Enha: shorter sse patience; style cleaning
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@ -106,8 +106,9 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
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if err := repo.RoomDeleteByID(r.Context(), fi.Room.ID); err != nil {
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log.Error("failed to remove room", "error", err)
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}
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notify(models.NotifyRoomListUpdate, "")
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notify(models.NotifyRoomListUpdate, "") // why is it needed?
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} else {
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notify(models.NotifyRoomUpdatePrefix, "")
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// if regular player leaves, just exit room
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if err := repo.PlayerExitRoom(r.Context(), fi.State.Username); err != nil {
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log.Error("failed to exit room", "error", err)
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