Files
golias/handlers/game.go
2025-05-09 14:39:33 +03:00

238 lines
5.8 KiB
Go

package handlers
import (
"context"
"errors"
"golias/models"
"html/template"
"net/http"
)
// func HandleRoomList(w http.ResponseWriter, r *http.Request) {
// pubRooms := listPublicRooms()
// tmpl, err := template.ParseGlob("components/*.html")
// if err != nil {
// abortWithError(w, err.Error())
// return
// }
// tmpl.ExecuteTemplate(w, "base", pubRooms)
// }
func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
// parse payload
payload := &models.RoomReq{
RoomPass: r.PostFormValue("room_pass"),
RoomName: r.PostFormValue("room_name"),
}
// create a room
room, err := createRoom(r.Context(), payload)
if err != nil {
msg := "failed to create a room"
log.Error(msg, "error", err)
abortWithError(w, msg)
return
}
ctx := context.WithValue(r.Context(), "current_room", room.ID)
fi, err := getFullInfoByCtx(ctx)
if err != nil {
msg := "failed to get full info from ctx"
log.Error(msg, "error", err)
abortWithError(w, msg)
return
}
fi.State.RoomID = room.ID
fi.Room = room
fi.Room.IsPublic = true // hardcode for local test; move to form
if err := saveFullInfo(fi); err != nil {
msg := "failed to set current room to session"
log.Error(msg, "error", err)
abortWithError(w, msg)
return
}
// send msg of created room
// h.Broker.Notifier <- broker.NotificationEvent{
// EventName: models.MsgRoomListUpdate,
// Payload: fmt.Sprintf("%s created a room named %s", r.CreatorName, r.RoomName),
// }
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl.ExecuteTemplate(w, "base", fi)
}
func HandleRoomEnter(w http.ResponseWriter, r *http.Request) {
// parse payload
roomID := r.URL.Query().Get("id")
if roomID == "" {
// error
return
}
// create a room
room, err := getRoomByID(roomID)
if err != nil {
msg := "failed to find the room"
log.Error(msg, "error", err, "room_id", roomID)
abortWithError(w, msg)
return
}
ctx := context.WithValue(r.Context(), "current_room", room.ID)
ctx, err = updateRoomInSession(ctx, room.ID)
if err != nil {
msg := "failed to set current room to session"
log.Error(msg, "error", err)
abortWithError(w, msg)
return
}
state, err := getStateByCtx(ctx)
if err != nil {
log.Error("failed to get state", "error", err)
abortWithError(w, err.Error())
return
}
state.RoomID = room.ID
// update state
if err := saveStateByCtx(ctx, state); err != nil {
log.Error("failed to update state", "error", err)
abortWithError(w, err.Error())
return
}
// send msg of created room
// h.Broker.Notifier <- broker.NotificationEvent{
// EventName: models.MsgRoomListUpdate,
// Payload: fmt.Sprintf("%s created a room named %s", r.CreatorName, r.RoomName),
// }
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl.ExecuteTemplate(w, "base", room)
}
func HandleJoinTeam(w http.ResponseWriter, r *http.Request) {
r.ParseForm()
team := r.PostFormValue("team")
role := r.PostFormValue("role")
if team == "" || role == "" {
msg := "missing team or role"
log.Error(msg)
abortWithError(w, msg)
return
}
// get username
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
if fi.Room.IsRunning && role == "mime" {
err = errors.New("cannot join as mime when game is running")
abortWithError(w, err.Error())
return
}
fi, err = joinTeam(r.Context(), role, team)
if err != nil {
abortWithError(w, err.Error())
return
}
// reveal all cards
if role == "mime" {
fi.Room.RevealAllCards()
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl.ExecuteTemplate(w, "base", fi)
}
func HandleEndTurn(w http.ResponseWriter, r *http.Request) {
// get username
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
// check if one who pressed it is from the team who has the turn
if fi.Room.TeamTurn != string(fi.State.Team) {
err = errors.New("unexpected team turn:" + fi.Room.TeamTurn)
abortWithError(w, err.Error())
return
}
fi.Room.ChangeTurn()
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl.ExecuteTemplate(w, "base", fi)
}
func HandleStartGame(w http.ResponseWriter, r *http.Request) {
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
// TODO: check if enough players; also button should be hidden if already running
fi.Room.IsRunning = true
fi.Room.IsOver = false
fi.Room.TeamTurn = "blue"
fi.Room.LoadTestCards()
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
// reveal all cards
if fi.State.Role == "mime" {
fi.Room.RevealAllCards()
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl.ExecuteTemplate(w, "room", fi)
}
func HandleJoinRoom(w http.ResponseWriter, r *http.Request) {
roomID := r.URL.Query().Get("id")
room, err := getRoomByID(roomID)
if err != nil {
abortWithError(w, err.Error())
return
}
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
room.PlayerList = append(room.PlayerList, fi.State.Username)
fi.State.RoomID = room.ID
fi.Room = room
fi.List = nil
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl.ExecuteTemplate(w, "room", fi)
}