Fix: stats and marks queries
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		| @@ -46,20 +46,20 @@ func updateStatsOnGameOver(ctx context.Context, room *models.Room) { | ||||
| 		if player.Role == models.UserRoleMime { | ||||
| 			stats.PlayedAsMime++ | ||||
| 			if stats.PlayedAsMime > 0 { | ||||
| 				gamesWonAsMime := stats.MimeWinrate * float64(stats.PlayedAsMime-1) | ||||
| 				gamesWonAsMime := stats.MimeWinrate * float32(stats.PlayedAsMime-1) | ||||
| 				if player.Team == room.TeamWon { | ||||
| 					gamesWonAsMime++ | ||||
| 				} | ||||
| 				stats.MimeWinrate = gamesWonAsMime / float64(stats.PlayedAsMime) | ||||
| 				stats.MimeWinrate = gamesWonAsMime / float32(stats.PlayedAsMime) | ||||
| 			} | ||||
| 		} else if player.Role == models.UserRoleGuesser { | ||||
| 			stats.PlayedAsGuesser++ | ||||
| 			if stats.PlayedAsGuesser > 0 { | ||||
| 				gamesWonAsGuesser := stats.GuesserWinrate * float64(stats.PlayedAsGuesser-1) | ||||
| 				gamesWonAsGuesser := stats.GuesserWinrate * float32(stats.PlayedAsGuesser-1) | ||||
| 				if player.Team == room.TeamWon { | ||||
| 					gamesWonAsGuesser++ | ||||
| 				} | ||||
| 				stats.GuesserWinrate = gamesWonAsGuesser / float64(stats.PlayedAsGuesser) | ||||
| 				stats.GuesserWinrate = gamesWonAsGuesser / float32(stats.PlayedAsGuesser) | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
|   | ||||
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