Merge branch 'master' into enha/sse-try

This commit is contained in:
Grail Finder
2025-07-15 16:13:59 +03:00
13 changed files with 92 additions and 74 deletions

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@ -1,7 +1,6 @@
body{ body{
background-color: #0C1616FF; background-color: #0C1616FF;
color: #8896b2; color: #8896b2;
max-width: 1000px;
min-width: 0px; min-width: 0px;
margin: 2em auto !important; margin: 2em auto !important;
margin-left: auto; margin-left: auto;

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@ -10,7 +10,7 @@ import (
// the amount of time to wait when pushing a message to // the amount of time to wait when pushing a message to
// a slow client or a client that closed after `range clients` started. // a slow client or a client that closed after `range clients` started.
const patience time.Duration = time.Second * 1 // const patience time.Duration = time.Second * 1
type ( type (
NotificationEvent struct { NotificationEvent struct {

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@ -18,7 +18,7 @@
if (!window.actionHistoryScrollSet) { if (!window.actionHistoryScrollSet) {
htmx.onLoad(function(target) { htmx.onLoad(function(target) {
if (target.id === 'actionHistoryContainer') { if (target.id === 'actionHistoryContainer') {
target.scrollTop = target.scrollHeight; target.scrollToBottom();
} }
}); });
window.actionHistoryScrollSet = true; window.actionHistoryScrollSet = true;

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@ -1,6 +1,7 @@
{{define "room"}} {{define "room"}}
<div id="room-interier" class=space-y-2> <div id="room-interier" class=space-y-2>
<div id="meta"> <div id="headwrapper" class="grid grid-cols-1 md:grid-cols-5 md:gap-4">
<div id="meta" class="md:col-span-1 border-2 rounded-lg text-center space-y-2">
<p>Hello {{.State.Username}};</p> <p>Hello {{.State.Username}};</p>
<p>Room created by {{.Room.CreatorName}};</p> <p>Room created by {{.Room.CreatorName}};</p>
<p>Room link:</p> <p>Room link:</p>
@ -16,13 +17,13 @@
{{end}} {{end}}
<p> <p>
{{if eq .State.Team ""}} {{if eq .State.Team ""}}
join the team! you don't have a role! join the team ->
{{else}} {{else}}
you're on the team <span class="text-{{.State.Team}}-500">{{.State.Team}}</span>! you're on the team <span class="text-{{.State.Team}}-500">{{.State.Team}}</span>!
{{end}} {{end}}
</p> </p>
</div> </div>
<hr /> <div id="infopatch" class="md:col-span-3">
{{if .Room.IsRunning}} {{if .Room.IsRunning}}
<p>Turn of the <span class="text-{{.Room.TeamTurn}}-500">{{.Room.TeamTurn}}</span> team</p> <p>Turn of the <span class="text-{{.Room.TeamTurn}}-500">{{.Room.TeamTurn}}</span> team</p>
{{template "turntimer" .Room}} {{template "turntimer" .Room}}
@ -48,7 +49,18 @@
<!-- Right Panel --> <!-- Right Panel -->
{{template "teamlist" .Room.RedTeam}} {{template "teamlist" .Room.RedTeam}}
</div> </div>
</div>
</div>
<hr/> <hr/>
<div class="grid grid-cols-1 md:grid-cols-5 md:gap-4">
<div hx-get="/actionhistory" hx-trigger="sse:backlog_{{.Room.ID}}" class="md:col-span-1">
{{template "actionhistory" .Room.ActionHistory}}
</div>
<div id="cardtable" class="md:col-span-3">
{{template "cardtable" .Room}}
</div>
<div class="hidden md:block md:col-span-1"></div> <!-- Spacer -->
</div>
<div id="systembox" class="overflow-y-auto max-h-96 border-2 border-gray-300 p-4 rounded-lg space-y-2"> <div id="systembox" class="overflow-y-auto max-h-96 border-2 border-gray-300 p-4 rounded-lg space-y-2">
bot thought: <br> bot thought: <br>
<ul> <ul>
@ -57,13 +69,6 @@
{{end}} {{end}}
</ul> </ul>
</div> </div>
<div hx-get="/actionhistory" hx-trigger="sse:backlog_{{.Room.ID}}">
{{template "actionhistory" .Room.ActionHistory}}
</div>
<hr/>
<div id="cardtable">
{{template "cardtable" .Room}}
</div>
<div> <div>
{{if .Room.IsRunning}} {{if .Room.IsRunning}}
{{if and (eq .State.Role "guesser") (eq .State.Team .Room.TeamTurn)}} {{if and (eq .State.Role "guesser") (eq .State.Team .Room.TeamTurn)}}
@ -74,7 +79,7 @@
{{end}} {{end}}
</div> </div>
<div> <div>
{{if and (eq .State.Username .Room.CreatorName) (.Room.IsRunning)}} {{if and (eq .State.Username .Room.CreatorName) (.Room.BotFailed)}}
<button hx-get="/renotify-bot" hx-swap="none" class="bg-gray-100 text-black px-1 py-1 rounded">Btn in case llm call failed</button> <button hx-get="/renotify-bot" hx-swap="none" class="bg-gray-100 text-black px-1 py-1 rounded">Btn in case llm call failed</button>
{{end}} {{end}}
</div> </div>

