
commit 76bae3693a
4 changed files with 22 additions and 42 deletions

View File

@ -98,41 +98,14 @@ func notifyBotIfNeeded(room *models.Room) {
// cache // cache
func saveState(username string, state *models.UserState) error { // func saveState(username string, state *models.UserState) error {
key := models.CacheStatePrefix + username // key := models.CacheStatePrefix + username
data, err := json.Marshal(state) // data, err := json.Marshal(state)
if err != nil {
return err
}
memcache.Set(key, data)
return nil
}
func loadState(username string) (*models.UserState, error) {
key := models.CacheStatePrefix + username
data, err := memcache.Get(key)
if err != nil {
return nil, err
}
resp := &models.UserState{}
if err := json.Unmarshal(data, &resp); err != nil {
return nil, err
}
return resp, nil
}
// not used
// func loadBot(botName, roomID string) (*llmapi.Bot, error) {
// key := "botkey_" + roomID + botName
// data, err := memcache.Get(key)
// if err != nil { // if err != nil {
// return nil, err // return err
// } // }
// resp := &llmapi.Bot{} // memcache.Set(key, data)
// if err := json.Unmarshal(data, &resp); err != nil { // return nil
// return nil, err
// }
// return resp, nil
// } // }
func getAllNames() []string { func getAllNames() []string {

View File

@ -80,7 +80,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
} }
http.SetCookie(w, cookie) http.SetCookie(w, cookie)
// check if that user was already in db // check if that user was already in db
userstate, err := loadState(cleanName) // userstate, err := loadState(cleanName)
userstate, err := repo.PlayerGetByName(cleanName)
if err != nil || userstate == nil { if err != nil || userstate == nil {
userstate = models.InitPlayer(cleanName) userstate = models.InitPlayer(cleanName)
} }
@ -108,7 +109,8 @@ func HandleFrontLogin(w http.ResponseWriter, r *http.Request) {
log.Debug("no room_id in login") log.Debug("no room_id in login")
fi.List = listRooms(false) fi.List = listRooms(false)
// save state to cache // save state to cache
if err := saveState(cleanName, userstate); err != nil { // if err := saveState(cleanName, userstate); err != nil {
if err := repo.PlayerUpdate(userstate); err != nil {
// if err := saveFullInfo(fi); err != nil { // if err := saveFullInfo(fi); err != nil {
log.Error("failed to save state", "error", err) log.Error("failed to save state", "error", err)
abortWithError(w, err.Error()) abortWithError(w, err.Error())

View File

@ -142,7 +142,6 @@ type Room struct {
IsRunning bool `json:"is_running" db:"is_running"` IsRunning bool `json:"is_running" db:"is_running"`
IsOver bool `db:"is_over"` IsOver bool `db:"is_over"`
TeamWon UserTeam `db:"team_won"` TeamWon UserTeam `db:"team_won"`
RoomPass string `json:"room_pass" db:"room_pass"`
RoomLink string `db:"room_link"` RoomLink string `db:"room_link"`
// fields not in db // fields not in db
ActionHistory []Action `db:"-"` ActionHistory []Action `db:"-"`

View File

@ -6,12 +6,13 @@ import (
) )
type PlayersRepo interface { type PlayersRepo interface {
GetPlayerByName(username string) (*models.Player, error) PlayerGetByName(username string) (*models.Player, error)
AddPlayer(player *models.Player) error PlayerAdd(player *models.Player) error
DeletePlayer(roomID, username string) error PlayerUpdate(player *models.Player) error
PlayerDelete(roomID, username string) error
} }
func (p *RepoProvider) GetPlayerByName(username string) (*models.Player, error) { func (p *RepoProvider) PlayerGetByName(username string) (*models.Player, error) {
var player models.Player var player models.Player
err := p.DB.GetContext(context.Background(), &player, "SELECT id, room_id, username, team, role, is_bot FROM players WHERE username = ?", username) err := p.DB.GetContext(context.Background(), &player, "SELECT id, room_id, username, team, role, is_bot FROM players WHERE username = ?", username)
if err != nil { if err != nil {
@ -20,12 +21,17 @@ func (p *RepoProvider) GetPlayerByName(username string) (*models.Player, error)
return &player, nil return &player, nil
} }
func (p *RepoProvider) AddPlayer(player *models.Player) error { func (p *RepoProvider) PlayerAdd(player *models.Player) error {
_, err := p.DB.ExecContext(context.Background(), "INSERT INTO players (room_id, username, team, role, is_bot) VALUES (?, ?, ?, ?, ?)", player.RoomID, player.Username, player.Team, player.Role, player.IsBot) _, err := p.DB.ExecContext(context.Background(), "INSERT INTO players (room_id, username, team, role, is_bot) VALUES (?, ?, ?, ?, ?)", player.RoomID, player.Username, player.Team, player.Role, player.IsBot)
return err return err
} }
func (p *RepoProvider) DeletePlayer(roomID, username string) error { func (p *RepoProvider) PlayerUpdate(player *models.Player) error {
_, err := p.DB.ExecContext(context.Background(), "UPDATE players SET room_id = ?, username = ?, team = ?, role = ?, is_bot = ? WHERE id = ?", player.RoomID, player.Username, player.Team, player.Role, player.IsBot, player.ID)
return err
}
func (p *RepoProvider) PlayerDelete(roomID, username string) error {
_, err := p.DB.ExecContext(context.Background(), "DELETE FROM players WHERE room_id = ? AND username = ?", roomID, username) _, err := p.DB.ExecContext(context.Background(), "DELETE FROM players WHERE room_id = ? AND username = ?", roomID, username)
return err return err
} }