Fix: recover bot; llama.cpp fix
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@ -116,7 +116,9 @@ func getGuesser(m map[string]BotPlayer, team UserTeam) string {
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// WhichBotToMove returns bot name that have to move or empty string
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func (r *Room) WhichBotToMove() string {
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fmt.Println("looking for bot to move", "team-turn", r.TeamTurn, "mime-done", r.MimeDone, "bot-map", r.BotMap, "is_running", r.IsRunning)
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fmt.Println("looking for bot to move", "team-turn:", r.TeamTurn,
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"mime-done:", r.MimeDone, "bot-map:", r.BotMap, "is_running:", r.IsRunning,
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"blueMime:", r.BlueTeam.Mime, "redMime:", r.RedTeam.Mime)
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if !r.IsRunning {
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return ""
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}
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