Files
gralias/handlers/actions.go
Grail Finder 3e0d24f5f8 Fix: buildable
2025-07-02 15:51:14 +03:00

362 lines
9.5 KiB
Go

package handlers
import (
"context"
"errors"
"fmt"
"gralias/broker"
"gralias/llmapi"
"gralias/models"
"gralias/wordloader"
)
func createRoom(ctx context.Context, req *models.RoomReq) (*models.Room, error) {
creator, ok := ctx.Value(models.CtxUsernameKey).(string)
if !ok {
err := errors.New("failed to extract user from ctx")
return nil, err
}
room := req.CreateRoom(creator)
room.RoomLink = cfg.BaseURL + "/room-join?id=" + room.ID
if err := repo.RoomCreate(ctx, room); err != nil {
return nil, err
}
return room, nil
}
// // DEPRECATED
// func saveRoom(room *models.Room) error {
// key := models.CacheRoomPrefix + room.ID
// data, err := json.Marshal(room)
// if err != nil {
// return err
// }
// memcache.Set(key, data)
// // do I need last action here? since room save is kind of an action on itself
// // time.Now().Add(time.Hour).Sub(room.LastActionTS)
// anHour := int64(216000) // 60 * 60 * 60
// memcache.Expire(key, anHour)
// return nil
// }
// func getRoomByID(roomID string) (*models.Room, error) {
// roomBytes, err := memcache.Get(models.CacheRoomPrefix + roomID)
// if err != nil {
// return nil, err
// }
// resp := &models.Room{}
// if err := json.Unmarshal(roomBytes, &resp); err != nil {
// return nil, err
// }
// return resp, nil
// }
// func removeRoom(roomID string) {
// key := models.CacheRoomPrefix + roomID
// memcache.RemoveKey(key)
// }
// context
// func getStateByCtx(ctx context.Context) (*models.UserState, error) {
// username, ok := ctx.Value(models.CtxUsernameKey).(string)
// if !ok {
// log.Debug("no username in ctx")
// return &models.UserState{}, errors.New("no username in ctx")
// }
// us, err := loadState(username)
// if err != nil {
// return &models.UserState{}, err
// }
// return us, nil
// }
// func dbCreate(fi *models.FullInfo) error{
// repo.CreateRoom()
// }
func saveFullInfo(fi *models.FullInfo) error {
// INFO: no transactions; so case is possible where first object is updated but the second is not
if err := repo.PlayerUpdate(fi.State); err != nil {
return err
}
log.Debug("saved user state", "state", fi.State)
if err := repo.RoomUpdate(context.Background(), fi.Room); err != nil {
return err
}
return nil
}
func notifyBotIfNeeded(room *models.Room) {
if botName := room.WhichBotToMove(); botName != "" {
log.Debug("got botname", "name", botName, "channel_len", len(llmapi.SignalChanMap[botName]))
llmapi.SignalChanMap[botName] <- true
log.Debug("after sending signal", "name", botName)
}
}
// cache
// func saveState(username string, state *models.UserState) error {
// key := models.CacheStatePrefix + username
// data, err := json.Marshal(state)
// if err != nil {
// return err
// }
// memcache.Set(key, data)
// return nil
// }
// func getAllNames() []string {
// names := []string{}
// // will not scale
// session := &models.Session{}
// // filter by key size only sessions
// for _, name := range wholeMemStore {
// // xid is 20 in len
// if len(k) != 20 {
// continue
// }
// if err := json.Unmarshal(v, &session); err != nil {
// log.Error("failed to unmarshal", "error", err)
// continue
// }
// names = append(names, session.Username)
// }
// return names
// }
// can room exists without state? I think no
func getFullInfoByCtx(ctx context.Context) (*models.FullInfo, error) {
resp := &models.FullInfo{}
// state, err := getStateByCtx(ctx)
// if err != nil {
// return nil, err
// }
state, err := getPlayerByCtx(ctx)
resp.State = state
if state.RoomID == "" {
return resp, nil
}
// room, err := getRoomByID(state.RoomID)
room, err := repo.RoomGetByID(ctx, state.RoomID)
if err != nil {
log.Warn("failed to find room despite knowing room_id;",
"room_id", state.RoomID)
return nil, err
}
resp.Room = room
return resp, nil
}
func getPlayerByCtx(ctx context.Context) (*models.Player, error) {
username, ok := ctx.Value(models.CtxUsernameKey).(string)
if !ok {
log.Debug("no username in ctx")
return &models.Player{}, errors.New("no username in ctx")
}
return repo.PlayerGetByName(username)
}
// // DEPRECATED
// func leaveRole(fi *models.FullInfo) {
// fi.Room.RedTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.RedTeam.Guessers)
// fi.Room.BlueTeam.Guessers = utils.RemoveFromSlice(fi.State.Username, fi.Room.BlueTeam.Guessers)
// if fi.Room.RedTeam.Mime == fi.State.Username {
// fi.Room.RedTeam.Mime = ""
// }
// if fi.Room.BlueTeam.Mime == fi.State.Username {
// fi.Room.BlueTeam.Mime = ""
// }
// }
func joinTeam(ctx context.Context, role, team string) (*models.FullInfo, error) {
// get username
fi, _ := getFullInfoByCtx(ctx)
fi.Room.RemovePlayer(fi.State.Username)
// get room
if role == "mime" {
if team == "blue" {
if fi.Room.BlueTeam.Mime != "" {
// error: alredy taken
err := errors.New("Mime role already taken!")
