Feat: guess limit
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							| @@ -6,10 +6,9 @@ | ||||
| - invite link; + | ||||
| - login with invite link; + | ||||
| - add html icons of whos turn it is (like an image of big ? when mime is thinking); | ||||
| - there three places for bot to check if its its move: start-game; end-turn, after mime gave clue; | ||||
| - remove bot button (if game is not running, or bot already added); | ||||
| - there three places for bot to check if its its move: start-game; end-turn, after mime gave clue; + | ||||
| - remove bot button (if game is not running, or bot already added); + | ||||
| - show in backlog (and with that in prompt to llm) how many cards are left to open, also additional comment: if guess was right; | ||||
| - if bot already added; remove add bot button; | ||||
| - hide clue input for mime when it's not their turn; | ||||
| - needs resend to llm btn; + | ||||
|  | ||||
| @@ -26,7 +25,8 @@ | ||||
| ### issues | ||||
| - after the game started (isrunning) players should be able join guessers, but not switch team, or join as a mime; | ||||
| - cleanup backlog after new game is started; | ||||
| - guessers should not be able to open more cards, than mime gave them +1; | ||||
| - guessers should not be able to open more cards, than mime gave them +1 (auto end turn); + | ||||
| - 0 should mean without limit; | ||||
| - sse hangs / fails connection which causes to wait for cards to open a few seconds (on local machine); | ||||
| - after starting a new game (after old one) blue mime has no clue input; | ||||
| - gameover to backlog; | ||||
|   | ||||
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