Feat: roomlist update
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@ -1,5 +1,5 @@
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{{define "roomlist"}}
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<div id="roomlist">
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<div id="roomlist" hx-get="/" hx-trigger="sse:roomlistupdate" hx-target="#ancestor">
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{{range .}}
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<p>
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{{.ID}}
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@ -15,9 +15,6 @@
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<span class="px-2 py-1 text-xs font-medium rounded-full {{if .IsGameRunning}}bg-green-100 text-green-800{{else}}bg-gray-100 text-gray-600{{end}}">
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{{if .IsRunning}}Game Active{{else}}Waiting Room{{end}}
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</span>
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<!-- <span class="text-sm text-gray-600"> -->
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<!-- {{.PlayersCount}} player{{if ne .PlayersCount 1}}s{{end}} -->
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<!-- </span> -->
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</div>
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</div>
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</div>
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@ -46,6 +46,11 @@ func getRoomByID(roomID string) (*models.Room, error) {
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return resp, nil
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}
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func removeRoom(roomID string) {
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key := models.CacheRoomPrefix + roomID
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memcache.RemoveKey(key)
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}
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// context
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func getRoomIDFromCtx(ctx context.Context) string {
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id, _ := ctx.Value(models.CtxRoomIDKey).(string)
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@ -8,16 +8,6 @@ import (
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"net/http"
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)
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// func HandleRoomList(w http.ResponseWriter, r *http.Request) {
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// pubRooms := listPublicRooms()
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// tmpl, err := template.ParseGlob("components/*.html")
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// if err != nil {
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// abortWithError(w, err.Error())
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// return
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// }
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// tmpl.ExecuteTemplate(w, "base", pubRooms)
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// }
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func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
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// parse payload
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payload := &models.RoomReq{
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@ -49,6 +39,7 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, msg)
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return
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}
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notify(models.NotifyRoomListUpdate, "")
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// send msg of created room
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// h.Broker.Notifier <- broker.NotificationEvent{
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// EventName: models.MsgRoomListUpdate,
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@ -3,6 +3,7 @@ package handlers
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import (
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"golias/broker"
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"golias/config"
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"golias/models"
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"golias/pkg/cache"
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"html/template"
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"log/slog"
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@ -93,11 +94,20 @@ func HandleExit(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, err.Error())
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return
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}
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var creatorLeft bool
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if fi.Room.CreatorName == fi.State.Username {
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creatorLeft = true
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}
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exitedRoom := fi.ExitRoom()
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if err := saveRoom(exitedRoom); err != nil {
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abortWithError(w, err.Error())
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return
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}
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if len(exitedRoom.PlayerList) == 0 || creatorLeft {
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removeRoom(exitedRoom.ID)
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// TODO: notify users if creator left
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notify(models.NotifyRoomListUpdate, "")
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}
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if err := saveState(fi.State.Username, fi.State); err != nil {
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abortWithError(w, err.Error())
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return
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@ -8,6 +8,7 @@ var (
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CacheRoomPrefix = "room#"
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CacheStatePrefix = "state-"
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// sse
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NotifyRoomListUpdate = "roomlistupdate"
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NotifyRoomUpdatePrefix = "roomupdate_"
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NotifyBacklogPrefix = "backlog_"
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)
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