return fi, err
}
fi.Room.BlueTeam.Mime = fi.State.Username
fi.Room.BlueTeam.Color = "blue"
fi.State.Team = "blue"
fi.State.Role = "mime"
} else if team == "red" {
if fi.Room.RedTeam.Mime != "" {
// error: alredy taken
err := errors.New("Mime role already taken!")
return fi, err
}
fi.Room.RedTeam.Mime = fi.State.Username
fi.Room.RedTeam.Color = "red"
fi.State.Team = "red"
fi.State.Role = "mime"
} else {
err := errors.New("uknown team:" + team)
return nil, err
}
} else if role == "guesser" {
if team == "blue" {
fi.Room.BlueTeam.Guessers = append(fi.Room.BlueTeam.Guessers, fi.State.Username)
fi.Room.BlueTeam.Color = "blue"
fi.State.Team = "blue"
fi.State.Role = "guesser"
} else if team == "red" {
fi.Room.RedTeam.Guessers = append(fi.Room.RedTeam.Guessers, fi.State.Username)
fi.Room.RedTeam.Color = "red"
fi.State.Team = "red"
fi.State.Role = "guesser"
} else {
err := errors.New("uknown team:" + team)
return nil, err
}
} else {
err := errors.New("uknown role:" + role)
return nil, err
}
if err := saveFullInfo(fi); err != nil {
return nil, err
}
return fi, nil
}
// get all rooms
// func listRooms(allRooms bool) []*models.Room {
// cacheMap := memcache.GetAll()
// publicRooms := []*models.Room{}
// // no way to know if room is public until unmarshal -_-;
// for key, value := range cacheMap {
// if strings.HasPrefix(key, models.CacheRoomPrefix) {
// room := &models.Room{}
// if err := json.Unmarshal(value, &room); err != nil {
// log.Warn("failed to unmarshal room", "error", err)
// continue
// }
// if room.IsPublic || allRooms {
// publicRooms = append(publicRooms, room)
// }
// }
// }
// return publicRooms
// }
// get bots
func listBots() []models.Player {
bots, err := repo.PlayerList(true)
if err != nil {
log.Error("failed to fetch bots from db", "error", err)
}
return bots
}
// get players
func notify(event, msg string) {
Notifier.Notifier <- broker.NotificationEvent{
EventName: event,
Payload: msg,
}
}
func loadCards(room *models.Room) {
// store it somewhere
wordMap := map[string]string{
"en": "assets/words/en_nouns.txt",
"ru": "assets/words/ru_nouns.txt",
}
wl := wordloader.InitDefaultLoader(wordMap[room.Settings.Language])
cards, err := wl.Load()
if err != nil {
// no logger
fmt.Println("failed to load cards", "error", err)
}
room.Cards = cards
room.WCMap = make(map[string]models.WordColor)
for _, card := range room.Cards {
room.WCMap[card.Word] = card.Color
}
}
func recoverBots() {
bots := listBots()
for _, bot := range bots {
if err := recoverBot(bot); err != nil {
log.Warn("failed to recover bot", "botName", bot.Username, "error", err)
}
}
}
func recoverBot(bm models.Player) error {
// check if room still exists
if _, err := repo.RoomGetByID(context.Background(), bm.RoomID); err != nil {
return fmt.Errorf("no such room: %s; err: %w", bm.RoomID, err)
}
log.Debug("recovering bot", "bot", bm)
_, err := llmapi.NewBot(string(bm.Role), string(bm.Team), bm.Username, bm.RoomID, cfg, true)
if err != nil {
return err
}
return nil
}
// func recoverPlayers() {
// players := listPlayers()
// for playerName, playerMap := range players {
// if err := recoverPlayer(playerMap); err != nil {
// log.Warn("failed to recover player", "playerName", playerName, "error", err)
// }
// }
// }
// func recoverPlayer(pm map[string]string) error {
// // check if room still exists
// room, err := repo.RoomGetByID(context.Background(), pm["RoomID"])
// if err != nil {
// return fmt.Errorf("no such room: %s; err: %w", pm["RoomID"], err)
// }
// log.Debug("recovering player", "player", pm)
// role, team, ok := room.GetPlayerByName(pm["Username"])
// if !ok {
// return fmt.Errorf("failed to find player %s in the room %v", pm["Username"], room)
// }
// us := &models.Player{
// Username: pm["Username"],
// RoomID: pm["RoomID"],
// Team: team,
// Role: role,
// }
// return saveState(pm["Username"], us)
// }
// validateMove checks if it is players turn
func validateMove(fi *models.FullInfo, ur models.UserRole) error {
if fi.State.Role != ur {
err := fmt.Errorf("need to be %s to make that action", ur)
return err
}
// whos move it is?
if fi.State.Team != models.UserTeam(fi.Room.TeamTurn) {
err := errors.New("not your team's move")
return err
}
switch ur {
case models.UserRoleGuesser:
if !fi.Room.MimeDone {
err := errors.New("wait for the mime to give a clue")
return err
}
case models.UserRoleMime:
if fi.Room.MimeDone {
err := errors.New("clue was already given")
return err
}
default:
return fmt.Errorf("uknown user role: %s", ur)
}
return nil
}