Feat: room expiry
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@ -64,13 +64,11 @@ type BotPlayer struct {
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}
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type Room struct {
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ID string `json:"id" db:"id"`
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CreatedAt time.Time `json:"created_at" db:"created_at"`
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// RoomName string `json:"room_name"`
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RoomPass string `json:"room_pass"`
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RoomLink string
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CreatorName string `json:"creator_name"`
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// PlayerList []string `json:"player_list"`
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ID string `json:"id" db:"id"`
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CreatedAt time.Time `json:"created_at" db:"created_at"` // limit?
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RoomPass string `json:"room_pass"`
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RoomLink string
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CreatorName string `json:"creator_name"`
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ActionHistory []Action
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TeamTurn UserTeam
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RedTeam Team
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@ -86,15 +84,14 @@ type Room struct {
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RedTurn bool // false is blue turn
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MimeDone bool
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IsPublic bool
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// GameSettings *GameSettings `json:"settings"`
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IsRunning bool `json:"is_running"`
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Language string `json:"language" example:"en" form:"language"`
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RoundTime int32 `json:"round_time"`
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// ProgressPct uint32 `json:"progress_pct"`
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IsOver bool
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TeamWon UserTeam // blue | red
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IsRunning bool `json:"is_running"`
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Language string `json:"language" example:"en" form:"language"`
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RoundTime int32 `json:"round_time"`
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IsOver bool
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TeamWon UserTeam // blue | red
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// needed for debug
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LogJournal []string
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LogJournal []string
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LastActionTS time.Time
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}
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// FindBotByTeamRole returns bot name if found; otherwise empty string
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