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@ -42,8 +42,9 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
return return
} }
fi, err := getFullInfoByCtx(ctx) fi, err := getFullInfoByCtx(ctx)
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
if err := validateMove(fi, models.UserRoleGuesser); err != nil { if err := validateMove(fi, models.UserRoleGuesser); err != nil {
@ -206,8 +207,9 @@ func HandleMarkCard(w http.ResponseWriter, r *http.Request) {
return return
} }
fi, err := getFullInfoByCtx(ctx) fi, err := getFullInfoByCtx(ctx)
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
if err := validateMove(fi, models.UserRoleGuesser); err != nil { if err := validateMove(fi, models.UserRoleGuesser); err != nil {
@ -274,8 +276,9 @@ func HandleMarkCard(w http.ResponseWriter, r *http.Request) {
func HandleActionHistory(w http.ResponseWriter, r *http.Request) { func HandleActionHistory(w http.ResponseWriter, r *http.Request) {
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
tmpl, err := template.ParseGlob("components/*.html") tmpl, err := template.ParseGlob("components/*.html")
@ -293,8 +296,9 @@ func HandleAddBot(w http.ResponseWriter, r *http.Request) {
team := r.URL.Query().Get("team") team := r.URL.Query().Get("team")
role := r.URL.Query().Get("role") role := r.URL.Query().Get("role")
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
var botname string var botname string
@ -319,8 +323,9 @@ func HandleRemoveBot(w http.ResponseWriter, r *http.Request) {
botName := r.URL.Query().Get("bot") botName := r.URL.Query().Get("bot")
log.Debug("got remove-bot request", "bot_name", botName) log.Debug("got remove-bot request", "bot_name", botName)
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
if err := llmapi.RemoveBot(botName, fi.Room); err != nil { if err := llmapi.RemoveBot(botName, fi.Room); err != nil {

View File

@ -72,8 +72,9 @@ func HandleJoinTeam(w http.ResponseWriter, r *http.Request) {
} }
// get username // get username
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
if fi.Room == nil { if fi.Room == nil {
@ -111,8 +112,9 @@ func HandleJoinTeam(w http.ResponseWriter, r *http.Request) {
func HandleEndTurn(w http.ResponseWriter, r *http.Request) { func HandleEndTurn(w http.ResponseWriter, r *http.Request) {
// get username // get username
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
// check if one who pressed it is from the team who has the turn // check if one who pressed it is from the team who has the turn
@ -143,8 +145,9 @@ func HandleEndTurn(w http.ResponseWriter, r *http.Request) {
func HandleStartGame(w http.ResponseWriter, r *http.Request) { func HandleStartGame(w http.ResponseWriter, r *http.Request) {
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
// check if enough players // check if enough players
@ -293,8 +296,9 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) {
clue := r.PostFormValue("clue") clue := r.PostFormValue("clue")
num := r.PostFormValue("number") num := r.PostFormValue("number")
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
guessLimitU64, err := strconv.ParseUint(num, 10, 8) guessLimitU64, err := strconv.ParseUint(num, 10, 8)
@ -360,8 +364,9 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) {
func HandleRenotifyBot(w http.ResponseWriter, r *http.Request) { func HandleRenotifyBot(w http.ResponseWriter, r *http.Request) {
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
notifyBotIfNeeded(fi.Room) notifyBotIfNeeded(fi.Room)

