Feat: add extra/cluedo [WIP]
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73
extra/cluedo.go
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73
extra/cluedo.go
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package extra
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import (
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"math/rand"
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"strings"
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)
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var (
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rooms = []string{"HALL", "LOUNGE", "DINING ROOM", "KITCHEN", "BALLROOM", "CONSERVATORY", "BILLIARD ROOM", "LIBRARY", "STUDY"}
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weapons = []string{"CANDLESTICK", "DAGGER", "LEAD PIPE", "REVOLVER", "ROPE", "SPANNER"}
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people = []string{"Miss Scarlett", "Colonel Mustard", "Mrs. White", "Reverend Green", "Mrs. Peacock", "Professor Plum"}
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)
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type MurderTrifecta struct {
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Murderer string
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Weapon string
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Room string
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}
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type CluedoRoundInfo struct {
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Answer MurderTrifecta
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PlayersCards map[string][]string
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}
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func (c *CluedoRoundInfo) GetPlayerCards(player string) string {
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// maybe format it a little
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return "cards of " + player + "are " + strings.Join(c.PlayersCards[player], ",")
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}
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func CluedoPrepCards(playerOrder []string) *CluedoRoundInfo {
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res := &CluedoRoundInfo{}
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// Select murder components
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trifecta := MurderTrifecta{
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Murderer: people[rand.Intn(len(people))],
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Weapon: weapons[rand.Intn(len(weapons))],
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Room: rooms[rand.Intn(len(rooms))],
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}
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// Collect non-murder cards
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var notInvolved []string
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for _, room := range rooms {
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if room != trifecta.Room {
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notInvolved = append(notInvolved, room)
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}
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}
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for _, weapon := range weapons {
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if weapon != trifecta.Weapon {
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notInvolved = append(notInvolved, weapon)
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}
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}
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for _, person := range people {
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if person != trifecta.Murderer {
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notInvolved = append(notInvolved, person)
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}
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}
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// Shuffle and distribute cards
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rand.Shuffle(len(notInvolved), func(i, j int) {
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notInvolved[i], notInvolved[j] = notInvolved[j], notInvolved[i]
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})
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players := map[string][]string{}
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cardsPerPlayer := len(notInvolved) / len(playerOrder)
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// playerOrder := []string{"{{user}}", "{{char}}", "{{char2}}"}
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for i, player := range playerOrder {
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start := i * cardsPerPlayer
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end := (i + 1) * cardsPerPlayer
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if end > len(notInvolved) {
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end = len(notInvolved)
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}
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players[player] = notInvolved[start:end]
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}
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res.Answer = trifecta
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res.PlayersCards = players
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return res
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}
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