Enha: wait for mime clue
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		| @@ -45,15 +45,17 @@ | ||||
|   <div> | ||||
|     {{if and (eq .State.Role "guesser") (eq .State.Team .Room.TeamTurn)}} | ||||
|     <button hx-get="/end-turn" hx-target="#room" class="bg-amber-100 text-black px-4 py-2 rounded">End Turn</button> | ||||
|     {{else if eq .State.Role "mime"}} | ||||
|     {{else if and (eq .State.Role "mime") (not .Room.MimeDone)}} | ||||
|     {{template "mimeclue"}} | ||||
|     {{end}} | ||||
|   </div> | ||||
|   <div hx-get="/actionhistory" hx-trigger="sse:backlog_{{.Room.ID}}"> | ||||
|   {{template "actionhistory" .Room.ActionHistory}} | ||||
|   </div> | ||||
|   {{if not .Room.IsRunning}} | ||||
|   <div id="exitbtn"> | ||||
|           <button button id="exit-room-btn" type="submit" class="justify-center rounded-md bg-indigo-600 px-3 py-1.5 text-sm font-semibold leading-6 text-white shadow-sm hover:bg-indigo-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-600" hx-get="/room/exit" hx-target="#ancestor">Exit Room</button> | ||||
|   </div> | ||||
|   {{end}} | ||||
| </div> | ||||
| {{end}} | ||||
|   | ||||
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