Feat: roomlist & join room

This commit is contained in:
Grail Finder
2025-05-09 14:39:33 +03:00
parent 45761446e5
commit 6c9c86f02b
10 changed files with 141 additions and 10 deletions

View File

@ -10,10 +10,13 @@
<div id="create-room" class="create-room-div">
<button button id="create-form-btn" type="submit" class="justify-center rounded-md bg-indigo-600 px-3 py-1.5 text-sm font-semibold leading-6 text-white shadow-sm hover:bg-indigo-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-600" hx-get="/room/createform" hx-swap="outerHTML">SHOW ROOM CREATE FORM</button>
</div>
<div>
{{template "roomlist" .List}}
</div>
{{else}}
<!-- user has room id => send him to his room -->
<!-- instead of having room div; better to replace ancestor completely with room -->
<div id="room">
{{template "room" .}}
</div>
{{end}}
{{end}}
{{end}}

27
components/roomlist.html Normal file
View File

@ -0,0 +1,27 @@
{{define "roomlist"}}
<div id="roomlist">
{{range .}}
<p>
{{.ID}}
</p>
<div class="room-item mb-3 p-4 border rounded-lg hover:bg-gray-50 transition-colors">
<div class="flex justify-between items-center">
<div hx-get="/room-join?id={{.ID}}" hx-target="#ancestor" class="room-info">
<div class="text-sm text-gray-500">
Created {{.CreatedAt.Format "2 Jan 2006 15:04"}} by
<span class="font-medium text-gray-700">{{.CreatorName}}</span>
</div>
<div class="mt-1 flex items-center gap-3">
<span class="px-2 py-1 text-xs font-medium rounded-full {{if .IsGameRunning}}bg-green-100 text-green-800{{else}}bg-gray-100 text-gray-600{{end}}">
{{if .IsRunning}}Game Active{{else}}Waiting Room{{end}}
</span>
<!-- <span class="text-sm text-gray-600"> -->
<!-- {{.PlayersCount}} player{{if ne .PlayersCount 1}}s{{end}} -->
<!-- </span> -->
</div>
</div>
</div>
</div>
{{end}}
</div>
{{end}}

View File

@ -6,6 +6,7 @@ import (
"errors"
"golias/models"
"golias/utils"
"strings"
)
func createRoom(ctx context.Context, req *models.RoomReq) (*models.Room, error) {
@ -22,11 +23,13 @@ func createRoom(ctx context.Context, req *models.RoomReq) (*models.Room, error)
}
func saveRoom(room *models.Room) error {
key := models.CacheRoomPrefix + room.ID
data, err := json.Marshal(room)
if err != nil {
return err
}
memcache.Set(models.CacheRoomPrefix+room.ID, data)
log.Debug("saved room", "room", room, "key", key)
return nil
}
@ -208,3 +211,24 @@ func joinTeam(ctx context.Context, role, team string) (*models.FullInfo, error)
}
return fi, nil
}
// get all rooms
func listPublicRooms() []*models.Room {
cacheMap := memcache.GetAll()
publicRooms := []*models.Room{}
// no way to know if room is public until unmarshal -_-;
for key, value := range cacheMap {
if strings.HasPrefix(key, models.CacheRoomPrefix) {
room := &models.Room{}
if err := json.Unmarshal(value, &room); err != nil {
log.Warn("failed to unmarshal room", "error", err)
continue
}
log.Debug("consider room for list", "room", room, "key", key)
if room.IsPublic {
publicRooms = append(publicRooms, room)
}
}
}
return publicRooms
}

View File

@ -17,7 +17,7 @@ import (
)
func abortWithError(w http.ResponseWriter, msg string) {
w.WriteHeader(500)
w.WriteHeader(200) // must be 200 for htmx to replace components
tmpl := template.Must(template.ParseGlob("components/*.html"))
tmpl.ExecuteTemplate(w, "error", msg)
}
@ -109,9 +109,9 @@ func makeCookie(username string, remote string) (*http.Cookie, error) {
cookieValue := base64.URLEncoding.EncodeToString([]byte(
string(signature) + sessionToken))
cookie := &http.Cookie{
Name: cookieName,
Value: cookieValue,
// Secure: true,
Name: cookieName,
Value: cookieValue,
Secure: true,
HttpOnly: true,
SameSite: http.SameSiteNoneMode,
Domain: cfg.ServerConfig.Host,

View File

@ -1,6 +1,7 @@
package handlers
import (
"errors"
"golias/models"
"html/template"
"net/http"
@ -45,6 +46,12 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
abortWithError(w, err.Error())
return
}
// TODO: whos move it is?
if state.Role != "guesser" {
err = errors.New("need to guesser to open the card")
abortWithError(w, err.Error())
return
}
log.Debug("got state", "state", state)
// TODO: update room score
color, exists := roundWords[word]

