Enha: llm errors to journal
This commit is contained in:
		| @@ -222,21 +222,27 @@ func (b *Bot) BotMove() { | ||||
| 	// call llm | ||||
| 	llmResp, err := b.CallLLM(prompt) | ||||
| 	if err != nil { | ||||
| 		room.LogJournal = append(room.LogJournal, models.Journal{ | ||||
| 			Entry:    "send call got error: " + err.Error(), | ||||
| 		lj := models.Journal{ | ||||
| 			Entry:    fmt.Sprintf("bot '%s' exceeded attempts to call llm;", b.BotName), | ||||
| 			Username: b.BotName, | ||||
| 			RoomID:   room.ID, | ||||
| 		}) | ||||
| 			RoomID:   b.RoomID, | ||||
| 		} | ||||
| 		if err := repo.JournalCreate(context.Background(), &lj); err != nil { | ||||
| 			b.log.Warn("failed to write to journal", "entry", lj) | ||||
| 		} | ||||
| 		b.log.Error("bot loop", "error", err) | ||||
| 		return | ||||
| 	} | ||||
| 	tempMap, err := b.LLMParser.ParseBytes(llmResp) | ||||
| 	if err != nil { | ||||
| 		room.LogJournal = append(room.LogJournal, models.Journal{ | ||||
| 			Entry:    "parse resp got error: " + err.Error(), | ||||
| 		lj := models.Journal{ | ||||
| 			Entry:    fmt.Sprintf("bot '%s' parsing resp failed;", b.BotName), | ||||
| 			Username: b.BotName, | ||||
| 			RoomID:   room.ID, | ||||
| 		}) | ||||
| 			RoomID:   b.RoomID, | ||||
| 		} | ||||
| 		if err := repo.JournalCreate(context.Background(), &lj); err != nil { | ||||
| 			b.log.Warn("failed to write to journal", "entry", lj) | ||||
| 		} | ||||
| 		b.log.Error("bot loop", "error", err, "resp", string(llmResp)) | ||||
| 		return | ||||
| 	} | ||||
| @@ -245,6 +251,22 @@ func (b *Bot) BotMove() { | ||||
| 		mimeResp := MimeResp{} | ||||
| 		b.log.Info("mime resp log", "mimeResp", tempMap) | ||||
| 		mimeResp.Clue = strings.ToLower(tempMap["clue"].(string)) | ||||
| 		for _, card := range room.Cards { | ||||
| 			if strings.ToLower(card.Word) == mimeResp.Clue { | ||||
| 				b.log.Warn("bot-mime clue is one of the words on the board; retrying", "clue", mimeResp.Clue, "bot", b.BotName) | ||||
| 				entry := fmt.Sprintf("bot-mime '%s' gave a clue '%s' which is one of the words on the board. retrying.", b.BotName, mimeResp.Clue) | ||||
| 				lj := models.Journal{ | ||||
| 					Entry:    entry, | ||||
| 					Username: b.BotName, | ||||
| 					RoomID:   room.ID, | ||||
| 				} | ||||
| 				room.LogJournal = append(room.LogJournal, lj) | ||||
| 				if err := repo.JournalCreate(context.Background(), &lj); err != nil { | ||||
| 					b.log.Warn("failed to write to journal", "entry", lj) | ||||
| 				} | ||||
| 				return | ||||
| 			} | ||||
| 		} | ||||
| 		var ok bool | ||||
| 		mimeResp.Number, ok = tempMap["number"].(string) | ||||
| 		if !ok { | ||||
| @@ -596,7 +618,7 @@ func (b *Bot) CallLLM(prompt string) ([]byte, error) { | ||||
| 		req, err := http.NewRequest(method, b.cfg.LLMConfig.URL, payloadReader) | ||||
| 		if err != nil { | ||||
| 			if attempt == maxRetries-1 { | ||||
| 				return nil, fmt.Errorf("failed to create request: %w", err) | ||||
| 				return nil, fmt.Errorf("LLM call failed after %d retries on request creation: %w", maxRetries, err) | ||||
| 			} | ||||
| 			b.log.Error("failed to make new request; will retry", "error", err, "url", b.cfg.LLMConfig.URL, "attempt", attempt) | ||||
