53 lines
1.7 KiB
HTML
53 lines
1.7 KiB
HTML
{{define "room"}}
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<div id="interier" hx-get="/" hx-trigger="sse:roomupdate_{{.State.RoomID}}">
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<div id="meta">
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<p>Hello {{.State.Username}};</p>
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<p>Room created by {{.Room.CreatorName}};</p>
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<p>Game is running: {{.Room.IsRunning}}</p>
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<p>
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{{if and (eq .State.Username .Room.CreatorName) (not .Room.IsRunning)}}
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<button hx-get="/start-game" hx-target="#room" class="bg-amber-100 text-black px-4 py-2 rounded">Start Game</button>
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{{end}}
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</p>
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<p>Turn of the <span class="text-{{.Room.TeamTurn}}-500">{{.Room.TeamTurn}}</span> team</p>
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<p>
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{{if eq .State.Team ""}}
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join the team!
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{{else}}
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you're on the team <span class="text-{{.State.Team}}-500">{{.State.Team}}</span>!
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{{end}}
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</p>
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</div>
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<hr />
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{{if .Room.IsRunning}}
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{{template "cardcounter" .Room}}
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{{end}}
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<div class="flex justify-center">
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<!-- Left Panel -->
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{{template "teamlist" .Room.BlueTeam}}
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{{if and (ne .State.Team "blue") (not .Room.IsRunning)}}
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{{template "teampew" "blue"}}
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{{end}}
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<!-- Right Panel -->
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{{if and (ne .State.Team "red") (not .Room.IsRunning)}}
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{{template "teampew" "red"}}
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{{end}}
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{{template "teamlist" .Room.RedTeam}}
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</div>
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<hr />
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<div id="cardtable">
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{{template "cardtable" .Room}}
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</div>
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<div>
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{{if and (eq .State.Role "guesser") (eq .State.Team .Room.TeamTurn)}}
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<button hx-get="/end-turn" hx-target="#room" class="bg-amber-100 text-black px-4 py-2 rounded">End Turn</button>
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{{else if eq .State.Role "mime"}}
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{{template "mimeclue"}}
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{{end}}
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</div>
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<div hx-get="/actionhistory" hx-trigger="sse:backlog_{{.Room.ID}}">
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{{template "actionhistory" .Room.ActionHistory}}
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</div>
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</div>
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{{end}}
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