View File

@ -8,6 +8,16 @@ import (
"net/http"
)
// func HandleRoomList(w http.ResponseWriter, r *http.Request) {
// pubRooms := listPublicRooms()
// tmpl, err := template.ParseGlob("components/*.html")
// if err != nil {
// abortWithError(w, err.Error())
// return
// }
// tmpl.ExecuteTemplate(w, "base", pubRooms)
// }
func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
// parse payload
payload := &models.RoomReq{
@ -32,6 +42,7 @@ func HandleCreateRoom(w http.ResponseWriter, r *http.Request) {
}
fi.State.RoomID = room.ID
fi.Room = room
fi.Room.IsPublic = true // hardcode for local test; move to form
if err := saveFullInfo(fi); err != nil {
msg := "failed to set current room to session"
log.Error(msg, "error", err)
@ -103,9 +114,6 @@ func HandleRoomEnter(w http.ResponseWriter, r *http.Request) {
}
func HandleJoinTeam(w http.ResponseWriter, r *http.Request) {
// parse payload
// team := r.URL.Query().Get("team")
// role := r.URL.Query().Get("role")
r.ParseForm()
team := r.PostFormValue("team")
role := r.PostFormValue("role")
@ -121,11 +129,20 @@ func HandleJoinTeam(w http.ResponseWriter, r *http.Request) {
abortWithError(w, err.Error())
return
}
if fi.Room.IsRunning && role == "mime" {
err = errors.New("cannot join as mime when game is running")
abortWithError(w, err.Error())
return
}
fi, err = joinTeam(r.Context(), role, team)
if err != nil {
abortWithError(w, err.Error())
return
}
// reveal all cards
if role == "mime" {
fi.Room.RevealAllCards()
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
@ -177,6 +194,39 @@ func HandleStartGame(w http.ResponseWriter, r *http.Request) {
abortWithError(w, err.Error())
return
}
// reveal all cards
if fi.State.Role == "mime" {
fi.Room.RevealAllCards()
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {
abortWithError(w, err.Error())
return
}
tmpl.ExecuteTemplate(w, "room", fi)
}
func HandleJoinRoom(w http.ResponseWriter, r *http.Request) {
roomID := r.URL.Query().Get("id")
room, err := getRoomByID(roomID)
if err != nil {
abortWithError(w, err.Error())
return
}
fi, err := getFullInfoByCtx(r.Context())
if err != nil {
abortWithError(w, err.Error())
return
}
room.PlayerList = append(room.PlayerList, fi.State.Username)
fi.State.RoomID = room.ID
fi.Room = room
fi.List = nil
if err := saveFullInfo(fi); err != nil {
abortWithError(w, err.Error())
return
}
// return html
tmpl, err := template.ParseGlob("components/*.html")
if err != nil {

View File

@ -63,6 +63,15 @@ func HandleHome(w http.ResponseWriter, r *http.Request) {
return
}
fi, _ := getFullInfoByCtx(r.Context())
if fi != nil && fi.Room != nil && fi.State != nil {
if fi.State.Role == "mime" {
fi.Room.RevealAllCards()
}
}
if fi != nil && fi.Room == nil {
log.Debug("loading list")
fi.List = listPublicRooms()
}
log.Debug("data debug", "fi", fi)
if err := tmpl.ExecuteTemplate(w, "base", fi); err != nil {
log.Error("failed to exec templ;", "error", err, "templ", "base")

View File

@ -27,6 +27,8 @@ func ListenToRequests(port string) error {
mux.HandleFunc("GET /end-turn", handlers.HandleEndTurn)
mux.HandleFunc("POST /room-create", handlers.HandleCreateRoom)
mux.HandleFunc("GET /start-game", handlers.HandleStartGame)
mux.HandleFunc("GET /room-join", handlers.HandleJoinRoom)
// mux.HandleFunc("GET /roomlist", handlers.HandleRoomList)
//elements
mux.HandleFunc("GET /room/createform", handlers.HandleShowCreateForm)
mux.HandleFunc("GET /room/hideform", handlers.HandleHideCreateForm)

View File

@ -52,6 +52,7 @@ type Room struct {
BlueCounter uint8
RedCounter uint8
RedTurn bool // false is blue turn
IsPublic bool
// GameSettings *GameSettings `json:"settings"`
IsRunning bool `json:"is_running"`
Language string `json:"language" example:"en" form:"language"`
@ -102,6 +103,12 @@ func (r *Room) ChangeTurn() {
}
}
func (r *Room) RevealAllCards() {
for i := range r.Cards {
r.Cards[i].Revealed = true
}
}
type WordCard struct {
Word string
Color WordColor
@ -142,4 +149,5 @@ func (rr *RoomReq) CreateRoom(creator string) *Room {
type FullInfo struct {
State *UserState
Room *Room
List []*Room
}

View File

@ -17,4 +17,5 @@
### issues
- new client login rewrites room creator (test room issue);
- after the game started (isrunning) players should be able join guessers, but not switch team, or join as a mime;
- do not let wrong team press buttons;