Fix: stats and marks queries
This commit is contained in:
@ -46,20 +46,20 @@ func updateStatsOnGameOver(ctx context.Context, room *models.Room) {
|
||||
if player.Role == models.UserRoleMime {
|
||||
stats.PlayedAsMime++
|
||||
if stats.PlayedAsMime > 0 {
|
||||
gamesWonAsMime := stats.MimeWinrate * float64(stats.PlayedAsMime-1)
|
||||
gamesWonAsMime := stats.MimeWinrate * float32(stats.PlayedAsMime-1)
|
||||
if player.Team == room.TeamWon {
|
||||
gamesWonAsMime++
|
||||
}
|
||||
stats.MimeWinrate = gamesWonAsMime / float64(stats.PlayedAsMime)
|
||||
stats.MimeWinrate = gamesWonAsMime / float32(stats.PlayedAsMime)
|
||||
}
|
||||
} else if player.Role == models.UserRoleGuesser {
|
||||
stats.PlayedAsGuesser++
|
||||
if stats.PlayedAsGuesser > 0 {
|
||||
gamesWonAsGuesser := stats.GuesserWinrate * float64(stats.PlayedAsGuesser-1)
|
||||
gamesWonAsGuesser := stats.GuesserWinrate * float32(stats.PlayedAsGuesser-1)
|
||||
if player.Team == room.TeamWon {
|
||||
gamesWonAsGuesser++
|
||||
}
|
||||
stats.GuesserWinrate = gamesWonAsGuesser / float64(stats.PlayedAsGuesser)
|
||||
stats.GuesserWinrate = gamesWonAsGuesser / float32(stats.PlayedAsGuesser)
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user