| 			time.Sleep(time.Duration(baseDelay) * time.Second * time.Duration(attempt+1)) | ||||
| @@ -608,7 +630,7 @@ func (b *Bot) CallLLM(prompt string) ([]byte, error) { | ||||
| 		resp, err := client.Do(req) | ||||
| 		if err != nil { | ||||
| 			if attempt == maxRetries-1 { | ||||
| 				return nil, fmt.Errorf("http request failed: %w", err) | ||||
| 				return nil, fmt.Errorf("LLM call failed after %d retries on client.Do: %w", maxRetries, err) | ||||
| 			} | ||||
| 			b.log.Error("http request failed; will retry", "error", err, "url", b.cfg.LLMConfig.URL, "attempt", attempt) | ||||
| 			delay := time.Duration(baseDelay*(attempt+1)) * time.Second | ||||
| @@ -619,7 +641,7 @@ func (b *Bot) CallLLM(prompt string) ([]byte, error) { | ||||
| 		resp.Body.Close() | ||||
| 		if err != nil { | ||||
| 			if attempt == maxRetries-1 { | ||||
| 				return nil, fmt.Errorf("failed to read response body: %w", err) | ||||
| 				return nil, fmt.Errorf("LLM call failed after %d retries on reading body: %w", maxRetries, err) | ||||
| 			} | ||||
| 			b.log.Error("failed to read response body; will retry", "error", err, "url", b.cfg.LLMConfig.URL, "attempt", attempt) | ||||
| 			delay := time.Duration(baseDelay*(attempt+1)) * time.Second | ||||
| @@ -629,7 +651,7 @@ func (b *Bot) CallLLM(prompt string) ([]byte, error) { | ||||
| 		// Check status code | ||||
| 		if resp.StatusCode >= 400 && resp.StatusCode < 600 { | ||||
| 			if attempt == maxRetries-1 { | ||||
| 				return nil, fmt.Errorf("after %d retries, still got status %d", maxRetries, resp.StatusCode) | ||||
| 				return nil, fmt.Errorf("LLM call failed after %d retries, got status %d", maxRetries, resp.StatusCode) | ||||
| 			} | ||||
| 			b.log.Warn("retriable status code; will retry", "code", resp.StatusCode, "attempt", attempt) | ||||
| 			delay := time.Duration((baseDelay * (1 << attempt))) * time.Second | ||||
| @@ -644,7 +666,16 @@ func (b *Bot) CallLLM(prompt string) ([]byte, error) { | ||||
| 		b.log.Debug("llm resp", "body", string(body), "url", b.cfg.LLMConfig.URL, "attempt", attempt) | ||||
| 		return body, nil | ||||
| 	} | ||||
| 	entry := fmt.Sprintf("bot '%s' exceeded attempts to call llm;", b.BotName) | ||||
| 	lj := models.Journal{ | ||||
| 		Entry:    entry, | ||||
| 		Username: b.BotName, | ||||
| 		RoomID:   b.RoomID, | ||||
| 	} | ||||
| 	if err := repo.JournalCreate(context.Background(), &lj); err != nil { | ||||
| 		b.log.Warn("failed to write to journal", "entry", lj) | ||||
| 	} | ||||
| 	// notify room | ||||
| 	// This line should not be reached because each error path returns in the loop. | ||||
| 	return nil, errors.New("unknown error in retry loop") | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -34,6 +34,7 @@ | ||||
| - at game creation list languages and support them at backend; + | ||||
| - sql ping goroutine with reconnect on fail; + | ||||
| - player stats: played games, lost, won, rating elo, opened opposite words, opened white words, opened black words. | ||||
| - at the end of the game, all colors should be revealed; | ||||
|  | ||||
| #### sse points | ||||
| - clue sse update; | ||||
|   | ||||
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