View File

@ -75,8 +75,9 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
return return
} }
fi, err := getFullInfoByCtx(r.Context()) fi, err := getFullInfoByCtx(r.Context())
if err != nil { if err != nil || fi == nil {
abortWithError(w, err.Error()) log.Error("failed to fetch fi", "error", err)
http.Redirect(w, r, "/", 302)
return return
} }
if fi.Room.IsRunning { if fi.Room.IsRunning {

View File

@ -25,10 +25,10 @@ var (
DoneChanMap = make(map[string]chan bool) DoneChanMap = make(map[string]chan bool)
mapMutex = &sync.RWMutex{} mapMutex = &sync.RWMutex{}
// got prompt: control character (\\u0000-\\u001F) found while parsing a string at line 4 column 0 // got prompt: control character (\\u0000-\\u001F) found while parsing a string at line 4 column 0
// MimePrompt = `we are playing alias;\nyou are a mime (player who gives a clue of one noun word and number of cards you expect them to open) of the %s team (people who would guess by your clue want open the %s cards);\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the game info in json:\n%s` GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": \"most_relevant_word_to_the_clue\",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that you can choose from:\n%v`
// GuesserPrompt = `we are playing alias;\nyou are to guess words of the %s team (you want open %s cards) by given clue and a number of meant guesses;\nplease return your guesses and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guesses\": [\"word1\", \"word2\", ...],\n\"could_be\": [\"this\", \"that\", ...]\n}\nthe team who openes all their cards first wins.\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;\nhere is the cards (and other info), you need to choose revealed==false words:\n%s` MimeSimplePrompt = `we are playing alias;\nyou are to give one word clue and a number of words you mean your team to open; your team words: %v;\nhere are the words of opposite team you want to avoid: %v;\nand here is a black word that is critical not to pick: %s;\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9-as-string\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nplease return json only.`
GuesserSimplePrompt = `we are playing game of alias;\n you were given a clue: \"%s\";\nplease return your guess and words that could be meant by the clue, but you do not wish to open yet, in json like:\n{\n\"guess\": \"most_relevant_word_to_the_clue\",\n\"could_be\": [\"this\", \"that\", ...]\n}\nhere is the words that you can choose from:\n%v` GuesserSimplePromptRU = `мы играем в alias;\n тебе дана подсказка (clue): \"%s\";\nпожалуйста, верни свою догадку (guess), а также слова, что тоже подходят к подсказке, но ты меньше в них уверен, в формате json; пример:\n{\n\"guess\": \"отгадка\",\n\"could_be\": [\"слово1\", \"слово2\", ...]\n}\nвот список слов из которых нужно выбрать:\n%v`
MimeSimplePrompt = `we are playing alias;\nyou are to give one word clue and a number of words you mean your team to open; your team words: %v;\nhere are the words of opposite team you want to avoid: %v;\nand here is a black word that is critical not to pick: %s;\nplease return your clue, number of cards to open and what words you mean them to find using that clue in json like:\n{\n\"clue\": \"one-word-noun\",\n\"number\": \"number-from-0-to-9-as-string\",\n\"words_I_mean_my_team_to_open\": [\"this\", \"that\", ...]\n}\nplease return json only.\nunopen Blue cards left: %d;\nunopen Red cards left: %d;` MimeSimplePromptRU = `мы играем в alias;\nтебе нужно дать подсказку одним словом и число слов, что ты подразумевал этой подсказкой; слова твоей комманды: %v;\nслова противоположной комманды, что ты хочешь избежать: %v;\nи вот ЧЕРНОЕ СЛОВО, открыв которое твоя комманда проиграет игру: %s;\nпожалуйста, верни подсказку (одним словом) и количество слов, что ты подразумеваешь в формате json; пример:\n{\n\"clue\": \"подсказка\",\n\"number\": \"число-от-0-до-9-as-string\",\n\"words_I_mean_my_team_to_open\": [\"слово1\", \"слово2\", ...]\n}\nпожалуйста верни только json.`
) )
