Feat: add backlog
This commit is contained in:
17
components/actionhistory.html
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17
components/actionhistory.html
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@ -0,0 +1,17 @@
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{{define "actionhistory"}}
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<div class="overflow-y-auto max-h-96 border-2 border-gray-300 p-4 rounded-lg space-y-2">
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Backlog:
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{{range .}}
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<div class="flex items-center justify-between p-2 rounded">
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<span class="font-mono text-sm">
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<span class="text-{{.ActorColor}}-600">{{.Actor}}:</span>
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<span class="text-gray-600">{{.Action}}:</span>
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<span class="text-{{.WordColor}}-500 font-medium">{{.Word}}</span>
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{{if .Number}}
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<span class="text-gray-400">- {{.Number}}</span>
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{{end}}
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</span>
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</div>
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{{end}}
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</div>
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{{end}}
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@ -1,53 +0,0 @@
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{{define "cluepopup"}}
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<div hx-sse="swap:newClue" hx-swap="none"
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_="on htmx:sseMessage(mimeclue_{{.ID}})
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-- Update content
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set match to event.detail.match(/(.*?)(\d+)$/)
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if match
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set clue to match[1]
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set number to match[2]
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else
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set clue to 'Invalid clue'
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set number to '0'
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end
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-- Cancel any previous timeout
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if window.clueTimeout then clearTimeout(window.clueTimeout)
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-- Show with animation
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remove .hidden from #clueModal
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remove .opacity-0.-translate-y-4 from #clueModal div
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add .opacity-100.translate-y-0 to #clueModal div
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-- Auto-hide after 3 seconds
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set window.clueTimeout to setTimeout(() =>
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trigger closeModal
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end, 3000)
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on closeModal
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-- Hide with animation
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add .opacity-0.-translate-y-4 to #clueModal div
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wait 300ms
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add .hidden to #clueModal">
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<div id="clueModal"
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class="hidden fixed inset-0 bg-gray-600 bg-opacity-50 overflow-y-auto h-full w-full transition-opacity duration-300 ease-in-out">
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<div class="relative top-20 mx-auto p-5 border w-96 shadow-lg rounded-md bg-white
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transform transition-all duration-300 ease-out
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opacity-0 -translate-y-4">
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<div class="mt-3 text-center">
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<h3 class="text-lg leading-6 font-medium text-gray-900">New Clue Received! 🔍</h3>
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<div class="mt-2 px-7 py-3">
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<p class="text-sm text-gray-500">Clue: <span id="modalClue" class="font-medium"></span></p>
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<p class="text-sm text-gray-500">Number: <span id="modalNumber" class="font-medium"></span></p>
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</div>
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<div class="items-center px-4 py-3">
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<button _="on click trigger closeModal"
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class="px-4 py-2 bg-green-500 text-white rounded-md hover:bg-green-700 transition-colors">
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OK
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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{{end}}
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@ -45,10 +45,8 @@
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{{template "mimeclue"}}
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{{end}}
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</div>
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<div>
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{{if .Room.MimeDone}}
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{{template "cluepop"}}
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{{end}}
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<div hx-get="/actionhistory" hx-trigger="sse:backlog_{{.Room.ID}}">
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{{template "actionhistory" .Room.ActionHistory}}
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</div>
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</div>
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{{end}}
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@ -66,6 +66,14 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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}
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fi.Room.RevealSpecificWord(word)
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fi.Room.UpdateCounter()
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: color,
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Action: "guessed",
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Word: word,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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// if opened card is of color of opp team, change turn
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switch color {
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case "black":
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@ -83,3 +91,17 @@ func HandleShowColor(w http.ResponseWriter, r *http.Request) {
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notify(models.NotifyRoomUpdatePrefix+fi.Room.ID, "")
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tmpl.ExecuteTemplate(w, "cardword", cardword)
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}
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func HandleActionHistory(w http.ResponseWriter, r *http.Request) {
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fi, err := getFullInfoByCtx(r.Context())
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if err != nil {
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abortWithError(w, err.Error())
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return
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}
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tmpl, err := template.ParseGlob("components/*.html")
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if err != nil {
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abortWithError(w, err.Error())
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return
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}
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tmpl.ExecuteTemplate(w, "actionhistory", fi.Room.ActionHistory)
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}
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@ -253,16 +253,19 @@ func HandleGiveClue(w http.ResponseWriter, r *http.Request) {
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abortWithError(w, err.Error())
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return
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}
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action := models.Action{
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Actor: fi.State.Username,
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ActorColor: string(fi.State.Team),
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WordColor: string(fi.State.Team),
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Action: "gave clue",
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Word: clue,
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Number: num,
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}
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fi.Room.ActionHistory = append(fi.Room.ActionHistory, action)
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fi.Room.MimeDone = true
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notify(models.NotifyMimePrefix+fi.Room.ID, clue+num)
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notify(models.NotifyBacklogPrefix+fi.Room.ID, clue+num)
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if err := saveFullInfo(fi); err != nil {
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abortWithError(w, err.Error())
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return
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}
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// tmpl, err := template.ParseGlob("components/*.html")
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// if err != nil {
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// abortWithError(w, err.Error())
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// return
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// }
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// tmpl.ExecuteTemplate(w, "room", fi)
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}
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1
main.go
1
main.go
@ -31,6 +31,7 @@ func ListenToRequests(port string) error {
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mux.HandleFunc("GET /room-join", handlers.HandleJoinRoom)
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mux.HandleFunc("POST /give-clue", handlers.HandleGiveClue)
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//elements
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mux.HandleFunc("GET /actionhistory", handlers.HandleActionHistory)
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mux.HandleFunc("GET /room/createform", handlers.HandleShowCreateForm)
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mux.HandleFunc("GET /room/hideform", handlers.HandleHideCreateForm)
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mux.HandleFunc("GET /word/show-color", handlers.HandleShowColor)
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@ -9,5 +9,5 @@ var (
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CacheStatePrefix = "state-"
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// sse
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NotifyRoomUpdatePrefix = "roomupdate_"
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NotifyMimePrefix = "mimeclue_"
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NotifyBacklogPrefix = "backlog_"
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)
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@ -37,24 +37,34 @@ type Team struct {
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Color string
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}
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type Action struct {
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Actor string
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ActorColor string
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Action string // clue | guess
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Word string
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WordColor string
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Number string // for clue
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}
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type Room struct {
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ID string `json:"id" db:"id"`
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CreatedAt time.Time `json:"created_at" db:"created_at"`
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// RoomName string `json:"room_name"`
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RoomPass string `json:"room_pass"`
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RoomLink string
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CreatorName string `json:"creator_name"`
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PlayerList []string `json:"player_list"`
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TeamTurn string
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RedTeam Team
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BlueTeam Team
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Cards []WordCard
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Result uint8 // 0 for unknown; 1 is win for red; 2 if for blue;
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BlueCounter uint8
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RedCounter uint8
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RedTurn bool // false is blue turn
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MimeDone bool
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IsPublic bool
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RoomPass string `json:"room_pass"`
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RoomLink string
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CreatorName string `json:"creator_name"`
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PlayerList []string `json:"player_list"`
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ActionHistory []Action
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TeamTurn string
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RedTeam Team
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BlueTeam Team
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Cards []WordCard
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Result uint8 // 0 for unknown; 1 is win for red; 2 if for blue;
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BlueCounter uint8
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RedCounter uint8
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RedTurn bool // false is blue turn
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MimeDone bool
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IsPublic bool
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// GameSettings *GameSettings `json:"settings"`
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IsRunning bool `json:"is_running"`
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Language string `json:"language" example:"en" form:"language"`
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