Feat: session table and interface
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@ -6,20 +6,25 @@ import (
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// each session contains the username of the user and the time at which it expires
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type Session struct {
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Username string
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CurrentRoom string
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Expiry time.Time
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ID uint32
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// CurrentRoom string
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// Expiry time.Time
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UpdatedAt time.Time
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Lifetime uint32 // minutes
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CookieToken string
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Username string // username is playerid
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}
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// we'll use this method later to determine if the session has expired
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func (s Session) IsExpired() bool {
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return s.Expiry.Before(time.Now())
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return time.Now().After(s.UpdatedAt.Add(time.Minute * time.Duration(s.Lifetime)))
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// return s.Expiry.Before(time.Now())
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}
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func ListUsernames(ss map[string]*Session) []string {
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resp := make([]string, 0, len(ss))
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for _, s := range ss {
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resp = append(resp, s.Username)
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}
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return resp
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}
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// func ListUsernames(ss map[string]*Session) []string {
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// resp := make([]string, 0, len(ss))
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// for _, s := range ss {
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// resp = append(resp, s.Username)
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// }
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// return resp
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// }
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