Fix: test; limit changes on player update
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@ -159,7 +159,6 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, err.Error())
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return
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}
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// Initialize transaction
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ctx, tx, err := repo.InitTx(r.Context())
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if err != nil {
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@ -173,7 +172,6 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
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panic(r)
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}
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}()
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fi.Room.IsRunning = true
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fi.Room.IsOver = false
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fi.Room.TeamTurn = "blue"
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@ -189,24 +187,21 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
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Action: models.ActionTypeGameStarted,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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// Use the new context with transaction
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if err := saveFullInfo(ctx, fi); err != nil {
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tx.Rollback()
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abortWithError(w, err.Error())
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return
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}
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// Save action history
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action.RoomID = fi.Room.ID
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action.CreatedAtUnix = time.Now().Unix()
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action.CreatedAt = time.Now()
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if err := repo.CreateAction(ctx, fi.Room.ID, &action); err != nil {
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tx.Rollback()
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log.Error("failed to save action", "error", err)
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abortWithError(w, err.Error())
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return
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}
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// Save word cards
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for _, card := range fi.Room.Cards {
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card.RoomID = fi.Room.ID // Ensure RoomID is set for each card
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@ -273,7 +268,8 @@ func HandleJoinRoom(w http.ResponseWriter, r *http.Request) {
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fi.State.RoomID = &room.ID
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fi.Room = room
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fi.List = nil
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if err := saveFullInfo(r.Context(), fi); err != nil {
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if err := repo.PlayerSetRoomID(r.Context(), room.ID, fi.State.Username); err != nil {
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log.Error("failed to set room_id for player", "error", err, "username", fi.State.Username, "room_id", room.ID)
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abortWithError(w, err.Error())
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return
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}
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