func convertToSliceOfStrings(value any) ([]string, error) { func convertToSliceOfStrings(value any) ([]string, error) {
@ -188,6 +188,11 @@ func (b *Bot) BotMove() {
b.log.Error("bot loop", "error", err) b.log.Error("bot loop", "error", err)
return return
} }
if room.BotFailed {
if err := repo.RoomUnSetBotFailed(context.Background(), room.ID); err != nil {
b.log.Error("failed to unset bot failed bool", "error", err)
}
}
// eventName := models.NotifyBacklogPrefix + room.ID // eventName := models.NotifyBacklogPrefix + room.ID
eventName := models.NotifyRoomUpdatePrefix + room.ID eventName := models.NotifyRoomUpdatePrefix + room.ID
eventPayload := "" eventPayload := ""
@ -231,6 +236,9 @@ func (b *Bot) BotMove() {
b.log.Warn("failed to write to journal", "entry", lj) b.log.Warn("failed to write to journal", "entry", lj)
} }
b.log.Error("bot loop", "error", err) b.log.Error("bot loop", "error", err)
if err := repo.RoomSetBotFailed(context.Background(), room.ID); err != nil {
b.log.Error("failed to set bot failed bool", "error", err)
}
return return
} }
tempMap, err := b.LLMParser.ParseBytes(llmResp) tempMap, err := b.LLMParser.ParseBytes(llmResp)
@ -545,6 +553,9 @@ func (b *Bot) BuildSimpleGuesserPrompt(room *models.Room) string {
} }
words[i] = card.Word words[i] = card.Word
} }
if strings.EqualFold(room.Settings.Language, "ru") {
return fmt.Sprintf(MimeSimplePromptRU, clueAction.Word, words)
}
return fmt.Sprintf(GuesserSimplePrompt, clueAction.Word, words) return fmt.Sprintf(GuesserSimplePrompt, clueAction.Word, words)
} }
@ -573,34 +584,20 @@ func (b *Bot) BuildSimpleMimePrompt(room *models.Room) string {
theirwords = append(theirwords, card.Word) theirwords = append(theirwords, card.Word)
} }
} }
return fmt.Sprintf(MimeSimplePrompt, ourwords, theirwords, blackWord, room.BlueCounter, room.RedCounter) if strings.EqualFold(room.Settings.Language, "ru") {
return fmt.Sprintf(MimeSimplePromptRU, ourwords, theirwords, blackWord)
}
return fmt.Sprintf(MimeSimplePrompt, ourwords, theirwords, blackWord)
} }
func (b *Bot) BuildPrompt(room *models.Room) string { func (b *Bot) BuildPrompt(room *models.Room) string {
if b.Role == "" { if b.Role == "" {
return "" return ""
} }
// toText := make(map[string]any)
// toText["backlog"] = room.ActionHistory
// // mime sees all colors;
// // guesser sees only revealed ones
// if b.Role == models.UserRoleMime {
// toText["cards"] = room.Cards
// }
// data, err := json.Marshal(toText)
// if err != nil {
// b.log.Error("failed to marshal", "error", err)
// return ""
// }
// Escape the JSON string for inclusion in another JSON field
// escapedData := strings.ReplaceAll(string(data), `"`, `\\"`)
if b.Role == models.UserRoleMime { if b.Role == models.UserRoleMime {
// return fmt.Sprintf(MimeSimplePrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData)
// return fmt.Sprintf(MimePrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData)
return b.BuildSimpleMimePrompt(room) return b.BuildSimpleMimePrompt(room)
} }
if b.Role == models.UserRoleGuesser { if b.Role == models.UserRoleGuesser {
// return fmt.Sprintf(GuesserPrompt, b.Team, b.Team, room.BlueCounter, room.RedCounter, escapedData)
return b.BuildSimpleGuesserPrompt(room) return b.BuildSimpleGuesserPrompt(room)
} }
return "" return ""
@ -666,16 +663,5 @@ func (b *Bot) CallLLM(prompt string) ([]byte, error) {
b.log.Debug("llm resp", "body", string(body), "url", b.cfg.LLMConfig.URL, "attempt", attempt) b.log.Debug("llm resp", "body", string(body), "url", b.cfg.LLMConfig.URL, "attempt", attempt)
return body, nil return body, nil
} }
entry := fmt.Sprintf("bot '%s' exceeded attempts to call llm;", b.BotName)
lj := models.Journal{
Entry: entry,
Username: b.BotName,
RoomID: b.RoomID,
}
if err := repo.JournalCreate(context.Background(), &lj); err != nil {
b.log.Warn("failed to write to journal", "entry", lj)
}
// notify room
// This line should not be reached because each error path returns in the loop.
return nil, errors.New("unknown error in retry loop") return nil, errors.New("unknown error in retry loop")
} }

