Fix: test; limit changes on player update
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		| @@ -110,11 +110,11 @@ func HandleExit(w http.ResponseWriter, r *http.Request) { | ||||
| 	fiToSave := &models.FullInfo{ | ||||
| 		Room: exitedRoom, | ||||
| 	} | ||||
| 	if err := saveFullInfo(r.Context(), fiToSave); err != nil { | ||||
| 	if err := repo.PlayerExitRoom(r.Context(), fi.State.Username); err != nil { | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
| 	if err := repo.PlayerExitRoom(r.Context(), fi.State.Username); err != nil { | ||||
| 	if err := saveFullInfo(r.Context(), fiToSave); err != nil { | ||||
| 		abortWithError(w, err.Error()) | ||||
| 		return | ||||
| 	} | ||||
|   | ||||
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