Fix: nil check player
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@ -26,6 +26,9 @@ func createRoom(ctx context.Context, req *models.RoomReq) (*models.Room, error)
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func saveFullInfo(ctx context.Context, fi *models.FullInfo) error {
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// INFO: no transactions; so case is possible where first object is updated but the second is not
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if fi.State == nil {
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return errors.New("player is nil")
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}
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if err := repo.PlayerUpdate(ctx, fi.State); err != nil {
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return err
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}
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