Enha: use of db methods
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@ -42,17 +42,20 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
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}
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fi.State.RoomID = room.ID
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fi.Room = room
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fi.Room.IsPublic = true // hardcode for local test; move to form
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if err := repo.CreateRoom(r.Context(), room); err != nil {
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if err := repo.RoomCreate(r.Context(), room); err != nil {
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abortWithError(w, err.Error())
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return
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}
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if err := saveFullInfo(fi); err != nil {
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msg := "failed to set current room to session"
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log.Error(msg, "error", err)
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abortWithError(w, msg)
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if err := repo.PlayerSetRoomID(fi.State.Username, room.ID); err != nil {
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abortWithError(w, err.Error())
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return
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}
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// if err := saveFullInfo(fi); err != nil {
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// msg := "failed to set current room to session"
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// log.Error(msg, "error", err)
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// abortWithError(w, msg)
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// return
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// }
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notify(models.NotifyRoomListUpdate, "")
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tmpl, err := template.ParseGlob("components/*.html")
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if err != nil {
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@ -198,7 +201,7 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
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func HandleJoinRoom(w http.ResponseWriter, r *http.Request) {
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roomID := r.URL.Query().Get("id")
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room, err := getRoomByID(roomID)
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room, err := repo.RoomGetByID(r.Context(), roomID)
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if err != nil {
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abortWithError(w, err.Error())
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return
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