Fix: test; limit changes on player update
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@ -90,16 +90,15 @@ type Team struct {
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}
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type Action struct {
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ID uint32 `json:"id" db:"id"`
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RoomID string `json:"room_id" db:"room_id"`
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Actor string `json:"actor" db:"actor"`
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ActorColor string `json:"actor_color" db:"actor_color"`
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Action string `json:"action_type" db:"action_type"`
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Word string `json:"word" db:"word"`
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WordColor string `json:"word_color" db:"word_color"`
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Number string `json:"number_associated" db:"number_associated"`
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CreatedAt time.Time `json:"created_at" db:"-"`
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CreatedAtUnix int64 `db:"created_at"`
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ID uint32 `json:"id" db:"id"`
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RoomID string `json:"room_id" db:"room_id"`
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Actor string `json:"actor" db:"actor"`
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ActorColor string `json:"actor_color" db:"actor_color"`
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Action string `json:"action_type" db:"action_type"`
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Word string `json:"word" db:"word"`
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WordColor string `json:"word_color" db:"word_color"`
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Number string `json:"number_associated" db:"number_associated"`
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CreatedAt time.Time `json:"created_at" db:"created_at"`
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}
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type Player struct {
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@ -126,8 +125,9 @@ type BotPlayer struct {
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}
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type CardMark struct {
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Username string
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Active bool
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CardID uint32 `db:"card_id"`
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Username string `db:"username"`
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Active bool `db:"active"`
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}
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type Room struct {
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