View File

@ -13,6 +13,7 @@ CREATE TABLE rooms (
mime_done BOOLEAN NOT NULL DEFAULT FALSE, mime_done BOOLEAN NOT NULL DEFAULT FALSE,
is_running BOOLEAN NOT NULL DEFAULT FALSE, is_running BOOLEAN NOT NULL DEFAULT FALSE,
is_over BOOLEAN NOT NULL DEFAULT FALSE, is_over BOOLEAN NOT NULL DEFAULT FALSE,
bot_failed BOOLEAN NOT NULL DEFAULT FALSE,
team_won TEXT NOT NULL DEFAULT '', team_won TEXT NOT NULL DEFAULT '',
room_link TEXT NOT NULL DEFAULT '' room_link TEXT NOT NULL DEFAULT ''
); );

View File

@ -178,6 +178,8 @@ type Room struct {
BotMap map[string]BotPlayer `db:"-"` BotMap map[string]BotPlayer `db:"-"`
LogJournal []Journal `db:"-"` LogJournal []Journal `db:"-"`
Settings GameSettings `db:"-"` Settings GameSettings `db:"-"`
//
BotFailed bool `db:"bot_failed"`
} }
func (r *Room) FindColor(word string) (WordColor, bool) { func (r *Room) FindColor(word string) (WordColor, bool) {

View File

@ -15,6 +15,20 @@ type RoomsRepo interface {
RoomCreate(ctx context.Context, room *models.Room) error RoomCreate(ctx context.Context, room *models.Room) error
RoomDeleteByID(ctx context.Context, id string) error RoomDeleteByID(ctx context.Context, id string) error
RoomUpdate(ctx context.Context, room *models.Room) error RoomUpdate(ctx context.Context, room *models.Room) error
RoomSetBotFailed(ctx context.Context, roomID string) error
RoomUnSetBotFailed(ctx context.Context, roomID string) error
}
func (p *RepoProvider) RoomSetBotFailed(ctx context.Context, roomID string) error {
db := getDB(ctx, p.DB)
_, err := db.ExecContext(ctx, "UPDATE rooms SET bot_failed = true WHERE id = ?", roomID)
return err
}
func (p *RepoProvider) RoomUnSetBotFailed(ctx context.Context, roomID string) error {
db := getDB(ctx, p.DB)
_, err := db.ExecContext(ctx, "UPDATE rooms SET bot_failed = false WHERE id = ?", roomID)
return err
} }
func (p *RepoProvider) RoomList(ctx context.Context) ([]*models.Room, error) { func (p *RepoProvider) RoomList(ctx context.Context) ([]*models.Room, error) {

View File

@ -21,8 +21,8 @@
- redo card .revealed use: it should mean that card is revealed for everybody, while mime should be able to see cards as is; + - redo card .revealed use: it should mean that card is revealed for everybody, while mime should be able to see cards as is; +
- better styles and fluff; - better styles and fluff;
- common auth system between sites; - common auth system between sites;
- signup vs login; - signup vs login; +
- passwords (to room and to login); - passwords (to room and to login); +
=== ===
- show in backlog (and with that in prompt to llm) how many cards are left to open, also additional comment: if guess was right; - show in backlog (and with that in prompt to llm) how many cards are left to open, also additional comment: if guess was right;
- gameover to backlog; - gameover to backlog;
@ -33,7 +33,7 @@
- possibly turn markings into parts of names of users (first three letters?); + - possibly turn markings into parts of names of users (first three letters?); +
- at game creation list languages and support them at backend; + - at game creation list languages and support them at backend; +
- sql ping goroutine with reconnect on fail; + - sql ping goroutine with reconnect on fail; +
- player stats: played games, lost, won, rating elo, opened opposite words, opened white words, opened black words. - player stats: played games, lost, won, rating elo, opened opposite words, opened white words, opened black words. +
- at the end of the game, all colors should be revealed; - at the end of the game, all colors should be revealed;
- tracing; - tracing;
@ -91,5 +91,5 @@
- mime sees the clue input out of turn; (eh) - mime sees the clue input out of turn; (eh)
- there is a problem of two timers, they both could switch turn, but it is not easy to stop them from llmapi or handlers. + - there is a problem of two timers, they both could switch turn, but it is not easy to stop them from llmapi or handlers. +
- journal still does not work; + - journal still does not work; +
- lose/win game; then exit room (while being the creator), then press to stats -> cannot find session in db, although cookie in place and session in db; - lose/win game; then exit room (while being the creator), then press to stats -> cannot find session in db, although cookie in place and session in db; +
- exit endpoints delets player from db; - exit endpoints delets player from db; +