Fix: test; limit changes on player update
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@ -110,11 +110,11 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
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fiToSave := &models.FullInfo{
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Room: exitedRoom,
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}
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if err := saveFullInfo(r.Context(), fiToSave); err != nil {
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if err := repo.PlayerExitRoom(r.Context(), fi.State.Username); err != nil {
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abortWithError(w, err.Error())
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return
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}
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if err := repo.PlayerExitRoom(r.Context(), fi.State.Username); err != nil {
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if err := saveFullInfo(r.Context(), fiToSave); err != nil {
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abortWithError(w, err.Error())
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return
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}
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